1. Windstorm: The Legend of Khiimori
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  3. Kickstarter Update with 9 Days Left!

Kickstarter Update with 9 Days Left!



Hello, Couriers!

To say that things are busy in our team right now would be the understatement of the year! Our Kickstarter Campaign has left its initial funding goal far behind and is cracking stretch goal after stretch goal. Our communities are more active then ever, keeping our community team on its toes to answer questions from thousands of interested backers and potential players across platforms.

Today, we want to recap some of the most important info and revelations and new bits of material that we’ve been sharing on other channels recently!



Our game reached 100,000 Wishlists on Steam recently—a number that’s admittedly a little bit terrifying, because that’s A LOT of people to make happy. It’s also incredibly exciting and validating to know that this audience is here, more than eager to get their hands on the game we’ve been making!

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[h3]🎬 New Gameplay Clips[/h3]
While our core loop, missions and horse care mechanics are still very much deeply work-in-progress, we’re happy to share what we can:

Recently, our coders, artists and game designers have put a lot of work into crafting, missions and horse behavior, among other things, and will soon be working on the initial missions that the player will face when starting the game.

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[h3]📘 Story Teaser[/h3]
We’re also thrilled to give you a bit more information about our game’s narrative: the game takes place in two different, intertwined periods of time. Mika’s stallion Windstorm from the Kaltenbach Ranch got sick and only ancient knowledge may be the last help. Thus, Mika connects with Naranchimeg, or Naraa for short, a girl from 13th century Mongolia, who sets out to find a cure by unravelling the myth of the Khiimori, the legendary “wind horse”!

The game’s clear focus is in the 13th century setting, with the present day Kaltenbach story providing framing.

After the conquest of Chinggis Khan, the steppe itself saw a time of relative peace and stability, which is where we chose to set our game. With the great Khan gone, his successors rapidly began growing the infrastructure and thus the prosperity of their realm; an accomplishment that is based not only, but above all, on horses. The empire’s achievements, both in war and peace, were built on and carried out by their steeds.

Managing such a vast empire needed fast new ways of communication. Enter the legendary Yam courier system and its brave riders! This is where you come into play. Thrive as a Yam courier, accept a large variety of missions, gain fame and manage to survive the open wilds of Mongolia, with a bow in hand, and the wind as your two-faced ally.

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[h3]🐎 Horse Breeds and Other Additions[/h3]
With the 200k Stretch goal reached last week, we’ve also been able to confirm the addition of two new horse breeds: To fit our setting and time period, we’ve chosen the Akhal-Teke and Ferghana horse as our next two additions. The plan is that these exotic horses will not roam the steppe on their own, but can be bought from the merchants that import them into Mongolia.



We’re further excited to confirm more horse and rider customization, cooking meals for yourself and your horse, and the addition of a storyteller NPC who will introduce you to Mongolian myths and legends. We’ll share more info on how exactly all of those things are planned to look in the game over the coming weeks and months!



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[h3]🏁 Into the Final Stretch[/h3]
For the next 9 days, our focus remains on the Kickstarter campaign, at least where marketing and community efforts are concerned. If you haven’t done so yet, we highly recommend you check out our campaign and consider becoming a backer. While the reduced Early Bird rewards are all taken, there’s still a lot very cool exclusive content to secure.

Every pledge counts—every backer helps us get this game closer to the true vision of where we want it to be. See you all soon!



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