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The Legend of Khiimori News

Developer Diary #16 | Our Updated Roadmap to Early Access

Dear Couriers,

It’s time for another dev diary, and today we want to give you a bit more insight into what we’ll spend the next few months doing. As you’ve probably heard by now, we’ve decided to delay our Early Access release from November 4th, 2025 to March 3rd, 2026, so today let us give you more detail on where that extra work time is going.

The priorities we set ourselves are about adding new features as well as polishing what’s already there! A lot of the work we’ll be doing might well be invisible to players, since it’s the kinds of thing that leave a negative impression when done badly, but don’t necessarily stand out as a positive when working well.

And you might see new additions that we haven’t talked about yet on top of the below.

[h2]Guidance and Controls[/h2]
Camera and Controls are and remain huge topics for us: From the very start of this game’s development in early 2023, we knew we wanted to nail down “CCC” (that’s Camera, Controls and Character) as soon as possible… and then we ended up revisiting it across several playtests anyway! This is a crucial and complex part of the game, and it therefore has required quite a bit of iteration, and it still does. We want the controls to be easy to pickup without adding unnecessary friction, but also offer the kind of depth and variety that horse game fans love, like extending and collecting your gaits. We’re trying to span the width of preferences people have for controls by giving you a lot of options to customize your game experience.

We’re incorporating a lot of feedback we’ve had from our players from the Demo these past few weeks to improve horse controls and camera. For example, we are adding framing options so you can adjust the camera’s offset and distance from the character, and we’ll give players the option for the horse to stop automatically upon dismounting.

This also means that if you first play the game and you don’t like the controls, please try out different settings! We’re counting on our community to help each other out here as well - though we’re doing our best to provide guidance, experienced players helping new players find the best settings for their preferences can be a wonderful advantage of having such an active community!

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[h2]Performance and Optimization[/h2]
The Legend of Khiimori is a detail-rich game, which makes it quite demanding to run. This is why we’re revisiting our presets for Low and Medium quality in order to improve what the game looks like even on less powerful hardware.

In addition, we are adding notifications and adjusted error messages that will better inform the user about issues impacting their performance. For example, the game will let you know if your hardware is below minimum specs, if your drivers are outdated, or if you have installed the game on your HDD instead of your SSD. We see value in this because — as already covered in our last dev diary — the Demo and the discussion around it has shown us that we are reaching a lot of players for whom those things might not be all that familiar yet, so we do our best to help these people be able to play.

We’ve also added support for all major upscalers (DLSS, FSR, XeSS) and will support frame generation which further should boost performance and to a certain degree also image quality, and further work has gone into reducing hitches when playing the game.

Here too, we realize that players’ preferences vary a lot, so we are adding more settings for graphic features that are subject to personal taste, such as motion blur. In all of these aspects, from visuals to controls, please try out different settings if you’re not happy with the looks or with how some things work and behave.

The diverse landscape of Mongolia

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[h2]World and Design[/h2]
We’re further fleshing out the depth and strategy around route planning: Parts of the map are becoming more challenging to traverse, which means more decisions to make about whether you dare to tackle difficult terrain that demands skillful riding or choose longer but gentler routes to you want to take your time and reduce the risk of injury to your horse.

We’re also updating the resource gathering while riding, inspired by the spectacular real-world ‘Tenge Ilu’ sport in which riders from the steppes hang from their saddles to snatch coins and other items from the ground at high speed. We can only recommend watching some video of it, it’s SO cool.

Also on our to do list for the immediate future: upgrading Yam Network outposts to add useful features such as hay, water and cooking fires, additional crafting recipes and improved balancing for existing ones, and extra mission types for variety and challenge in your life as a courier.

In short: We have a LOT to do! We’re doing our best to juggle urgent player feedback from the demo along our own vision and priorities and we once again thank everyone for your patience as this amazing game project has grown far beyond our initial plans and expectations.

Winter is coming (work in progress)

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[h2]Top 200 Wishlists! [/h2]
We have another nice little bit of exciting news: The Legend of Khiimori is now in the 200 most wishlisted games on Steam!

