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Commander Quest News

Major Update Notice - December 20th (Fri)

Hello, Commanders!

We are currently working hard towards the goal of launching in the first half of next year. Along with various large and small improvements, we have prepared updates for the official release.

Unfortunately, we also have some disappointing news to share. Support for Spanish and Portuguese, which was previously provided through machine translation, has been discontinued. This decision was made because the quality was lower than we anticipated, and the production cost was high. We feel deeply sorry and regretful about this decision.

We will focus the saved resources on content development. Wishing you an early Happy New Year, and we look forward to seeing you next year. Thank you.



[h3]Balancing[/h3]

Cavalry Synergy Adjustments

  • Changed the 'Charge' effect as follows:

    • Before: Targets only enemy commanders. Colliding with enemy units deals damage equal to attack power.
    • After: Colliding with enemy units deals damage equal to attack power. Movement halts if the enemy is not defeated.
  • Changed Richard I's skill 'Three Lions Flag':

    • Before: Using a cavalry summon card three times grants +2/+2 to the next cavalry summon card.
    • After: Using a cavalry summon card increases the number of summoned units by 3.

  • Changed the relic 'Horsehead Ram':

    • Before: Increases attack power of allied units with movement speed 4 or higher by 2.
    • After: Grants 'Charge' when using cavalry summon cards.

  • Changed the card 'Cavalry Training':

    • Before: Base card. Grants 'Charge' to all units with movement speed 5 or higher.
    • After:

      • Renamed: 'Cavalry Training' -> 'Charging Training'
      • Tactical card. Deals 2 damage and grants +3 attack to units within range.

  • Added a new card 'Traces of the Rush':

    • Supply card. Fetches one random cavalry summon card from the deck and reduces its mana cost by 1.
Free Placement and 'Stealth' Adjustments

  • Removed the 'Side Placement' effect and replaced it with the 'Free Placement' effect.
  • Removed the 'Cunning' effect.
  • Changed the 'Stealth' effect as follows:

    • Before: Cannot be detected by the enemy until attacking.
    • After: Cannot be detected by the enemy.

  • Changed the card 'Leave No Trace':

    • Before: Hero grade. Grants 'Stealth' to units placed on the sides.
    • After: Mythic grade. Grants 'Stealth' to the first unit summoned each turn.

  • Changed the card 'Preaching Vice':

    • Before: Grants 'Cunning' to allied units within range.
    • After: Swaps the attack and health of allied units within range (excluding commanders).
  • Changed the card 'From the Shadows':

    • Before: Grants 'Stealth' to units within range.
    • After: Grants 1-turn 'Stealth' to units within range.

  • Removed 'Stealth' from the following units:
    • Brewery Patrolman
    • Contract Killer
    • Pasha the Eagle

  • Removed the following cards:

    • 'Spiritus Vodka'
    • 'Ignite'
    • 'Cavalry Support'

  • Removed the following relics:

    • 'Glass Dice'
    • 'Faker's Scroll'
    • Applied area restrictions for summoning units with 'Free Placement'.



Saladin Adjustments

The skills and starting relics of Commander 'Saladin' have been updated.

Hotfix Notice - Nov 15th (Fri)

Hello, Commanders!
We are releasing a hotfix to address crash issues.

[h3][Bugs][/h3]

  • Fixed an issue where applying effects to a unit would occasionally cause a crash.
  • Fixed an issue where a crash would occasionally occur during the rendering process.

Hotfix Notice - Oct 31rd (Fri)

Hello, Commanders!
We are releasing a hotfix to address several minor and major bugs.

As we announced last week,
we are currently focused on the new race and Chapter 3, but we are reviewing your feedback internally.
We plan to incorporate it in future builds and will continue working to deliver a stable demo build.

Thank you.


[h3][Bug Fixes][/h3]
  • Fixed an issue where the game would freeze if a card was in use when a battle ended.
  • Fixed an issue where the description for Ballista upgrades in English lacked differences.



[h3][Polishing][/h3]
  • Corrected missing translations and mistranslations in English, Chinese, and Russian.

The Steam Next Fest, where we aimed to prove the potential of our project, has c

Hello, Commanders!

The Steam Next Fest, where we aimed to prove the potential of our project, has finally come to an end.





Thanks to the active feedback and bug reports from our users, as well as metrics that exceeded our expectations, we feel grateful but also reflective on our shortcomings.

This has clarified our challenges, and we are setting milestones with the determination to work even harder.

