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Commander Quest News

Commander Quest Official Release! & Patch Notes

Hello, Commanders!

The official release is finally here!

We've prepared one last update to enhance the fun, using the valuable feedback and data from our playtests.

Please see the full details below.



[h3]New Content: Additional Requests[/h3]



Appears randomly after winning dangerous or boss battles.

There are a total of 34 types of requests, each with unique conditions and rewards.

Only one request can be active at a time, but you can accept another after completing the current one.



[h3]New Relics[/h3]

Alembic
  • All cards consume HP as their resource.

Almagest
  • All cards cost 1 Mana and gain the “Exhaust” effect.

Mappa Mundi
  • You can ignore up to 3 routes.

Ancestral Slab
  • Every 10 enemy units defeated grants 1 additional card draw next turn.

Tavern Rules
  • “Drunkenness” can be applied to the Commander as well.

Golden Bell
  • Every 4 alcohol cards used grants a random alcohol card.

Beast Claw
  • Each time a Beast unit attacks, all Beast units on the battlefield gain +1/+1.

The Priest’s Breastplate
  • Summoning cards that summon only one unit have their Mana cost reduced by 1.

Blue Rosary
  • Each time you gain Mana, you receive a Mana Crystal instead.

Cog Wheel
  • Draw one card each time a card is played. Take damage at the start of battle equal to the number of cards in your deck.

Light Catcher Archive
  • Exhaust cards are used twice.

Five-Colored Fine Comb
  • All battle reward cards are upgraded. Card reward choices are reduced by 1.

Gecko Brooch
  • All Rest Events are replaced by Bizarre Engineering Lab Events.

Compound Interest Calculator
  • Each time you skip a card reward, your gold increases by 5%.

Paper Airplane
  • At the end of each turn, deal damage to the enemy Commander equal to the number of cards in your hand.

Warehouse Key
  • Goblin Shop items never sell out.

Bloody Cloak
  • Doubles the Attack of allied units with 1 HP on the battlefield.

Chef’s Toque
  • All cooking effects activate twice.




[h3]New Cards[/h3]

Noblesse Oblige
  • Grants a designated allied unit the ability to take all damage meant for allies this turn.

Doomsday
  • At the start of each turn, gain 1 Mana and randomly deactivate a summon tile.

Final Banquet
  • Draw X cards and set their Mana cost to 0 this turn. You cannot gain Mana next turn.




[h3]Commander Rework by Race[/h3]

When playing as Dwarf Richard, the relic Three Lions Flag is replaced with Steelbeard.

For every 20 Steel held, allied units gain +1/+1.

When playing as Dwarf Saladin, the skill Touch of the Dead is replaced with Cheers!

All units on the battlefield gain “Drunkenness”.

When playing as Dwarf Saladin, the relic Green Arrow is replaced with The Cask of Eternity.

Every 11 alcohol cards used grants random alcohol cards until your hand is full.

When playing as Dwarf Zhuge Liang, the relic Fire Attack Strategies is replaced with The Book of Forging Secrets.

Forging effects no longer consume Steel.

When playing as Human Joan of Arc, the skill Holy Knights is reworked.

For each Base card used in this battle, gain +2/+10.

When playing as Human Joan of Arc, the relic Saint Catherine’s Sword is replaced with The Radiant Relic.

At the start of each turn, gain 1 random Base card.



[h3]New Graft Options[/h3]

The following have been added to positive choices:
  • Grant Ignore Defense
  • Grant Ignition
  • Remove Volatile

The following has been added to negative choices:
  • Always at the bottom of the draw pile




[h3]Balancing[/h3]

Evil Hand relic has been reworked:
  • Before: Gain 66 gold each time you obtain a Curse card.
  • Now: Ignore up to 3 Curse cards added to your deck.

Gamble of Four relic has been reworked:
  • Before: At the start of each turn, if the total Mana cost of drawn cards is 4, gain 100 gold. Otherwise, lose 10 gold.
  • Now: If total Mana cost is 4, gain 77 gold. Otherwise, lose 13 gold.

Minecart relic has been reworked:
  • Before: Gain 10 Steel at the end of each turn.
  • Now: Gain 10 Steel at the start of each turn.

Tribal Migrant card has been reworked:
  • Before: Deploy: Create 1 Tribal Migrant and send it to the discard pile.
  • Now: Can only be summoned on previously used tiles. Returns the summoning card from that tile to your hand.




[h3]New Achievements[/h3]

We’ve added 60 achievements, ranging from light challenges to difficult ones requiring multiple attempts. Give them a try!

Achievements are only available in the official release version.



[h3]UI Overhaul[/h3]



We’ve overhauled the UI resources throughout the game.

Enjoy the beautiful new interface, which brings us even closer to our vision!



[h3]Artwork Improvements[/h3]

Some relic and card illustrations have been improved.

When facing the boss Snow-Melter Zol'Gruk in the final act, a snowy theme will appear.



[h3]Settings Upgrade[/h3]



You can now access more detailed graphics settings and various other options.



[h3]Miscellaneous[/h3]

Only units summoned via free placement can now trigger back attacks.

Some relic rarities have been adjusted.

