Developer Diary #10 | Early Access Expectations
Welcome back to another Dev Diary!
Thanks to the massive success of our Kickstarter campaign this Spring, you’ve heard a lot of good news recently about the additional features and content we plan to add to Windstorm: The Legend of Khiimori.
With community requests and stretch goals, there’s lots and lots that we want to add to the game eventually, but that doesn’t mean everything that we’ve talked about will be available in the Early Access release this Summer.
In this months' dev diary, our focus is on getting you all into the loop about what to expect from the Early Access release and which features you’ll have to be more patient for.
Bad weather can’t prevent us from reaching the top!
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[h2]What to expect from Early Access in Summer 2025?[/h2]
All aspects of the game remain subject to iteration and improvements! If you’re wondering how close to complete an individual feature is in its current state, we recommend checking out our Trello Roadmap.
So while nothing is quite “done”, there are already a lot of things you can try out and spend time with in Early Access:
In general, many of the systems and features that make up the whole game experience will be there, but not yet polished, balanced or finished. Community feedback will help us adjust our priorities for what to fix and what to add in every aspect of the game!
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[h2]What will not be available yet when Early Access launches?[/h2]
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[h2]What will become available when? [/h2]
We plan to regularly release patches and content updates throughout the Early Access period. We won’t have a strict update rhythm, but make new fixes, patches and additions available as it suits our development progress.
See our Trello Roadmap. for planned features and more info!
We aim to stay transparent about our development progress throughout this period using our Trello Roadmap. The roadmap shows how “complete” we consider existing features and which things are currently being worked on. The roadmap is also a tool for our players to let us know your preferences and priorities for requested features and improvements. We’re happy to add new suggestions to the board, we’d just like to remind everyone that there’s a lot of “must-haves” that we’ll work on for because they’re required for our overall vision or have been promised on Kickstarter, and that those “must-haves” will take priority over additional community requests.
Enjoy the last remaining minutes before the next courier quest begins
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[h2]Should you get the game in Early Access or wait?[/h2]
It always depends on what you want as a player! Here’s what we recommend to help you decide:
[h3]Get Early Access if…[/h3]
[h3]Wait for later/Full Release if…[/h3]
[hr][/hr]
[h3]Previous Developer Diaries can be found here:[/h3]
[hr][/hr]
[h3]Join the Community[[/h3]
Bluesky Facebook Instagram TikTok Twitter
Discord YouTube Twitch Website
Thanks to the massive success of our Kickstarter campaign this Spring, you’ve heard a lot of good news recently about the additional features and content we plan to add to Windstorm: The Legend of Khiimori.
With community requests and stretch goals, there’s lots and lots that we want to add to the game eventually, but that doesn’t mean everything that we’ve talked about will be available in the Early Access release this Summer.
In this months' dev diary, our focus is on getting you all into the loop about what to expect from the Early Access release and which features you’ll have to be more patient for.

[hr][/hr]
[h2]What to expect from Early Access in Summer 2025?[/h2]
All aspects of the game remain subject to iteration and improvements! If you’re wondering how close to complete an individual feature is in its current state, we recommend checking out our Trello Roadmap.
So while nothing is quite “done”, there are already a lot of things you can try out and spend time with in Early Access:
- Introductory Tasks: The Early Access release includes a first set of tasks that introduce the player to mechanics such as taking care of their horses and going about their duties as a courier.
- Courier Quests: You’ll be able to play procedurally generated courier quests that challenge you and your horses to make deliveries across the game’s map!
- Horse Needs & Care: Your horse has hunger, thirst and energy stats that you have to manage and take care of.
- Gorgeous Open World: Explore the beautiful and diverse landscape of 13th century Mongolia on horseback and find collectibles and crafting materials along the way.
- Breeding: You can already breed horses by selecting two of your horses as parents. Foals are generated based on the parents' stats and coat color genetics, and grow up to become ridable horses. What’s planned but not currently added yet are care interactions with the foal and the ability to adjust your chances for specific breeding outcomes.
- Crafting: You can already craft some things in the game, but there’s quite a bit of polish and animations missing. More crafting recipes and fitting icons are also still to be added.
