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ContractVille News

ContractVille 0.0.6 Update

Hello everyone, and thank you for your patience! We've been hard at work, and we're excited to share an update with you.
We've been focusing on a patch that includes bug fixes and improvements. We've made it easier for you to check the plan in the planner.
We're so excited to announce that you'll now be able to see the land properties listed day by day! There are no longer any limits to the listing, so you'll be able to see all lands.
Please don't hesitate to write to us about any bugs or shortcomings you see. We'll take action quickly and continue to solve them so you have the best experience possible!

1. Translations made through "Localise" by Contractors who voluntarily fix translation errors via Discord, have been added to the game
2. Main Goal renamed to Side Goal. This was done to redirect the focus of contractors to mail tasks.
3. In-car, added navigation sharing mechanic, where a passenger can mark navigation and it goes to the driver screen.
4. Land property sale periods have been shortened and the 10 limit of land properties to be shown at the same time has been removed. You will now be able to see them all when they are for sale.
5. Added "have you installed windows" and "are you sure all rooms are accessible" checkboxes to the finish plan checkbox.
6. Removed the room is not accessible error.
7. In Decorate contracts, floor dirt and garbage will now be available as a quest again.
8. Added new sledgehammer trail effects, fixed and modified the timing of old ones
9. On the auction confirmation screen, a verification step has been added to ensure that the bid is correct.
10. The invisible furniture bug in the demolition has been solved.
11. Fixed visual error due to FOV settings of the pump.
12. Fixed a bug in the "Lord T5" vehicle where the box could not be retrieved on the top line
13. Fixed a bug in Compress level 1 where the box inside would sometimes appear in the air.
14. Fixed a bug that caused the vehicle to bounce slightly on clients.
15. Items stolen from the house can no longer be sold until the mission is over and a fine has been imposed. Afterwards, they can be sold after receiving a penalty.
16. Fixed the problem that when an item is stolen from the house, the next mission will charge money again
17. Fixed incorrect numbers of plasterboard baseboard mission needs in decorate houses.
18. The animation of getting paint in the empty bucket no longer plays.
19. The HUD text that writes the color on the brush is now localized
20. When entering the mission house at night, the lights no longer turn on automatically for optimization reasons. Players can turn on the lights in the quest room themselves.
21. Fixed the bug that in some cases does not pass the interior works stage when building.
22. Fixed a bug where planners and mixers were deducted from regular money when purchased with credit
23. Fixed collision bug for vehicles in office due to garage door.
24. Added extra Resolution Scale setting.
25. Fixed an issue where you could not interact with the garage door button in the Office Compres level 1 building.
26. Fixed Settings slider reset not working and pages not resetting properly.
27. Fixed a bug that sometimes caused the tile mission to not progress even if the correct tile category was used in the tile mission.
28. Added sound in Trash bin interaction.
29. Fixed common bugs encountered in Renovate room quests.
30. Fixed a bug where you could not finish contracts despite reaching the required percentage.
31. Big map road navigation line animation feels faster.
32. Fixed a bug that caused street lamps not to turn on in the night.
33. Fixed the bug where the previous mission's extract furnitures were outlined at the end when we canceled a mission in a house and took a mission in the same house.
34. Fixed Project spotlight socket appearing when boxing.
35. Fixed the error of design point data not coming in save load.
36. Fixed an issue where the "Clean Dirt" achievement increased every time you entered and exited the game.
37. Fixed an issue where a player's interaction was lost when two people took an item at the same time.
38. Carpet name changed to Rug.
39. Fixed outline not showing in window and door boxes.
40. Fixed the problem where you can't put trash in the dumpster if show tutorial is turned off in settings before the trash and recycling popup appears.
41. Fixed the bug that when plastering the walls in decorate missions, the percentage that appears above does not go away when we look away from the wall.


For those who want to revert to the previous version, the old_public_0.0.5.4 branch will be available.

ContractVille 0.0.5 Update

We continue to solve all the problems and add new content. Thank you for your understanding. You are a great community!

