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Ascend to ZERO News

Demo Update - May 30, 2025

Hello, Ascenders!

In this update, alongside the expansion of beta language support, new Tech Chips have been added to enhance the diversity of Avatar builds.

Detailed information about the additions in the May 30 update is as follows.


[h3]⚪ Beta Language Update - Indonesian[/h3]
  • Indonesian language support has been added as a beta version!
  • If you encounter any awkward translations or errors during gameplay, please report them via the community or Discord.


[h3]⚪ New Avatar Tech Chips[/h3]
  • New exclusive build Tech Chips have been added for Cherry Blossom Warrior (2nd Avatar) and Golden Gunner (3rd Avatar).
  • These Tech Chips can be sequentially obtained by increasing mastery levels through combat experience.
  • More diverse Tech Chips and builds are planned for continuous release, so stay tuned for future updates!



[h3]Play Now![/h3]
store.steampowered.com/app/3279910

Thank you.

Ascend to ZERO Team

"Keep Dying, Never Stop" ? InterndotGif’s Loop Survival Story!

"Enemies? Eliminated. Time? Frozen. I don’t stop."

The experimental and witty influencer InterndotGif is back?
This time, diving into the time-bending, death-looping roguelike Ascend to ZERO!

In this video,
he reinterprets the game’s core mechanics?
time freeze, combat loops, avatar system?in his own unique style,
growing endlessly through countless retries and creative builds.

📌 Official collab video with InterndotGif!

In a game where split-second decisions and relentless combat rule,
he breaks past death and embraces the loop.
And the entire journey? Surprisingly smooth?and hilariously entertaining.

📺 Watch it now on InterndotGif’s YouTube channel!
[Go to InterndotGif’s YouTube]

🕹 Ready to take the challenge yourself?
Step into Ascend to ZERO, the ultra-fast roguelike where time and combat collide!"

Demo Update - May 23, 2025

Hello, Ascenders!

This demo update focuses on comprehensive play experience improvements, marking the first steps toward Tech Chip build formation and applying some balance adjustments between avatars!

With the May 23 update, the detailed changes are as follows:


[h3]⚪ New Additions[/h3]

Avatar Tech Chip Mastery System

  • Mastery levels increase through combat experience; reaching certain levels unlocks new Tech Chips.
  • Through this system, all 24 Tech Chips in the “Child of Time” series will be sequentially opened.
  • Tech Chips for builds of other avatars will be added soon—stay tuned for future patches!


Polish Beta Version Added
  • Polish language support in the beta version has been added!
  • Please try it out, and if you spot any awkward phrasing or bugs, report them in the community or on Discord.



[h3]⚪ Balance Changes[/h3]

Skill Balancing

  • Skill damage for the Golden Gunner avatar and the Wind Spear Lancer avatar has been reduced by 20%.
  • The Hyper Skill effect of the Child of Time avatar has been changed from Attack Speed Bonus to Final Damage Bonus.
  • All avatars now have their Hyper Skill charge speed reduced by half.


Item Balancing

  • Drop rates for powerful unique equippable items have been approximately doubled.
  • The chance of item drops when defeating enemies has been increased by about 20%.
  • Conversion costs for items have been reduced by about 40%, and overall success rates have increased.


Other Balancing

  • The attack power values of Tech Chips that trigger attacks have been lowered and now scale with weapon attack power.
  • Some stats have been given maximum/minimum adjustment limits to prevent abnormal play situations.
  • The spawn frequency of special objects randomly placed within stages has been halved.
  • The penalty formula for remaining time has been changed to a cumulative one, reducing cases where one mistake costs a lot of time.



[h3]⚪ Bug Fixes[/h3]

  • Fixed an issue where Tech Chip stats were not properly applied to avatar skills.
  • Fixed an issue where drone range increase effects stacked incorrectly.
  • Resolved an issue where some avatar skill effects would not disappear after use and would accumulate.



[h3]⚪ Quality of Life Improvements[/h3]

  • A letterbox adjustment now automatically applies the appropriate aspect ratio for play across various resolutions.
  • Time Stop activation speed has been increased, reducing unfair situations where you get hit during activation.
  • Color warnings have been added for Tech Chips with significantly negative effects.
  • VFX visibility of Dimensional Portals has been improved.



[h3]⚪ Other Changes[/h3]

  • Added SFX for mounting/dismounting the Time Machine.
  • Adjusted the excessive volume of reward draw sounds.
  • Added SFX output to Hard Mode UI.
  • Added sound effects to save slots and other UI elements.



[h3]Play Now![/h3]
store.steampowered.com/app/3279910

Thank you.

- Ascend to ZERO Team

Demo Update – May 16, 2025

Hello, Ascenders!

As announced previously, the May 16, 2025 demo patch has been applied. Here are the details:


[h3]Save Slot Addition[/h3]

  • You can now create, select, and delete save slots before starting your game.
  • Mix and match avatars and builds, and switch timelines to your heart’s content!


[h3]Handbook Collection Added[/h3]

  • A handbook collection system has been implemented. Discover all the hidden elements and complete your handbook!
  • The handbook is in its early stage, and we’ll continue to patch and expand it—your feedback is greatly appreciated!


[h3]Turkish Beta Support[/h3]

  • This update adds Turkish in beta!
  • If you notice any awkward phrasing or have suggestions for improvement, please let us know via the Steam Community or Discord.



[h3]Play Now![/h3]
store.steampowered.com/app/3279910

Thank you.

– Ascend to ZERO Team

May 16, 2025 Update Preview

Hello, Ascenders!

Thank you sincerely for all the feedback you’ve provided on the Ascend to ZERO demo version.

We’re committed to rapidly rolling out certain improvements based on your comments via regular patches.

With that in mind, we’ll be deploying a patch on May 16, 2025—here’s a sneak peek at what’s coming!


[h3]Save Slot System[/h3]
  • Many demo players asked for an easy way to start fresh without overwriting their existing run.
  • This patch adds a Save Slot System, letting you maintain your current save while beginning a new playthrough at any time.


[h3]Collection and Rewards System[/h3]
  • Many of you expressed that the sense of progression from unlocking and collecting felt lacking.
  • To address this, we’re introducing a Codex Collection and Rewards System, where you’ll track and complete entries to earn special rewards.
  • Because completionism thrives on broad, diverse content, we welcome your additional feedback to help refine and expand this feature!


[h3]Beta Language Support for Turkish[/h3]
  • We want A2Z to reach Ascenders worldwide, so we’re continuously adding new language support.
  • In this patch we’re adding a Turkish beta—please play in Turkish and share any awkward phrases or improvement suggestions!



Thank you for your continued support and feedback!

— Ascend to ZERO Team