Dev Blog #5 | Update 0.5.5 – Your Feedback, our Changes.
Greetings, Wardens!
Update 0.5.5 is live, bringing improvements inspired by all the feedback we received from the community (thank you a lot for that!), new features to enhance the experience, and some thoughtful tweaks to balance the gameplay. Let’s take a closer look at what’s changed!
[h2]Improvements[/h2]
[h3]Customizable Player Experience[/h3]
We’ve introduced an option for players to choose their experience level with turn-based RPGs.
[h3]Casting and Combat Enhancements[/h3]

Dev Comment: Let’s be honest—undead blood didn’t make sense.

[h3]Enemy Card Overhaul[/h3]
Dev Comment: Feedback from the community inspired these changes to make understanding enemies easier and faster.
[h3]User Interface and Tutorials[/h3]
[h3]Music System Revamp[/h3]
[h2]Balance Changes[/h2]
[h3]Heroes balance:[/h3]
[h3]Starting Fights Tweaked:[/h3]
[h3]Boss Redesigns:
[/h3]
[h3]Boss Nerfs:[/h3]
[h2]Bugs & Stability[/h2]
- Fixed miss sounds not playing sometimes.
- Fixed hero banter appearing too early in fights.
- Resolved UI overlap issues between items/artifacts and progression dials at the end of runs.
- Fixed Scorpions showing -1 Terror in some cases.
- Corrected Inferno Burn stacking display values.
[h2]That’s All for 0.5.5![/h2]
We couldn’t have made these improvements without your feedback—thank you! Keep sharing your thoughts via the in-game feedback form or on our community Discord.
We wish you all a Merry Christmas and a Happy New Year!
— The Dev Team
Update 0.5.5 is live, bringing improvements inspired by all the feedback we received from the community (thank you a lot for that!), new features to enhance the experience, and some thoughtful tweaks to balance the gameplay. Let’s take a closer look at what’s changed!
[h2]Improvements[/h2]
[h3]Customizable Player Experience[/h3]
We’ve introduced an option for players to choose their experience level with turn-based RPGs.
- For Beginners: A small health boost for heroes to make the first playthrough more manageable.
- Optional Help: Players can choose to cure all conditions that would otherwise be inflicted during the first fight.
[h3]Casting and Combat Enhancements[/h3]
- Standardized and improved casting animations across all abilities.
- Added distinct visual effects for spells, with unique styles tied to the Seer and Occultist mage classes (coming in future updates).
- Undead Improvements:
- Added different hit effects for undead enemies.
- Improved animations for collapsed enemies, like the Undead Dragon and Ogre.
- Added different hit effects for undead enemies.

Dev Comment: Let’s be honest—undead blood didn’t make sense.
- Enhanced attack sounds for better timing, volume, and impact.
- Improved Action Camera dynamics, which now rotates and follows targets for a more cinematic feel.

[h3]Enemy Card Overhaul[/h3]
- Simplified visuals and deemphasized flavor text for clarity.
- Grouped similar enemy reactions for better organization.
- Improved descriptions to reduce clutter and confusion.
Dev Comment: Feedback from the community inspired these changes to make understanding enemies easier and faster.[h3]User Interface and Tutorials[/h3]
- Updated Miscast and MP keyword colors for better clarity.
- Simplified descriptions for effects like Stun, Knockback, and Poison.
- Reworked icons for abilities with limited charges.
- Added new tutorial tips:
- Explaining hero exhaustion and conditions.
- Clarifying movement mechanics when another action is selected.
- Explaining hero exhaustion and conditions.
[h3]Music System Revamp[/h3]
- Reworked the music system for smoother transitions between songs.
- Added new combat and map-phase tracks.
- Default music volume now set to 75%.
[h2]Balance Changes[/h2]
[h3]Heroes balance:[/h3]
- Disabled Legendary Conditions.
[h3]Starting Fights Tweaked:[/h3]
- Adjusted enemy reactions to make the early battles more welcoming for new players.
[h3]Boss Redesigns:
[/h3]
- Tormentor: Now only terrifies heroes pulled with hooks, allowing for more positional counterplay.
- Succubus: Fewer Seduce abilities to give players more opportunities to strategize.
[h3]Boss Nerfs:[/h3]
- Tormentor damage reduction: 20%(from 32%).
- Spider evasion: 24% (from 32%).
- Succubus health: 100 (from 105).
[h2]Bugs & Stability[/h2]
- Fixed miss sounds not playing sometimes.
- Fixed hero banter appearing too early in fights.
- Resolved UI overlap issues between items/artifacts and progression dials at the end of runs.
- Fixed Scorpions showing -1 Terror in some cases.
- Corrected Inferno Burn stacking display values.
[h2]That’s All for 0.5.5![/h2]
We couldn’t have made these improvements without your feedback—thank you! Keep sharing your thoughts via the in-game feedback form or on our community Discord.
We wish you all a Merry Christmas and a Happy New Year!
— The Dev Team