To be more specific, we plan to focus on development until the first half of next year to complete the new race and Chapter 3 that we are currently working on. Therefore, we ask for your understanding that updates may be slower than before.

Of course, we will continue to operate our Discord to keep communicating with our users!

Please continue to take an interest in and support our project! We will strive to create an even better game in return. Thank you!

From the Commander Team

Major Update Notice - October 18th (Fri)

Hello, Commanders!

Are you enjoying the Steam Next Fest? We've been busy fixing bugs and implementing the feedback you've provided, and we are happy to announce another update today.

Additionally, we’ve added a new feature to track the time spent during game play. Share your records in our #speedrunning channel on Discord!



For reference, our best record is 12 minutes and 19 seconds! Feel free to give it a try.

※ If you had any ongoing game before the update, your time might not be recorded properly. We recommend starting a new game.



[h3]New Content[/h3]
  • Added a speedrunning feature.



[h3]Bug Fixes[/h3]
  • Fixed an issue where the enemy unit 'Cavalry Charge' would not perform the 'Charge' correctly.
  • Fixed an issue where the 'Volatile' effect granted by the unit 'Heart of the Red Flame' was not working.
  • Fixed an issue where the card 'Gyro Bomber' was not translated correctly in some languages.
  • Fixed an issue where the 'Bronze Hand' artifact text was not translated in some languages.
  • Fixed an issue where the buff from 'Focused Fire' continued after the effect should have ended.
  • Fixed an issue where 'Scrap Iron Forge' would react to cards used by enemies.
  • Fixed an issue where cards generated while holding 10 cards would go to the discard pile.
  • Fixed an issue where units created by 'Barracks', 'Siege Tower', 'Bone Staff', etc., would not receive artifact or debuff effects.
  • Fixed an issue where the artifact 'Goblin Savings' would show up as inactive in all event choices.
  • Fixed an issue where 'Sadism' could not defeat the 'Varangian Guard'.
  • Fixed an issue where the 'Gyrocopter' would gain steel when holding the 'Incandescent Furnace'.



[h3]User Feedback and Polish[/h3]
  • Improved illustrations for some events.



[h3]Balance Adjustments[/h3]
  • Mana Stone
    • Changed to prevent being enhanced.
  • Insight
    • Before enhancement: Mana 1. Draw 3 cards. Return 1 card to the draw pile. Exile. → Mana 0. Draw 1 card. Return 1 card to the draw pile.
    • After enhancement: Mana 0. Draw 3 cards. Return 1 card to the draw pile. Exile. → Mana 0. Draw 2 cards. Return 2 cards to the draw pile.
  • Regroup
    • Before enhancement: Mana 1. Discard all cards. Draw as many cards as discarded. Exile. → Mana 0. Discard all cards. Draw as many cards as discarded. Exile.
    • After enhancement: Mana 0. Discard all cards. Select the same number of cards to draw. Exile.
  • Sacrifice
    • Before enhancement: Mana 1. Exile 1 card from your hand. Draw 2 cards. Exile. → Mana 1. Exile 1 card from your hand. Draw 1 card.
    • After enhancement: Mana 0. Exile 1 card from your hand. Draw 2 cards. Exile. → Mana 1. Exile 1 card from your hand. Draw 2 cards.
  • A Better Future
    • Before enhancement: Mana 1. Draw 1 additional card and gain 2 mana next turn.
    • After enhancement: Mana 1. Draw 2 additional cards and gain 2 mana next turn.
  • Pull Teeth
    • Before enhancement: Health 10. 'Blood Oath'. Your commander loses 10 attack. Gain 2 mana and draw 3 cards. Exile. → Same.
    • After enhancement: Health 10. 'Blood Oath'. Your commander loses 5 attack. Gain 2 mana and draw 3 cards. Exile. → Health 0. 'Blood Oath'. Your commander loses 5 attack. Gain 2 mana and draw 3 cards. Exile.
  • Reserves
    • Before enhancement: Mana 1. Select 1 summon card from your draw pile. Exile. → Mana 1. Select 1 summon card from your draw pile.
    • After enhancement: Mana 1. Select 1 summon card from your draw pile. → Mana 0. Select 1 summon card from your draw pile.
  • Mr. Smith the Blacksmith
    • Max HP: 30 → 50
  • Gyrocopter & Gyro Bomber
    • Mana cost: 3 → 2
    • Max HP: 50 → 60
  • Scepter
    • Rarity changed from boss to legendary.