This number doesn’t come with any benefit, but it is a very clear sign that people want to play this game, and that the audience for a horse riding focused open world game with some crafting and gathering, survival mechanics and delivery missions is quite significant. Thank you all for being here, and for being patient with us 💖



[hr][/hr][h3]Previous Developer Diaries can be found here:[/h3]

[hr][/hr][h2]Join the Community[/h2][p]Bluesky Facebook Instagram Threads TikTok Twitter

Discord Twitch YouTube Website[/p]

Developer Diary #15 | Breeding in our Demo, Performance Considerations & More

Dear Couriers, we hope you’ve been having an excellent time with the Demo during Next Fest and beyond! (And if not, remember to send us your feedback on Discord and your bug reports using the F1 key!)

As you’ve probably seen, we’ve decided to keep our Demo live for a while longer, so even if you’ve missed Next Fest or have been too busy with the myriad of other cool upcoming titles, you can still return to The Legend of Khiimori in the coming days.

[h2]Demo Success[/h2]
We’re very pleased and proud to say that the Demo is performed excellently in terms of player numbers! Over 54,000 people played our Demo during Next Fest, which was enough to get TLOK onto Steam’s “Most Played” list for the event. The festival also gave us a noticeable boost in Wishlists, enough to catapult us well over the 200,000 Wishlist threshold. This is absolutely remarkable and wonderful, especially in light of the fact that only a few years ago, some people on our team were repeatedly told that the audience for horse-focused games was just too small and too niche to invest in their development. Well, the audience isn’t looking so small now!


For all the celebration, we’re of course also aware that the Demo has showed some of our players the various issues that our game still has, from technical reliability to performance, to player guidance to other design issues. Hence, our decision to delay the game by a few months to March 2026, more on that here. Thank you all for being so understanding about that announcement! We know many of you would love to get the finished game right now, but we’re very relieved that our community mostly seems on board with giving the game a bit more time in the oven to improve on those aforementioned issues.

[h2]Demo Insight: Please Adjust Your Graphics Settings![/h2]
We’ve had one very interesting insight thanks to our in-game analytics: it turns out about 70% of players who tried the Demo are playing on hardware below the minimum requirements. We see the need for further optimization here, and will put further work into trying to make the game as accessible as possible to folks without the latest gaming rig.

But even more interestingly, we noticed that many of our players have their graphics set to “High” or “Ultra”. What this tells us is that there is a significant overlap here of players who play on very high settings despite not having the minimum hardware capacity. We can only speculate as to why this is the case, but we see in our community that our game is reaching a lot of passionate players who don’t otherwise play many games on PC and therefore might simply not be aware of the options. Therefore, please note that if your game is stuttering or lagging, please head to the Graphics Settings and Change your Quality Preset to Low or Medium.

Under the “Show Advanced” tab, you can then tweak individual aspects of the quality settings to experiment with what matters to you and what makes a noticeable difference on your computer. If you’ve been experiencing lag, we recommend starting with the lowest preset and then trying to gradually increase different effects in order to find out what works for you.


Note that we still very much want to make improvements on our end and are considering solutions for better presets and explanations. But for now, while the demo stays available, please try if you can improve your experience by trying different settings!

And as an aside, we think it’s actually really cool that our game is apparently reaching people who might not even play many PC games otherwise. We love that The Legend of Khiimori is broadening those horizons!

[h2]Demo Tips: Try Breeding Horses![/h2]
We know that the Demo’s time limit isn’t making it easy for people to play around with more long-term features such as Breeding. Fortunately though, you can replay the Demo as often as you like, and Steam Community User Gooseberry has put together a very helpful guide on how to to reach the breeding mechanics in a short amount of time.

As for why you should give it a try: we know we don’t have to explain this to the hardcore horse fans out there, who have already enjoyed our horse color genetics info dumping, but if you’re new in the horse game space, let’s put this into more widely accessible terms:

Breeding horses in The Legend of Khiimori is a little bit like your skill tree in an RPG. You invest gameplay time into training your horses (i.e. “levelling up”) and then instead of investing experience directly into skills, you breed those horses to get new foals with higher maximum stats and different traits.


