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Windstorm: The Legend of Khiimori News

New Gameplay Clips, Story Teaser and More!

To say that things are busy in our team right now would be the understatement of the year! Our Kickstarter Campaign has left its initial funding goal far behind and is cracking stretch goal after stretch goal. Our communities are more active then ever, keeping our community team on its toes to answer questions from thousands of interested backers and potential players across platforms.

Today, we want to recap some of the most important info and revelations and new bits of material that we’ve been sharing on other channels recently!

Our game reached 100’000 Wishlists on Steam recently – a number that’s admittedly a little bit terrifying, because that’s A LOT of people to make happy – but it’s also incredibly exciting and validating to know that this audience is here, more than eager to get their hands on the game we’ve been making.

[h2]New Gameplay Clips[/h2]
This gameplay clip shows a glimpse at our mission system, horse trading, inventory, route planning, resource collection and powder pouches:
[previewyoutube][/previewyoutube]

This clip of the character exploring different weather conditions on foot gives a bit of insight into how the passage of time may affect the game world:
[previewyoutube][/previewyoutube]

This video shows a look at our breeding mechanics and how coat color inheritance will work in the game
While our core loop, missions and horse care mechanics are still very much deeply work-in-progress, we’re happy to share what we can:
[previewyoutube][/previewyoutube]

Recently, our coders, artists and game designers have put a lot of work into crafting, missions and horse behavior, among other things, and will soon be working on the initial missions that the player will face when starting the game.

[h2]Story Teaser[/h2]

We’re also thrilled to give you a bit more information about our game’s narrative: the game takes place in two different, intertwined periods of time. Mika’s stallion Windstorm from the Kaltenbach Ranch got sick and only ancient knowledge may be the last help. Thus, Mika connects with Naranchimeg, or Naraa for short, a girl from 13th century Mongolia, who sets out to find a cure by unravelling the myth of the Khiimori, the legendary “wind horse”!

The game’s clear focus is in the 13th century setting, with the present day Kaltenbach story providing framing.

After the conquest of Chinggis Khan, the steppe itself saw a time of relative peace and stability, which is where we chose to set our game. With the great Khan gone, his successors rapidly began growing the infrastructure and thus the prosperity of their realm; an accomplishment that is based not only, but above all, on horses. The empire’s achievements, both in war and peace, were built on and carried out by their steeds.

Managing such a vast empire needed fast new ways of communication. Enter the legendary Yam courier system and its brave riders! This is where you come into play. Thrive as a Yam courier, accept a large variety of missions, gain fame and manage to survive the open wilds of Mongolia, with a bow in hand, and the wind as your two-faced ally.

[h2]Horse Breeds and Other Additions[/h2]

With the 300k Stretch goal reached last week, we’ve also been able to confirm the addition of two new horse breeds: To fit our setting and time period, we’ve chosen the Akhal-Teke and Ferghana horse as our next two additions. The plan is that these exotic horses will not roam the steppe on their own, but can be bought from the merchants that import them into Mongolia.

We’re further excited to confirm more horse and rider customization, cooking meals for yourself and your horse, and the addition of a storyteller NPC who will introduce you to Mongolian myths and legends. We’ll share more info on how exactly all of those things are planned to look in the game over the coming weeks and months!

[h2]Onto the Final Stretch[/h2]

For the next 4 days, our focus remains on the Kickstarter campaign, at least where marketing and community efforts are concerned. If you haven’t done so yet, we highly recommend you check out our campaign and consider becoming a backer. While the reduced Early Bird rewards are all taken, there’s still a lot very cool exclusive content to secure. Every pledge counts, every backer helps us get this game closer to the true vision of where we want it to be.

Every pledge counts—every backer helps us get this game closer to the true vision of where we want it to be. See you all soon!



[hr][/hr]
[h3]Join the Community[/h3]
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Kickstarter Update with 9 Days Left!



Hello, Couriers!

To say that things are busy in our team right now would be the understatement of the year! Our Kickstarter Campaign has left its initial funding goal far behind and is cracking stretch goal after stretch goal. Our communities are more active then ever, keeping our community team on its toes to answer questions from thousands of interested backers and potential players across platforms.

Today, we want to recap some of the most important info and revelations and new bits of material that we’ve been sharing on other channels recently!



Our game reached 100,000 Wishlists on Steam recently—a number that’s admittedly a little bit terrifying, because that’s A LOT of people to make happy. It’s also incredibly exciting and validating to know that this audience is here, more than eager to get their hands on the game we’ve been making!

[hr][/hr]
[h3]🎬 New Gameplay Clips[/h3]
While our core loop, missions and horse care mechanics are still very much deeply work-in-progress, we’re happy to share what we can:

Recently, our coders, artists and game designers have put a lot of work into crafting, missions and horse behavior, among other things, and will soon be working on the initial missions that the player will face when starting the game.

[hr][/hr]
[h3]📘 Story Teaser[/h3]
We’re also thrilled to give you a bit more information about our game’s narrative: the game takes place in two different, intertwined periods of time. Mika’s stallion Windstorm from the Kaltenbach Ranch got sick and only ancient knowledge may be the last help. Thus, Mika connects with Naranchimeg, or Naraa for short, a girl from 13th century Mongolia, who sets out to find a cure by unravelling the myth of the Khiimori, the legendary “wind horse”!

The game’s clear focus is in the 13th century setting, with the present day Kaltenbach story providing framing.

After the conquest of Chinggis Khan, the steppe itself saw a time of relative peace and stability, which is where we chose to set our game. With the great Khan gone, his successors rapidly began growing the infrastructure and thus the prosperity of their realm; an accomplishment that is based not only, but above all, on horses. The empire’s achievements, both in war and peace, were built on and carried out by their steeds.