For the old version, you can find the old_public_0.0.4.2 branch in betabranches.

1. Text chat has been added to the game. DC: @d3nn05 , @shenz05 , @rsdworker , @ltvixz
2. A mail filter has been added, allowing you to now filter sale, bank, and task emails.
3. Tile flooring has been added under and at the exit points of build stairs. DC: @sylvia_mirka , @stardust.m , @martini2937 , @ryanisamazin , @paulb_uk
4. The large size of the Tile pack and Exterior Cladding packs now contain 400 amounts, not 200.
5. When the Handcraft skill is full, the drag area is now able to use the large tile pack and all exterior packs.
6. The issue with the diesel and gasoline sections being swapped in the Office Benzin UI has been resolved.
7. Autosave toggle (enable/disable) has been added, and a hotkey bind has been implemented. DC: @epleslang
8. The fire in front of the caravan now only lights up after sunset and extinguishes before sunrise.
9. The errors with decorating the houses have been resolved by Robert, Erin, and Joshua.
10. Mission objective icons have been added to the widget that appears when the decorate task is completed.
11. The body masks for the FP arm have been completed.
12. The bugs causing male clothing and beards to appear on female characters in Character Customization have been fixed.
13. The overall quality setting now also affects the optimization options in the gameplay settings.
14. The issue where names on the shelves reset after saving has been fixed.
15. The ability to play audio from local files has been added.
16. Music categories have been added, and their contents will be added soon.
17. A system to correct the wheels when they sink into the ground and the player enters the vehicle has been added.
18. The VFX for baseboards and plasterboards have been updated.
19. The VFX for vehicle collisions have been improved, and a larger version for collisions at speeds above 120 km/h has been added.
20. When multiple actions vie for the same input key simultaneously, a warning now appears on the screen, and the previous key is set to none.
21. The office garage door animation has been fixed.
22. The broken material for the Chameleon Runner has been fixed.
23. If you go to the barber wearing a hat, the hat will now be automatically removed.
24. The issue with the Steam UI not showing the progress of build achievements in the bottom right corner has been fixed.
25. The issue where the online store always displayed the first opened store catalog has been fixed.
26. The issue where conditions were not visible in the meshes created for other boxes when picking up a box has been fixed.
27. The issue with the land property design point displaying incorrectly has been resolved. DC: @djgray26 , @bimbiking
28. The hair materials have been adjusted to prevent glare caused by atmospheric lighting.
29. When the language is set to French, key bindings are now automatically adjusted to the French keyboard layout.
30. A Fahrenheit option has been added for temperature, and an MPH option has been added for vehicles.
31. Task emails are no longer automatically deleted; you can now delete them manually if desired.
32. The issue with the resolution resetting when entering the game has been fixed.
33. The issue with the visibility of furniture elements toggling inconsistently has been fixed.
34. The issue where the spacebar would not apply settings in certain situations has been fixed.
35. The issue where lamp switches were being counted as electronics when a room required both electronics and lamp switches has been fixed.
36. Additional controls have been added to prevent the scaling of windows and doors from distorting during placement.
37. Stair could not be disassembled and reassembled in build missions, this issue has been fixed.



Hotfix 0.0.4.2



It's a mini update that solves 2 issues, We continue to improve and fix bugs by following your feedback on Steam and Discord!

  1. Fixed the issue that cause player's car vanished after saving game in car.
  2. Fixed the issue where decorate and build summary screens didn't contain reward info.

Hotfix 0.0.4.1

Hotfix 0.0.4.1 is live!

We are working hard to resolve bugs as soon as possible and provide you with a better experience.