This isn’t a linear process where one horse is always better than the other either: you might get one horse specialized in cold resistance for a trip to the mountains, and need another horse that’s particularly fast for a time-sensitive mission. In the demo, we give players a cold-resistant horse early on in order to let you see more of the gameplay and world quickly, but in the final game breeding for those specialized skillsets will require an effort of gathering, crafting, (eventually!) taming wild horses and combining your most valuable bloodlines for even more talented foals!

Think of the horses in your stable as you would the weapons in your arsenal or the cars in your garage in other games. Not every horse is suited for every job, so you want to build up a diverse lineup over time in order to weather any challenge your courier duties confront you with.

And of course, the foals are just so dang cute!

Have you tried breeding horses in the demo yet? We’d love to hear from you! As always, make sure to use the ingame bug reporter by pressing F1, or come join our Discord to let us know your detailed feedback and wishes for the game.

[hr][/hr][h3]Previous Developer Diaries can be found here:[/h3]

[hr][/hr][h2]Join the Community[/h2][p]Bluesky Facebook Instagram Threads TikTok Twitter

Discord Twitch YouTube Website[/p]

Hold your horses, 13th century Mongolian courier sim The Legend of Khiimori's early access release is delayed

Time to phone Genghis Khan. Tell him the news. There's gonna be a bit more waiting before you can become 13th century Mongolia's truest Yam courier rider/horse befriender. Following its latest Steam Next Fest demo, The Legend of Khiimori's early access release has been pushed back to March next year.


I know, throw down your spurs like they're Yosemite Sam's hat. There's neigh way developers Aesir Interactive and NightinGames have done this to you. Well, they have, but they say they've got the game's best interests at heart.


Read more

My favorite Steam Next Fest demo puts Red Dead Redemption 2's horses to shame

I played a lot of Steam Next Fest demos last week. It's got to the point where I think I like playing demos more than I do full games. It's something about the tantalizing potential, the fact I can dip into five different games in a single evening and receive a meaningful conclusion (of sorts) in each. While I was balancing my Next Fest coverage with a burgeoning Ball x Pit obsession, one game stood out to me more than any other: Legend of Khiimori.


Read the rest of the story...


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Early Access Delay Announcement

Dear Couriers,

Today we’re announcing a delay to the Early Access release of The Legend of Khiimori until March 3rd, 2026.

The wonderful reception during Steam Next Fest has led to us sitting down with our publisher and together we have decided to take more time to create a more feature and content-rich experience! While this does mean that you all have to wait a little longer to get your hands on Khiimori, it also means we’ll be able to make sure you get a better game when we do release into Early Access.



We would like to thank everyone for participating in Steam Next Fest, trying out the demo and leaving us with valuable feedback. While it’s clear a huge number of people are enjoying the demo, we believe that it is the right decision to delay to March. This will give us an even stronger foundation to build from when we enter Early Access and then begin the collaborative development of Khiimori with all of you!

With that being said, we’re pleased to announce that as a result of the delay, the demo will not go offline as originally planned on October 20th, but will stay online until November 30th, 2025.

We will spend the time to work on the following areas as our primary focus and then also try to get in as much as we can until the start of Early Access, everything that does not get addressed until then we will deal with during Early Access. Please have in mind that this is not a complete list and we will adapt to use the time as wisely as possible to create the best possible game experience for you:
  • Player Guidance and World Experience
  • Camera, Controls, and UI
  • Lowering Minimum System Requirements
  • Performance and Optimization
  • A more feature and content-rich experience


We understand that many of you may have hoped for different news today, but rest assured we will continue to pour our hearts and souls into The Legend of Khiimori and harness this opportunity to deliver a satisfying Early Access for everyone!

If you haven't downloaded the Demo, yet, there's no better time than now!

https://store.steampowered.com/app/3669260
[hr][/hr][h2]Join the Community[/h2][p]Bluesky Facebook Instagram Threads TikTok Twitter

Discord Twitch YouTube Website[/p]