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Age of Water News

Speeding up research and trade system rework


Introducing the 1.0.18.3128 update with the following improvements and fixes:
  • Traders resource replenishment mechanic has been changed. Now resources appear more often.
  • Time to research new tech has been significantly reduced.
  • Rewards for delivery quests (from the “Post office”) have been increased.
  • Crew skills that affect ship hold size (except rubber boat) are now taken into consideration when departing from the base.
  • The “Reload time” weapon stat is now displayed with a precision of one tenth.
  • Font size in the translocator has been reduced.
  • When choosing what to research at the base you can now always see what resources are needed.
  • Initial map zoom with the “Center on the player” setting enabled has been corrected.
  • Items in the preview mode on the base are now centered correctly.
  • An error that rarely caused more than one power up item to be consumed has been fixed.
  • Dolphins now appear more often.
  • Smoke trails randomly appearing behind some AI boats have been fixed.
  • Collision models and textures of cabins have been corrected.
  • The quality of icons that display module stats have been improved.
  • Cases where quest markers and names could overlap have been fixed.
  • Typos have been fixed, additional localization lines have been added.

Weapons from weapon remains and module stats in constructor view



We are happy to present Update 1.0.17.3113 with the following fixes and improvements:

  • The amount some of resources available for sale by the merchants has been increased.
  • The range of looting the rocks now depends on the boat hull rank. Before the hull rank affected only the range of loot pickup in water.
  • You can now craft weapons from remains at the Base.
  • Module stats are now displayed in the constructor view when you hover the cursor over them.
  • The amount of experience you get for the quest sequence with The Mary Celeste's Bell has been increased.
  • Now if you hover the cursor over an NPC ship, its hull type will always be shown.
  • An error that caused the filters to clear when sorting categories in the constructor mode has been fixed.
  • Sorting of the inventory by durability and by energy generation has been fixed.
  • Preview icon display of ships at the Base (including the shipyard) has been fixed.
  • An error that caused the displayed amount of objects available for production to be less than the actual amount has been fixed.
  • An error that caused water to be visible on deck after boarding has been fixed.
  • An error that caused the item list to scroll automatically after partial exchange of items in the Base has been fixed.
  • Now when installing the Oil Cistern Tail, modules are not uninstalled from the deck.
  • Time to craft the fishing rod at sea has been reduced.
  • The description of the “Rescue Shaya” quest has been fixed. A hint about the recommended weapon type has been added.
  • NPC behavior in the “Speedy Caravan” quest has been fixed.
  • Quadrant display on the map has been improved.
  • Hats are now included under the “Personal stuff” category in the inventory.
  • The scale of objects on the map is no longer broken when filters are switched.
  • Seven-digit values of medallions are now displayed properly.
  • An error that allowed an entire module to be repaired at the price of its first stage has been fixed.
  • The quality of several icons has been improved.
  • Errors that caused parts of the map that were explored to become hidden on various platforms have been fixed.
  • The line with the name of the flying fish has been fixed.
  • Quest texts and localization errors have been fixed.

Upgrading the mining zone and hull material impact on the max hull speed


Catch the new update 1.0.16.3102:
  • Earl Access's paint must now always be delivered to the warehouse (if the player is on base) or to the ship (if the player is at sea).
  • Fixed a bug where the hull material incorrectly affected the boat's speed limit.
  • Fixed a bug that caused some buildings to disappear after re-entering the game. Those players who encountered it should be able to rebuild those buildings without spending resources.
  • Fixed a bug where in some cases it was still possible to turn over friendly players with shots.
  • Mining points within the mining zone are now evenly distributed.
  • Players in the base are no longer shown "flying" to others who are outside the base.
  • Fixed the error of displaying available energy when firing.
  • Added localization strings.

Gifts for all players! And what we’re working on at the moment



We on the Age of Water development team constantly strive to improve the game, paying special attention to fixing errors based on your feedback. Thank you very much for your numerous messages, which have helped us identify many errors and balance issues.

[h2]All players who log into the game until June 14th 0:00 GMT get gifts![/h2]


Veteran Earl Access's Bandana


Veteran Earl Access's Colours

You can find the paint and the bandanna in the hold of your ship.

