Taskmaster VR Patch 1.0.6 - out now!
Patch Notes - v1.0.6 - Steam
[h2]22.08.2024[/h2]
Scallywag Arcade are excited to share the news that patch 1.0.6 is releasing for Taskmaster VR! This patch primarily focuses on addressing a number of remaining issues identified by our community, as well as helping prepare for upcoming game updates. Some of the highlights of this patch include;
- Fixes to a number of Steam achievements that were not firing correctly.
- The addition of a trophy cabinet!
- Improved and optimised graphics.
- Bug fixes and minor task balance changes.
- And more!
We have plenty more improvements to make, and we encourage further feedback as we move into our next phase of development support - thank you!
[h2]Game-wide Updates[/h2]
[h3]New Feature - The Trophy Cabinet[/h3]
- A trophy cabinet has been added to the hub!
- Collect and display up to four unique trophies, based on your final score in Series Play.
[h3]Achievements[/h3]
- ‘Not Quite Gold’ should now unlock properly on Steam.
- ‘A Smashing Time’ should now unlock properly on Steam.
- ‘A Treat For The Taskmaster’ should now unlock properly on Steam.
- ‘Taskmaster and Commander’ and ‘Up For More Tasks?’ have been temporarily removed pending future updates to Creative Mode. Watch this space!
[h3]Audio[/h3]
- New dialogue lines have been added for Greg and Alex throughout the game.
- Removed even more awkward silences between Greg and Alex, improving their relationship.
- Greg will now correctly muse on what we have learnt today at the end of Episode 1.
- New ambient SFX in the Dome. One for the real domeheads out there.
- Improved collision sound effects on knives, for the worrying amount of you trying to cut everything. This is a family show!
- New unique SFX for a large number of items, including but not limited to the Fish Slice, Lava Lamp, Boom Box and First Aid Kit.
- Lots of other minor SFX improvements, throughout various areas and menus of the game.
[h3]GUI[/h3]
- Optimisation and compression of 2D assets resulting in improved visual clarity and performance gains. I don’t have a joke for this one.
[h2]OTHER STUFF![/h2]
[h3]Known Issues[/h3]
As with any major update, we are aware of some lingering issues as a result of our changes that are being worked on for an upcoming patch/hotfix. In the interests of transparency, we have documented these below.
- Very rarely, the player's hands can desync from the controllers during scoring. We are investigating the cause, but this should not block gameplay progression.
- Alex’s facial animation will sometimes not play as he is talking. This does not affect progression and is under investigation.
- Certain plate colliders can occasionally have physics issues. We are investigating the cause.
- Moving through doors when using teleport movement mechanics is slightly more labour intensive than intended - we are working on an update to the teleport mechanic to address this in the next update.
- ‘Strike!’ achievement has been temporarily disabled, while we investigate a possible issue that can occur when unlocking this achievement.