- Balancing: Balancing is an ongoing process and we’re constantly making adjustments. Some features' balancing depends on other, currently unfinished systems however, which prevents us from finalizing the costs, stats and rates of all sorts of things.
- User Interface: The Early Access release version already has the general shape and style of our final UI, but will contain its fair share of placeholders and some duplicate icons
In general, many of the systems and features that make up the whole game experience will be there, but not yet polished, balanced or finished. Community feedback will help us adjust our priorities for what to fix and what to add in every aspect of the game!
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[h2]What will not be available yet when Early Access launches?[/h2]
- Taming wild horses: You’ll be able to see wild horses in the game, but taming them won’t be possible yet.
- Hunting, Archery, Falconry: For this first phase, your interactions with the world will be mostly peaceful. We want to have part of our Archery mechanics implemented until the Early Access release, but we currently can’t promise them. You may already encounter dangerous wildlife that you have to avoid however!
- Voice Acting: Our dialogues and writing are still WIP and we’ve decided against using lower-cost AI-generated voice overs for the game. Voice Acting will therefore come later in the process.
- Bug-free and Stable Experience: Technical issues are just unavoidable when making a game of this size! Our QA and Tech teams find and fix a ton of bugs every day, but when you suddenly have thousands of people playing the game, they will always find a lot more! We’re shipping our game with a built-in bug reporter that we encourage everyone to make use of, and we’re immensely thankful for your patience when it comes to technical problems.
- Optimized Performance: Performance optimization is a constant work in progress, but our game is quite demanding to run. We expect many players with older hardware to run into performance problems for now, but we’ll keep working on improvements on this front.
[hr][/hr]
[h2]What will become available when? [/h2]
We plan to regularly release patches and content updates throughout the Early Access period. We won’t have a strict update rhythm, but make new fixes, patches and additions available as it suits our development progress.
See our Trello Roadmap. for planned features and more info!
We aim to stay transparent about our development progress throughout this period using our Trello Roadmap. The roadmap shows how “complete” we consider existing features and which things are currently being worked on. The roadmap is also a tool for our players to let us know your preferences and priorities for requested features and improvements. We’re happy to add new suggestions to the board, we’d just like to remind everyone that there’s a lot of “must-haves” that we’ll work on for because they’re required for our overall vision or have been promised on Kickstarter, and that those “must-haves” will take priority over additional community requests.

[hr][/hr]
[h2]Should you get the game in Early Access or wait?[/h2]
It always depends on what you want as a player! Here’s what we recommend to help you decide:
[h3]Get Early Access if…[/h3]
- you want to give us constructive feedback and help us improve the game over time
- you’re excited to see it all come together over time, even if it means seeing the a placeholder here or there for now
- the occasional bug or crash doesn’t ruin your experience but motivates you to send a report and help us fix it through our built-in reporting tools.
- you want to actively influence the development process by voting on features and priorities
- you want to support the development team financially and thereby increase the game’s overall quantity and quality: every unit sold and every review helps us get more visibility!
- you can’t wait and just want to play the game as soon as possible, even if it’s not quite meeting all your expectations yet
[h3]Wait for later/Full Release if…[/h3]
- you want a finished, balanced, polished game experience that wows you from start to finish
- you want a game that’s as stable and bug-free as possible
- you aren’t all that interested in being involved in the development process
- you’re a bit skeptical if the game’s going to match your taste as a player and live up to your expectations
- you don’t have a powerful gaming PC and might want to play the game on consoles instead, once that’s possible
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[h3]Previous Developer Diaries can be found here:[/h3]
- #01 | To the Steppes
- #02 | An Open World
- #03 | PC Early Access
- #04 | Horse Training and Horse Care
- #05 | All Eyes on Khiimori
- #06 | Cantering towards Crowdfunding
- #07 | Looking Forward to Next Year
- #08 | Updates from the Steppe
- #09 | Survival on Horseback
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[h3]Join the Community[[/h3]
Bluesky Facebook Instagram TikTok Twitter
Discord YouTube Twitch Website