1. Fixed some furniture that looked stolen when it wasn't in Decoration houses
2. Fixed an issue where the objective progress count became negative when the player demolished plasterboard or baseboard in a house they had previously done a mission for.
3. Fixed a bug when players tried to place a door in build missions.
4. Fixed an issue where doors couldn't be placed in their location in build missions.
5. Fixed a bug in the Exterior Works stage where there was a place stair objective when building a house.
6. Added a toggle setting for sprinting.
7. Fixed office garage issues (cars blocked by doors).
8. Fixed a visual bug that occurred when players had two tile packs in their hands.
9. Fixed a bug that caused the "Complete All Main Objectives" achievement to not unlock.
10. Added a skill reset mechanic, allowing players to reset their skills up to three times.
11. Solved the problem of vehicles flying when a cement bucket landed on them.
12. Fixed doors and windows in large demolish plots.
13. Fixed broken fences getting stuck inside cars.
14. Fixed several localization errors.
15. Made sway settings proportional to the FOV.
16. Fixed a bug that prevented auctions from starting.
17. Fixed skill load giving extra points.
18. Fixed skill load decreasing extra skill levels.
19. Fixed a bug where breaking baseboards or plasterboards adversely affected quest progress when the player had previously done a quest in the same house.
20. Fixed incorrect names in map markers of contract missions.
21. Fixed the main goal reward text overflowing on the tablet.
22. Fixed stair objective issues for single-floor buildings (it appeared as an objective where it shouldn't).
23. Improved the creation of interior door openings in walls (may still require a house rebuild in some cases).
24. Fixed the camera location in the office upgrade screen for the generator.
25. Corrected the room design point header on the left so it resizes correctly with text size in different languages.
26. Fixed a situation where rooms with a renovation task did not prompt the removal of all furniture when they should have.
27. Now, if you abort or replan a mission, you will receive a refund according to the stage it was done in.
28. Aborting decorate missions after stealing furniture now results in a fine for the player.
29. Fixed an issue where car license plates were sometimes installed by default.
30. Fixed the problem that sometimes car license plates are installed by default.

For any case old version on branch "old_public_0.0.4"

ContractVille 0.0.4

@everyone ContractVille update 0.0.4 is live!

1) Stair ghost fixed.
2) Fixed the mission not counting when placing a stair in Build Mission, let us know if you encounter it again.
3) Decoration Mission stolen furnitures fixed for Sean and Erin. If you face this issue again, please notify with the mission owner's name.
4) Fixed the quest not progressing if you buy the Skyscraper Office before the purchase quest arrives.
5) Fixed walls disappearing in build, if a wall disappears, the build needs to be restarted from the beginning.
6) Mission furniture refunds fixed. After replacing a furniture that is in the mission, you will get a refund of furniture's price.
7) Updated load process of skills (Your skills should be fixed after one save/load).
8) Updated on cloths (Hand sway is not fully compatable with , if you experience problems try resetting your and disable hand sway).
9) Purchase option with loan added to Mixer and Planner upgrade.
10) Fixed a bug that caused us to show an unwanted text instead of a blank key image if we didn't have a key image.
11) Fixed some sound levels not being controlled from in-game settings.
12) Fixed bugs when switching camera mode in the vehicle.
13) Fixed bugs in the pop-up video of some skills in the Tool Skills section.
14) The thin wall in Demolish templates is now connected to the lower floors, you will see less warning that you need to break the upper floor.
15) Character vertical mouse invert option is now added.
16) Buyable gas canisters were added to gas stations.
17) NPCs will now make a sound when they jump to escape from the vehicle.
18) Fixed the issue where items were withdrawing money 2 times in Office upgrade.
19) Added icons to mouse inputs without icons.
20) Z-Fighting in Robert and Joshua's house is fixed.
21) Gaming Chair customizations fixed.
22) FOV for the vehicle is now available as a separate option.
23) Fixed generator and fuel order widget not opening at the beginning.
24) Fixed the issue where the 24-12 Hour setting was not working properly.
25) The mesh at the end of the tool mesh in shovel and plaster will no longer stand independently.
26) Fixed the issue that items placed in inventories appear as a visual bug due to FOV material.
27) Electricity system now works correctly
28) There is an upper limit to how much energy batteries can store.

Version 0.0.3.1 on old branch, you can change it in any case.