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Dev Blog #5 | Update 0.5.5 – Your Feedback, our Changes.

Greetings, Wardens!

Update 0.5.5 is live, bringing improvements inspired by all the feedback we received from the community (thank you a lot for that!), new features to enhance the experience, and some thoughtful tweaks to balance the gameplay. Let’s take a closer look at what’s changed!

[h2]Improvements[/h2]

[h3]Customizable Player Experience[/h3]

We’ve introduced an option for players to choose their experience level with turn-based RPGs.
  • For Beginners: A small health boost for heroes to make the first playthrough more manageable.
  • Optional Help: Players can choose to cure all conditions that would otherwise be inflicted during the first fight.
Dev Comment: These changes aim to smooth the onboarding process while keeping the challenge intact for veterans.

[h3]Casting and Combat Enhancements[/h3]
  • Standardized and improved casting animations across all abilities.
  • Added distinct visual effects for spells, with unique styles tied to the Seer and Occultist mage classes (coming in future updates).
Dev Comment: Even though the Seer and Occultist aren’t in the demo yet, their personality shines through in their animations, FX, and staff designs.

  • Undead Improvements:
    • Added different hit effects for undead enemies.
    • Improved animations for collapsed enemies, like the Undead Dragon and Ogre.


Dev Comment: Let’s be honest—undead blood didn’t make sense.

  • Enhanced attack sounds for better timing, volume, and impact.
  • Improved Action Camera dynamics, which now rotates and follows targets for a more cinematic feel.


[h3]Enemy Card Overhaul[/h3]
  • Simplified visuals and deemphasized flavor text for clarity.
  • Grouped similar enemy reactions for better organization.
  • Improved descriptions to reduce clutter and confusion.
Dev Comment: Feedback from the community inspired these changes to make understanding enemies easier and faster.

[h3]User Interface and Tutorials[/h3]
  • Updated Miscast and MP keyword colors for better clarity.
  • Simplified descriptions for effects like Stun, Knockback, and Poison.
  • Reworked icons for abilities with limited charges.
Dev Comment: Icons were too similar before—this update makes them distinct and intuitive.
  • Added new tutorial tips:
    • Explaining hero exhaustion and conditions.
    • Clarifying movement mechanics when another action is selected.
Dev Comment: Some unique mechanics weren’t explained well, so we’ve added tutorials to ensure players have all the necessary information.

[h3]Music System Revamp[/h3]
  • Reworked the music system for smoother transitions between songs.
  • Added new combat and map-phase tracks.
  • Default music volume now set to 75%.
Dev Comment: The old music system’s abrupt transitions often disrupted immersion. These improvements aim to keep the audio experience seamless and engaging.

[h2]Balance Changes[/h2]

[h3]Heroes balance:[/h3]
  • Disabled Legendary Conditions.
Dev Comment: These were too punishing for new players since there isn't an easy way to remove them at the moment.

[h3]Starting Fights Tweaked:[/h3]
  • Adjusted enemy reactions to make the early battles more welcoming for new players.
Dev Comment: The opening battle against Zephyrath was a little too punishing for first-time players.

[h3]Boss Redesigns:
[/h3]
  • Tormentor: Now only terrifies heroes pulled with hooks, allowing for more positional counterplay.
  • Succubus: Fewer Seduce abilities to give players more opportunities to strategize.
Dev Comment: Bosses should be challenging, but they should also allow room for players to outsmart them.

[h3]Boss Nerfs:[/h3]
  • Tormentor damage reduction: 20%(from 32%).
  • Spider evasion: 24% (from 32%).
  • Succubus health: 100 (from 105).


[h2]Bugs & Stability[/h2]

- Fixed miss sounds not playing sometimes.
- Fixed hero banter appearing too early in fights.
- Resolved UI overlap issues between items/artifacts and progression dials at the end of runs.
- Fixed Scorpions showing -1 Terror in some cases.
- Corrected Inferno Burn stacking display values.

[h2]That’s All for 0.5.5![/h2]

We couldn’t have made these improvements without your feedback—thank you! Keep sharing your thoughts via the in-game feedback form or on our community Discord.

We wish you all a Merry Christmas and a Happy New Year!

— The Dev Team