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Commander Quest News

Happy Holiday!

Hello, commanders!
We just released little fun for this week.
Find out what it is and enjoy it!

Hotfix Notice - DEC 21th (Sat)

Hello, Commanders!
We are releasing a hotfix to address several issues, including crash errors.

[h3][Bug Fixes][/h3]

    [] Fixed an issue where using the "Forge" effect occasionally caused crashes.
    [] Fixed an issue where using the card "Indigo Archive" occasionally caused crashes.
    [] Fixed an issue where using the card "Trace of the Rush" occasionally prevented the turn from completing properly.
    [] Fixed an issue where the relic "Three Lions Flag" did not apply to "Ghost Knight+".
    [] Fixed an issue where the relic "Lone Wolf Pipe" behaved abnormally.
    [] Fixed an issue where "Gyro Bomber" and "Gyrocopter" could not attack the boss "Eldnir."

Major Update Notice - December 20th (Fri)

Hello, Commanders!

We are currently working hard towards the goal of launching in the first half of next year. Along with various large and small improvements, we have prepared updates for the official release.

Unfortunately, we also have some disappointing news to share. Support for Spanish and Portuguese, which was previously provided through machine translation, has been discontinued. This decision was made because the quality was lower than we anticipated, and the production cost was high. We feel deeply sorry and regretful about this decision.

We will focus the saved resources on content development. Wishing you an early Happy New Year, and we look forward to seeing you next year. Thank you.



[h3]Balancing[/h3]

Cavalry Synergy Adjustments

  • Changed the 'Charge' effect as follows:

    • Before: Targets only enemy commanders. Colliding with enemy units deals damage equal to attack power.
    • After: Colliding with enemy units deals damage equal to attack power. Movement halts if the enemy is not defeated.
  • Changed Richard I's skill 'Three Lions Flag':

    • Before: Using a cavalry summon card three times grants +2/+2 to the next cavalry summon card.
    • After: Using a cavalry summon card increases the number of summoned units by 3.

  • Changed the relic 'Horsehead Ram':

    • Before: Increases attack power of allied units with movement speed 4 or higher by 2.
    • After: Grants 'Charge' when using cavalry summon cards.

  • Changed the card 'Cavalry Training':

    • Before: Base card. Grants 'Charge' to all units with movement speed 5 or higher.
    • After:

      • Renamed: 'Cavalry Training' -> 'Charging Training'
      • Tactical card. Deals 2 damage and grants +3 attack to units within range.

  • Added a new card 'Traces of the Rush':

    • Supply card. Fetches one random cavalry summon card from the deck and reduces its mana cost by 1.
Free Placement and 'Stealth' Adjustments

  • Removed the 'Side Placement' effect and replaced it with the 'Free Placement' effect.
  • Removed the 'Cunning' effect.
  • Changed the 'Stealth' effect as follows:

    • Before: Cannot be detected by the enemy until attacking.
    • After: Cannot be detected by the enemy.

  • Changed the card 'Leave No Trace':

    • Before: Hero grade. Grants 'Stealth' to units placed on the sides.
    • After: Mythic grade. Grants 'Stealth' to the first unit summoned each turn.

  • Changed the card 'Preaching Vice':

    • Before: Grants 'Cunning' to allied units within range.
    • After: Swaps the attack and health of allied units within range (excluding commanders).
  • Changed the card 'From the Shadows':

    • Before: Grants 'Stealth' to units within range.
    • After: Grants 1-turn 'Stealth' to units within range.

  • Removed 'Stealth' from the following units:
    • Brewery Patrolman
    • Contract Killer
    • Pasha the Eagle

  • Removed the following cards:

    • 'Spiritus Vodka'
    • 'Ignite'
    • 'Cavalry Support'

  • Removed the following relics:

    • 'Glass Dice'
    • 'Faker's Scroll'
    • Applied area restrictions for summoning units with 'Free Placement'.



Saladin Adjustments

The skills and starting relics of Commander 'Saladin' have been updated.

Hotfix Notice - Nov 15th (Fri)

Hello, Commanders!
We are releasing a hotfix to address crash issues.

[h3][Bugs][/h3]

  • Fixed an issue where applying effects to a unit would occasionally cause a crash.
  • Fixed an issue where a crash would occasionally occur during the rendering process.

Hotfix Notice - Oct 31rd (Fri)

Hello, Commanders!
We are releasing a hotfix to address several minor and major bugs.

As we announced last week,
we are currently focused on the new race and Chapter 3, but we are reviewing your feedback internally.
We plan to incorporate it in future builds and will continue working to deliver a stable demo build.

Thank you.


[h3][Bug Fixes][/h3]
  • Fixed an issue where the game would freeze if a card was in use when a battle ended.
  • Fixed an issue where the description for Ballista upgrades in English lacked differences.



[h3][Polishing][/h3]
  • Corrected missing translations and mistranslations in English, Chinese, and Russian.