We carefully analyze statistics and feedback to create an engaging game that meets your expectations, and we are now ready to share with you our plans for further improving Age of Water and news about fixes that have been implemented recently.
[h2]Battle Mechanics and Weapon Balance[/h2]
Many players prefer using cannons in the game, so we've decided to slightly reduce their stats for the sake of balance. We want other weapons in the game to be in demand as well. For example, we believe that machine guns should become more effective, as well as grenade launchers and shotguns. Additionally, we plan to rework the energy consumption of weapons in the game.
In the latest updates, we have already reduced the recoil that hulls received from enemy hits. However, their scope still shakes when the player is hit: many have complained about the inconvenience caused by it, and we plan to balance this aspect in the game.
[h2]More Convenient Map Navigation[/h2]
The current map navigation system does not always provide convenient orientation, although we have worked on improving it in recent updates, especially for gamepads. Nevertheless, we have decided to make additional changes.
We want players to find necessary resources or locations more easily, so we need to make the map more readable and informative. We will add various icons for different resources and objects (e.g., mines or loot on the water surface) to provide a clearer and more diverse display of various game elements on the map.
[h2]Events and Battles[/h2]
We continue to monitor cases where enemies may not spawn or quest items may be missing in specified locations. We will keep fixing these types of errors.
There are several variations of top-tier "battles" in the game. We want to make them more diverse and interesting: add more challenging opponents, slightly increase the duration of such battles to make playing both solo and in a squad more enjoyable.
We will also add the option to disable notifications about the start of PvP events to prevent these messages from distracting players from completing tasks.
[h2]Economy and Loot[/h2]
We have already rebalanced the cost of some buildings in the base and will continue to work in this direction. It may be necessary to reduce the amount of resources required for construction. We also plan to change the cost of crafting at the base, but this will require further analysis of how these changes will impact the economy.
Currently, there is an imbalance in obtaining medallions in PvP missions like "Convoy" and "Mangrove Pearl”. Therefore, we are reviewing the reward system to ensure balance.
By the way, we have increased the loot pickup radius for top rank ships to simplify the resource collection for more experienced players who need much more loot than beginners.
[h2]Bug Fixes[/h2]
We are making efforts to fix bugs that occur in the game. Some players report that sometimes the item crafting process can get stuck, and after restarting the game, the item remains uncrafted, but resources are still spent. Over the past few updates, we have fixed similar issues, so if you are still facing such problems, please let us know and provide as much information as possible.

Thank you for your interest in Age of Water! We sincerely thank you for actively participating in the life of the game and for your feedback, which helps it evolve further. Keep sharing bug reports, impressions, and suggestions with us — and we will continue to work on making the game better. Happy sailing!

Gifts to all players, crafting has been fixed, new dredges have been added!



We have prepared a new cool update in ver. 1.0.15.3093:
  • Veteran Earl Access’s Bandana and paint have been added to all players as a gift (only for those who log into the game till 14.06.2024 00:00 UTC).
  • Fixed bugs making modules and resources production canceled at the Base with materials lost.
  • Now you have 5 versions and levels of dredge with different length.
  • Higher tier ships can now pick up loot from a greater distance.
  • Added a setting to disable crew messages about sheer penetration and mines.
  • Added setting to disable announcement about PvP events.
  • Pearl hunt announcement broadcasts are disabled.
  • Battery capacity is now displayed in the interface.
  • Reduced ship repair price in corks.
  • Increased some improved resource gathering rate when mining.
  • Fixed bug making chemical waste too rare in the loot.
  • Lowered the price and time of crafting improved resources at the Base.
  • Players can now translocate to the Flowerbed location.
  • Increased docking radius at Mobi Dick.
  • Improved AI behavior in the Guard quest.
  • Fixed player marks display on the map when the danger zones filter is not selected.
  • Added option to center the map on opening.
  • Added icons for appropriate mouse buttons.
  • Changed some mining zones locations.
  • Fixed a bug making some quests break the Log markup.
  • Fixed bugs related to placing buildings in the Base.
  • Fixed some bugs with map icons.
  • Added new localizations.