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06/12 (Thu) Update Notice

[p]Greetings, Commanders![/p][p]With the arrival of the new commander Genghis Khan, we're introducing a new update featuring the mechanical synergy of dwarves, driven by gears and cogs.[/p][p]Please check the detailed changes and additions below.[/p][p][/p][p][/p][p][/p][h2]New Commanders: Genghis Khan and Temujin Doombeard[/h2][p][/p][p]Genghis Khan and Temujin Doombeard are unlocked once you've cleared the Finale with both Humans and Dwarves at least once.[/p][p] [/p][h3]Commander Skills [/h3]
  • [p]Blessing of the White Doe: Draw 2 cards. (Usable once every 2 turns)[/p]
  • [p]Harsh Training: Deals 1 damage to all allied ranged units on the battlefield and increases their attack speed by 1 stage. No usage limit.[/p]
  • [p]Lone Survivor: Changes the commander skill to "Tribal Integration". Usable if the commander has taken damage for 3 or more turns.[/p]
    • [p]Tribal Integration: Changes the commander skill to "Ruler of the World". At the end of your turn, reduces the required mana by the amount of remaining mana.[/p]
      • [p]Ruler of the World: Removes a random card in your hand from the deck (excluding generated cards). You win the battle.[/p]
[p][/p][p][/p][h3]Starting Relics[/h3]
  • [p]Tail of the Blue Wolf: When a unit is defeated, a random unit on the battlefield with the same name gains +1 stage attack speed.[/p]
  • [p]Training Target: All allied ranged units deal +5 damage to moving enemies.[/p]
  • [p]Post Station Pass: Limits hand size to 8 cards. When your hand is full, recover 3 HP.[/p]
[p][/p][p][/p][p][/p][h2]Dwarf Experience Improvements[/h2][p][/p][h3]New Dwarf-Only Cards[/h3]
  • [p]Bibi-Beep: Rare, Ranged / Mechanical.[/p]
    • [p]A cute mechanical unit included in Temujin Doombeard default deck. Take advantage of its high HP as a ranged unit.[/p]
  • [p]Part Feeder: Rare, Melee / Mechanical. Last Will: Grants its attack power to the nearest allied mechanical unit.[/p]
  • [p]Hwacha: Heroic, Ranged / Mechanical. 2x Multishot. Frenzy.[/p]
    • [p]A war machine that attacks faster the longer it fires.[/p]
  • [p]Will Collector: Legendary, Melee / Infantry. Influence: Gains 1 Protection whenever an allied unit triggers its Last Will.[/p]
  • [p]Mine Layer YK-51: Mythic, Melee / Mechanical. Periodically plants mines. Last Will: Deploys 10 mines at random locations.[/p]
    • [p]A new mythic unit for dwarves! Fill the battlefield with mines.[/p]
  • [p]Dismantle and Rebuild: Heroic, Supply. Destroys all allied mechanical units on the battlefield. Grants +1/+1 to the next mechanical summon card for each destroyed unit.[/p]
  • [p]Last Words: Rare, Tactic. Triggers the Last Will of all allied units in range.[/p]
  • [p]Cenotaph Fragment: Rare, Base. All allied units’ Last Wills activate one additional time.[/p]
  • [p]Miners' Liberation Front: Underground Mine Branch: Heroic, Tactic. Designates a summon tile as an Underground Mine tile. Vanishes after use.[/p]
    • [p]Underground Mine: Instead of summoning, units are deployed into the mine. After 5 deployments, all stored units are summoned with +10/+10. (Miners only)[/p]
    • [p]Help the miners rise up after years of oppression for steel extraction![/p]
    • [p]You can use Miner, Contract Miner, and Steel Digger.[/p]
    [p][/p]
[h3]Existing Card Changes[/h3]
  • [p]Mechanic: Now repairs not only structures but also mechanical units.[/p]
  • [p]Steel Ballista: Changed from Structure to Mechanical unit. HP increased from 20 to 35.[/p]
  • [p]Steel Catapult: Changed from Structure to Mechanical unit.[/p]
[p][/p][h3]New Dwarf-Only Relics[/h3]
  • [p]Final Will Chalice: Grants Drunkenness Immunity to allied units with Last Will.[/p]
  • [p]Split-Horned Helmet: Draw a card each time a Forging effect activates.[/p]