Playtest Conclusion Announcement with Interesting Statistics
Hello, Commanders!
First and foremost, we sincerely thank you for participating in the two-week-long playtest. We are also here to inform you that the test has officially concluded.
This playtest has been an incredibly valuable experience for us.
With content exclusive to the full version, including Chapter 3 and the hidden ending, we were able to gather invaluable feedback that was not available in the demo. We believe this feedback will help us polish the game significantly before its official release.
...But simply ending the announcement like this would be a bit unsatisfying. So, we’d like to share some interesting statistics observed during the playtest!
[h3]Gameplay Statistics[/h3]
Number of applicants for the playtest: 3,066
Number of testers granted access: 1,550
Testers who played every single day of the playtest: 3 people (not the developers!)
Most play attempts by a single tester: 237 times
Win count and win rate of the tester with the highest win rate (among those who played 10 or more times): 13 wins in 16 plays (81%)
Win count and win rate of the tester with the highest win rate (among those who played 50 or more times): 40 wins in 65 plays (62%)
Play count per Torment Level:

Play count at Torment Level 20: 12
[h3]Combat Statistics[/h3]
Most defeated enemy commander by testers: Deserter (4,788 times)
Enemy commander who defeated testers the most: Dietrich Goldenaxe (1,185 times)
Enemy boss commander with the highest tester defeat rate (excluding the final chapter): Dietrich Goldenaxe (23.02%)
Enemy elite commander with the highest tester defeat rate: The Green-Loving Gardener (26.40%)
Enemy normal commander with the highest tester defeat rate: Fiery Maw (22.86%)
Win rate for the final chapter battle: 620 wins out of 1,689 attempts (36.71%)
[h3]Card Statistics[/h3]
Most added cards to decks:
Most frequently included card in winning decks: Military Arts+ (1,301 copies)
Most upgraded card and its count: Military Arts (2,320 times)
Most removed card and its count: Amateur Militia (6,932 times)
Most popular card in the shop: Military Arts (439 copies purchased)
[h3]Relic Statistics[/h3]
Most acquired relics:
Most frequently included relics in winning runs:

Most frequently chosen relic in relic acquisition events: Decorated Shamshir
Least frequently chosen relic in relic acquisition events: Evil Hand
[h3]Event Statistics[/h3]
Event with the most biased decision-making: Resting, with a 96% selection rate for upgrades
Event with the most balanced decision-making: The Sorrowful Clown(50.6% / 49.4%)

Most popular choices in modification options:
First and foremost, we sincerely thank you for participating in the two-week-long playtest. We are also here to inform you that the test has officially concluded.
This playtest has been an incredibly valuable experience for us.
With content exclusive to the full version, including Chapter 3 and the hidden ending, we were able to gather invaluable feedback that was not available in the demo. We believe this feedback will help us polish the game significantly before its official release.
...But simply ending the announcement like this would be a bit unsatisfying. So, we’d like to share some interesting statistics observed during the playtest!
[h3]Gameplay Statistics[/h3]
Number of applicants for the playtest: 3,066
Number of testers granted access: 1,550
Testers who played every single day of the playtest: 3 people (not the developers!)
Most play attempts by a single tester: 237 times
Win count and win rate of the tester with the highest win rate (among those who played 10 or more times): 13 wins in 16 plays (81%)
Win count and win rate of the tester with the highest win rate (among those who played 50 or more times): 40 wins in 65 plays (62%)
Play count per Torment Level:

Play count at Torment Level 20: 12
[h3]Combat Statistics[/h3]
Most defeated enemy commander by testers: Deserter (4,788 times)
Enemy commander who defeated testers the most: Dietrich Goldenaxe (1,185 times)
Enemy boss commander with the highest tester defeat rate (excluding the final chapter): Dietrich Goldenaxe (23.02%)
Enemy elite commander with the highest tester defeat rate: The Green-Loving Gardener (26.40%)
Enemy normal commander with the highest tester defeat rate: Fiery Maw (22.86%)
Win rate for the final chapter battle: 620 wins out of 1,689 attempts (36.71%)
[h3]Card Statistics[/h3]
Most added cards to decks:
- Summon: Tribal Merchant (2,798 copies)
- Tactic: Rain of Arrows (1,247 copies)
- Supply: Military Arts (2,773 copies)
- Foundation: Pasture Clearing (1,692 copies)
- Curse: Letter to Deliver (5,099 copies)
Most frequently included card in winning decks: Military Arts+ (1,301 copies)
Most upgraded card and its count: Military Arts (2,320 times)
Most removed card and its count: Amateur Militia (6,932 times)
Most popular card in the shop: Military Arts (439 copies purchased)
[h3]Relic Statistics[/h3]
Most acquired relics:
- Red Notice (2,729 times)
- Travel Gaiwan (2,550 times)
- Snake Nest (2,425 times)
Most frequently included relics in winning runs:
- Red Notice (9.53%)
- Snake Nest (8.58%)
- Dowsing Rod (8.00%)

Most frequently chosen relic in relic acquisition events: Decorated Shamshir
Least frequently chosen relic in relic acquisition events: Evil Hand
[h3]Event Statistics[/h3]
Event with the most biased decision-making: Resting, with a 96% selection rate for upgrades
Event with the most balanced decision-making: The Sorrowful Clown(50.6% / 49.4%)

Most popular choices in modification options:
- Positive option: Reduce mana by 1 (2,107 times, 20%)
- Negative option: 20% chance for nothing to happen, 80% chance to remove a card (1,915 times, 20%)