Managing such a vast empire needed fast new ways of communication. Enter the legendary Yam courier system and its brave riders! This is where you come into play. Thrive as a Yam courier, accept a large variety of missions, gain fame and manage to survive the open wilds of Mongolia, with a bow in hand, and the wind as your two-faced ally.

[hr][/hr]
[h3]🐎 Horse Breeds and Other Additions[/h3]
With the 200k Stretch goal reached last week, we’ve also been able to confirm the addition of two new horse breeds: To fit our setting and time period, we’ve chosen the Akhal-Teke and Ferghana horse as our next two additions. The plan is that these exotic horses will not roam the steppe on their own, but can be bought from the merchants that import them into Mongolia.



We’re further excited to confirm more horse and rider customization, cooking meals for yourself and your horse, and the addition of a storyteller NPC who will introduce you to Mongolian myths and legends. We’ll share more info on how exactly all of those things are planned to look in the game over the coming weeks and months!



[hr][/hr]
[h3]🏁 Into the Final Stretch[/h3]
For the next 9 days, our focus remains on the Kickstarter campaign, at least where marketing and community efforts are concerned. If you haven’t done so yet, we highly recommend you check out our campaign and consider becoming a backer. While the reduced Early Bird rewards are all taken, there’s still a lot very cool exclusive content to secure.

Every pledge counts—every backer helps us get this game closer to the true vision of where we want it to be. See you all soon!



[hr][/hr]
[h3]Join the Community[/h3]
Facebook Instagram TikTok Twitter

Discord Twitch Website

FULLY FUNDED in less than 20 hours!!

FULLY FUNDED in less than 20 hours 🤯🤯🤯
THANK YOU ALL SO MUCH!!!!!
This is absolutely amazing! Now it's time to get the stretch goals out. 100k we're coming 😍



[hr][/hr]
Check out the full trailer and interview only available on Kickstarter
[previewyoutube][/previewyoutube]


[hr][/hr]
Don’t miss out on the few limited and exclusive rewards that are left. Go to our Kickstarter page right now and claim your favourites!

More rewards are available on our Kickstarter campaign

[hr][/hr]
[h3]Join the Community[[/h3]
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NOW ON KICKSTARTER: Check out the new trailer, features and exclusive rewards!

Windstorm: The Legend of Khiimori is now live on Kickstarter 😱😱😱

We’ve got a brand new trailer, new features being confirmed (hunting, anyone?), exciting rewards (we can’t wait to get our hands on those resin statues ourselves!), console release confirmations, developer insights, behind the scenes footage AND MORE.

[previewyoutube][/previewyoutube]

Developer Diary #8 | Updates from the Steppe

As we’ve hinted at in our last Dev Diary, our Kickstarter is just around the corner! That means that a lot of work behind the scenes is currently going towards the crowdfunding campaign - not just preparing all relevant materials, but also implementing features and aspects of the game that we want to have ready for when the campaign goes live.

The result of those big preparations is that we don’t have a ton of updates to share right now because we’re saving most of it for this one big beat that’s coming very soon. We do have a bit of insight to share into what’s going on and what to expect though, and the most important part is this:

Sign up here to get notified once our Kickstarter launches so you can snatch up the limited and Early Bird rewards at a reduced price!

What mysterious rewards is the shaman cooking up for you?

[hr][/hr]
We’re still tweaking the exact contents of our backer rewards and what they entail, but we can already tell you that if if you back the project early, you’ll be able to get a game key including access to our Alpha Playtest, even before the public Early Access launch at a reduced price!

Of course, backing a game on Kickstarter is never quite the same as buying a finished product, even though we’re a bit further along in development. But if you want to play a version of the game as soon as possible – and we know from our comment sections that some of you can’t wait! – then Kickstarter is going to be the best deal for it!

And without revealing too much ahead of time, if you’re someone with an interest in our game’s soundtrack, concept art and cool physical rewards, rest assured that the campaign will have something for you. (side note: this doesn’t really belong in a Steam post, but for the many interested followers eagerly awaiting news about consoles, we can only reiterate that following the campaign is the way to get answers very, very soon!)

[hr][/hr]
[h3]Facts and Funding[/h3]

We’d also like to take a moment to reiterate why we’re doing this campaign even though we initially had plans to launch sooner: a basic version of the game is fully funded, but we believe we can deliver a much more complete and well-rounded product with your support. With all the additional eyes on our project since last fall, we need to make sure our game hits the ground running and can then grow further from there.

Unfortunately, the immense resonance we’ve found in player communities does not by itself translate to additional time and funding, because even though multiple viral posts have proven a strong interest and large audience for a game like ours, additional project funding is incredibly hard to come by at the moment, even for experienced and established studios.

But the very cool flip side of those circumstances is that this is where you, our players come in!

YOU can help us make this project live up to its full potential, through backing and sharing the crowdfunding campaign, through joining our Alpha Playtest and Early Access period, and through giving us constructive feedback and being patient with us while we implement it.

Closer look on Shaman's living place in the natur.

[hr][/hr]
[h3]Future Features[/h3]

As for where our development efforts have been going recently: let’s just say for now that bows 'n' arrows and wind conditions were involved, and that there’s going to bee new video footage for all that within the next few weeks. In the meantime, we do have a bunch of cute horse animations to share!

[previewyoutube][/previewyoutube]
Foal Bounce Animation

[previewyoutube][/previewyoutube]
Horse Scratching Animation


[hr][/hr]
[h3]Previous Developer Diaries can be found here:[/h3]

[hr][/hr]
[h3]Join the Community[[/h3]
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