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Taskmaster VR News

Patch 1.0.9 Release

Patch 1.0.9 takes your feedback on the player rig causing issues with motion sickness into account and has been our primary focus.

We've adjusted the player rig to prevent the world pushing the player back when they push against static objects.

The Scallywag Crew continue to work on improving Taskmaster VR, so stay tuned for more updates!

Patch 1.0.8b Release

[h2]Patch 1.0.8b Release![/h2]


Happy New Year!
We hope you had a great festive season! Just a short note from us to let you all know that Patch 1.0.8b will be releasing today, which will revert our jolly Taskmaster and his impish assistant back to their classic, black-jacketed selves. This patch also contains some small bug fixes, and a much requested quality of life update!

[h3]CHRISTMAS IS CANCELLED[/h3]
  • The Winter Holiday event is ending, and everything in the Taskmaster House is returning to normal. It was fun while it lasted!


[h3]NEW FEATURE: IMPROVED DOORS[/h3]
  • When using continuous locomotion, doors will now stay open after you open them, and will automatically close when you are a set distance away. This should provide fewer instances of players getting stuck in doors, and moving around the house should be a smoother experience.
  • When using teleport locomotion, doors will now open automatically when they intersect with the teleport tool. This is an important accessibility change that means Teleport players will be able to move through the Taskmaster house much quicker.




[h3]MISC[/h3]
  • A number of minor bug fixes, including one on Dietary Intervention that could rarely cause player positions to reset at random.


Let us know how the new doors feel for you, and what we can do to improve them further! See you soon!

The Winter Holiday update has arrived!



Scallywag Arcade are excited to share the news that patch 1.0.8 is releasing for Taskmaster VR! There’s been a jolly overhaul to the Taskmaster house, and Greg and Alex have gotten into the festive spirit themselves! Plus, a whole new feature and way to play the game - introducing Challenges!

  • The holiday update is here! Lots of seasonal goodies and new toys to play with will transform Series Play into a festive, bell-jingling treat.
  • Challenges are now available! Explore the Taskmaster house and solve plenty of playful puzzles to earn presents from the Taskmaster!
  • Plenty of bug fixes and minor quality of life changes.
  • Some tweaks and changes to get ready for the new year, and the next update - and it's going to be a big one…


We’d like to thank every single player who has come with us on our Taskmaster VR journey this year - we can’t wait to Share what’s next with you!


[h2]Game-wide Updates[/h2]
[h3]Winter Holiday Seasonal Event[/h3]
  • We all had a great time getting spooky with Alex and his Taskmonster - but now we’re feeling a little bit jollier - Series Play mode is now fully playable with the Winter Theme, with lots of new objects and tools to play with!
  • We’ve added a bunch of new easter eggs and secrets to discover throughout the house, Alex and his elves have been busy! Throw snowballs, toss some logs on the fire - you can even build a snowman!
  • Seasonally appropriate new outfits for Alex and Greg.
  • The Winter Holiday is a limited time event, and will be ending in January - don’t miss out!


[h3]Challenges are Here![/h3]
  • Explore the taskmaster house in a whole new way! The Challenges board will grant access to special, alternative versions of the taskmaster house, each with their own unique rubber duck trophy to unlock.
  • Optional clues provide a difficulty adjustment if things are getting ever so slightly too cryptic.
  • Complete every challenge and unlock a brand new trophy for your cabinet!
  • Challenges are playful, short form bites of Taskmaster goodness, and we’re really keen to get player feedback - where could we take these next?


[h3]The Corkboard Quarters[/h3]
  • The corkboard quarters have had a minor layout change to accommodate challenges and some other smaller features.
  • A new television has been added to the space, and will be used to communicate the latest news, competitions and opportunities that may not be directly related to gameplay.
  • Mini-Tasks have been removed, in preparation for Update 1.1 in 2025.
  • We’re aware the Corkboard Quarters are starting to feel a little cramped, and some changes have been made in preparation for a refresh next year.


[h3]Achievements[/h3]
  • Removed the Up For More Tasks? Achievement, in preparation for update 1.1 in 2025.


[h3]Other Stuff[/h3]
  • Fixes to a number of materials that were not displaying as intended.
  • Adjusted LOD bias and distances to improve performance and visuals when outside.
  • Lots of minor bug fixes and performance optimisations.

Spooky Season Event - It’s Halloween!



Patch 1.0.7 is releasing for Taskmaster VR! This patch primarily releases a spooky, seasonal skin for the game, filled with lots of little tricks and treats! Some of the highlights include -
  • The Spooky Update! OOoooOOOh!
  • Contextual Scoreboard visuals!
  • “Ghost Hands” are now optional!
  • Bug fixes and minor task balance changes!

We have plenty more improvements to make, and we encourage further feedback as we move into our next phase of development support - thank you!

[h2]Game-wide Updates [/h2]
[h3]Spooky Season Event - It’s Halloween![/h3]
  • Summer is officially over, and the house theme has been overhauled for spooky season!
  • The whole game is playable in Spooky Mode - with tons of new tools and objects to play with, some of which have some….unnatural…properties!
  • Lots of new easter eggs (halloween eggs?) and secrets to discover - can you find all the ducks that Alex and his coven have hidden around the house?
  • Seasonally appropriate outfits for the Taskmaster and his Assistant - Trick or Treat!
  • Spooky new music!
  • Spooky Season is a limited time event, so don’t miss out!