Special rewards will be granted to those who cleared Penance Level 12 during October 2024 Next Fest.

A Letter from the Dev Team Ahead of the Official Launch

Hello, this is H0RA, lead developer of Commander Quest.
As a reminder, the official release is just around the corner — April 4th!

Thank you so much to everyone who has been waiting patiently for the release.
During our playtest in March, we received incredible participation and valuable feedback. We’ve used that input and data to shape version 1.0 into what we believe is our best build yet — all thanks to your support.

Our team is now fully focused on finalizing the launch build.
While we do not currently plan to release additional content updates due to internal circumstances, we will continue to monitor and address any game play inconveniences or technical issues that may arise post-launch.

From beginning to end, our mission has always been to deliver a complete and polished game experience. We’re doing our best to make sure that remains true.

We’ll be back with more updates when launch day arrives.
Thank you for reading — and for being part of this journey!

P.S. Nope, not an April Fool’s joke...

Official Release Date Announcement

Hello, Commanders!
After completing the playtest, we are thrilled to finally announce the official release date that you’ve been eagerly waiting for.

Here is the date:

[h3]Official Release Date: April 4, 2025, 01:00 (PDT, Daylight Saving Time)
[/h3]

We will continue working hard to implement as much of your feedback as possible and deliver a high-quality game by the release date.
Please wait just a little longer!
Also, please note that the price will be revealed on the release day.

Playtest Conclusion Announcement with Interesting Statistics

Hello, Commanders!

First and foremost, we sincerely thank you for participating in the two-week-long playtest. We are also here to inform you that the test has officially concluded.

This playtest has been an incredibly valuable experience for us.

With content exclusive to the full version, including Chapter 3 and the hidden ending, we were able to gather invaluable feedback that was not available in the demo. We believe this feedback will help us polish the game significantly before its official release.

...But simply ending the announcement like this would be a bit unsatisfying. So, we’d like to share some interesting statistics observed during the playtest!



[h3]Gameplay Statistics[/h3]

Number of applicants for the playtest: 3,066

Number of testers granted access: 1,550

Testers who played every single day of the playtest: 3 people (not the developers!)

Most play attempts by a single tester: 237 times

Win count and win rate of the tester with the highest win rate (among those who played 10 or more times): 13 wins in 16 plays (81%)

Win count and win rate of the tester with the highest win rate (among those who played 50 or more times): 40 wins in 65 plays (62%)

Play count per Torment Level:



Play count at Torment Level 20: 12



[h3]Combat Statistics[/h3]

Most defeated enemy commander by testers: Deserter (4,788 times)

Enemy commander who defeated testers the most: Dietrich Goldenaxe (1,185 times)

Enemy boss commander with the highest tester defeat rate (excluding the final chapter): Dietrich Goldenaxe (23.02%)

Enemy elite commander with the highest tester defeat rate: The Green-Loving Gardener (26.40%)

Enemy normal commander with the highest tester defeat rate: Fiery Maw (22.86%)

Win rate for the final chapter battle: 620 wins out of 1,689 attempts (36.71%)



[h3]Card Statistics[/h3]

Most added cards to decks:
  • Summon: Tribal Merchant (2,798 copies)
  • Tactic: Rain of Arrows (1,247 copies)
  • Supply: Military Arts (2,773 copies)
  • Foundation: Pasture Clearing (1,692 copies)
  • Curse: Letter to Deliver (5,099 copies)

Most frequently included card in winning decks: Military Arts+ (1,301 copies)

Most upgraded card and its count: Military Arts (2,320 times)

Most removed card and its count: Amateur Militia (6,932 times)

Most popular card in the shop: Military Arts (439 copies purchased)



[h3]Relic Statistics[/h3]

Most acquired relics:
  1. Red Notice (2,729 times)
  2. Travel Gaiwan (2,550 times)
  3. Snake Nest (2,425 times)


Most frequently included relics in winning runs:
  1. Red Notice (9.53%)
  2. Snake Nest (8.58%)
  3. Dowsing Rod (8.00%)


Most frequently chosen relic in relic acquisition events: Decorated Shamshir

Least frequently chosen relic in relic acquisition events: Evil Hand



[h3]Event Statistics[/h3]

Event with the most biased decision-making: Resting, with a 96% selection rate for upgrades

Event with the most balanced decision-making: The Sorrowful Clown(50.6% / 49.4%)



Most popular choices in modification options:
  • Positive option: Reduce mana by 1 (2,107 times, 20%)
  • Negative option: 20% chance for nothing to happen, 80% chance to remove a card (1,915 times, 20%)

Hotfix Notice - Mar 14th (Fri)

Hello, Commanders!

Today, we are rolling out a hotfix with additional bug fixes.

We will swiftly resolve other issues as well. Have a wonderful weekend with Commander Quest!



[h3]Bug Fixes[/h3]

  • Fixed an issue where Crouching Dragon Statue increased the cost of a tactical card by 11.
  • Fixed an issue where Penance stages 13, 18, and 19 were not functioning properly.
  • Fixed an issue where no notification was displayed when the enemy used the card Become One.
  • Fixed an issue where the effect of Caltrop Attachment was not applied to certain structure units.