[h3]General Gameplay[/h3]
  • “Ghost Hands” are now an optional feature that can be turned off in the Journal - Player hands in Taskmaster are physics objects in the world, and for many players, having a separate indicator of your controller location is a necessary accessibility consideration. However, we realise that many of our players, including streamers, want a more visually immersive experience, so we have updated this feature to be optional.
  • Ghost Hands will remain on by default, because it is halloween.
  • Stickers in the Journal that were missing animations will now animate correctly.
  • An issue where player hands could sometimes duplicate themselves has been solved.
  • Additional code cleanup and optimisation has been performed across the game, which should result in even fewer framerate spikes or slowdown periods.


[h2]Task-Specific Updates[/h2]
[h3]Chimp’s First Day at the Deli Shop[/h3]
  • An image of your delicious sandwich will now be displayed on the scoreboard during the scoring sequence, providing context to Greg’s comments. Mmm, delicious!

[h3]Artistic Flatmate[/h3]
  • An image of your sticky note artwork will now be displayed next to the original painting during scoreboard, providing better context to Greg’s comments and showing players just how rubbish they are at modern art.

[h3]Who Needs Smartphones?[/h3]
  • Fixed an issue that could cause dialogue to play extremely slowly during this task, as well as lowering framerate.

[h3]Just Feed The Dog Some Watermelon[/h3]
  • The dog food should no longer defy gravity if you are holding the dog bowl. Can you believe how wild some of these patch notes are? Imagine having to write that sentence with a straight face.


[h2]OTHER STUFF![/h2]
[h3]Known Issues[/h3]
As with any major update, we are aware of some lingering issues as a result of our changes that are being worked on for an upcoming patch/hotfix. In the interests of transparency, we have documented these below.

  • Very rarely, the player's hands can desync from the controllers during scoring. We are investigating the cause, but this should not block gameplay progression.
  • Alex’s facial animation will sometimes not play as he is talking. This does not affect progression and is under investigation.
  • Certain plate colliders can occasionally have physics issues. We are investigating the cause.
  • Moving through doors when using teleport movement mechanics is slightly more labour intensive than intended - we are working on an update to the teleport mechanic to address this.
  • ‘Strike!’ achievement has been temporarily disabled, while we investigate a possible issue that can occur when unlocking this achievement.

Taskmaster VR Patch 1.0.6 - out now!

Patch Notes - v1.0.6 - Steam

[h2]22.08.2024[/h2]

Scallywag Arcade are excited to share the news that patch 1.0.6 is releasing for Taskmaster VR! This patch primarily focuses on addressing a number of remaining issues identified by our community, as well as helping prepare for upcoming game updates. Some of the highlights of this patch include;

  • Fixes to a number of Steam achievements that were not firing correctly.
  • The addition of a trophy cabinet!
  • Improved and optimised graphics.
  • Bug fixes and minor task balance changes.
  • And more!


We have plenty more improvements to make, and we encourage further feedback as we move into our next phase of development support - thank you!

[h2]Game-wide Updates[/h2]
[h3]New Feature - The Trophy Cabinet[/h3]
  • A trophy cabinet has been added to the hub!
  • Collect and display up to four unique trophies, based on your final score in Series Play.

[h3]Achievements[/h3]
  • ‘Not Quite Gold’ should now unlock properly on Steam.
  • ‘A Smashing Time’ should now unlock properly on Steam.
  • ‘A Treat For The Taskmaster’ should now unlock properly on Steam.
  • ‘Taskmaster and Commander’ and ‘Up For More Tasks?’ have been temporarily removed pending future updates to Creative Mode. Watch this space!

[h3]Audio[/h3]
  • New dialogue lines have been added for Greg and Alex throughout the game.
  • Removed even more awkward silences between Greg and Alex, improving their relationship.
  • Greg will now correctly muse on what we have learnt today at the end of Episode 1.
  • New ambient SFX in the Dome. One for the real domeheads out there.
  • Improved collision sound effects on knives, for the worrying amount of you trying to cut everything. This is a family show!
  • New unique SFX for a large number of items, including but not limited to the Fish Slice, Lava Lamp, Boom Box and First Aid Kit.
  • Lots of other minor SFX improvements, throughout various areas and menus of the game.

[h3]GUI[/h3]
  • Optimisation and compression of 2D assets resulting in improved visual clarity and performance gains. I don’t have a joke for this one.


[h2]OTHER STUFF![/h2]
[h3]Known Issues[/h3]
As with any major update, we are aware of some lingering issues as a result of our changes that are being worked on for an upcoming patch/hotfix. In the interests of transparency, we have documented these below.
  • Very rarely, the player's hands can desync from the controllers during scoring. We are investigating the cause, but this should not block gameplay progression.
  • Alex’s facial animation will sometimes not play as he is talking. This does not affect progression and is under investigation.
  • Certain plate colliders can occasionally have physics issues. We are investigating the cause.
  • Moving through doors when using teleport movement mechanics is slightly more labour intensive than intended - we are working on an update to the teleport mechanic to address this in the next update.
  • ‘Strike!’ achievement has been temporarily disabled, while we investigate a possible issue that can occur when unlocking this achievement.