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Valor of Man Demo: Patch 0.6.3 - Balancing, Fixes and UX Improvements

Hello Wardens,

AOE Goodness: Enemy AOE abilities can now hit other enemies. You can now set up crazy combos by using the enemies' own Reactions against them (we're looking at you, Dreadeyes!). To help you set this up, Threat markers now show for all enemy AOE reactions simultaneously.



Powerful abilities now start on Cooldown. For instance, Mass Inspire is super strong and we love the way it feels, but always using it in the first turn is not the design we're striving for. So instead of nerfing it to the ground, now you have to wait a couple turns to unleash your might.

In terms of UX, special movement abilities now show on a separate button. This means special moves like Teleports and Surges won't be used automatically by the action queue anymore. Thank you for the suggestion!

In terms of balance and fixes, this patch has so many changes we don't even know them all ourselves (just kidding, we know everything o_o). Check out the extended list below.

Good luck, Wardens!

Thank you!
Florian & Traian

If you like to connect with fellow Wardens, join our Discord: https://discord.gg/VZse9tUehk

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Full Patch Notes: 0.6.3


Features & Quality of Life Improvements:
- Starting cooldown for abilities and spells.
- Enemy AOE now also hit other enemies.
- Faster text in cutscenes.
- New ability or item notification disappears when entering Heroes screen.
- Campaign start toggle class details shows/hides info for all heroes.
- Show reaction markers for multiple enemies concurrently.

Move Abilities Usage:
- Use only default move action for action queue. Don't autoselect other move actions.
- Group extra move abilities in action bar after the default move button.
- Grey out action bar buttons that are not part of a potential action queue.
- Animate hero move ghost color.

Balance:
- Nerfed weapons Gladius and Shockwave.
- Nerfed artifact Guardian Butterfly. Now only affects the first hero.
- Nerfed artifact Necrotic Embrace.
- Legendary +1AP artifacts redesign for 2 heroes.
- New Legendary +1AP artifacts for each archetype (no debuffs).
- Toxic Mushroom now has Toughness instead of Evasion.
- Removed 1 Vampire Bat from the Mushroom+Bats early fight.
- Lamp artifact now only gives Alistair +1AP.
- Burning bush artifact now only gives Ignatius +1AP.
- AOE Weapons option to hit 1 target.
- Show terror near enemy health bar.

Bug Fixes:
- Fix Royal Assassin Death & Knockback animations.
- Fixed Cleanse not usable for Poison, Burn, etc.
- Fixed a bug with stealth.
- Fixed Skeleton block animation.
- Hide reaction threat markers on enemy turn.
- Display correctly unlocked stuff at the end of a run.
- Fixed DOT not triggering Survive.
- Fixed Trample not triggering Survive.
- Fixed Immunity to Displacement also blocking Stun after Knockback.
- Fixed Monster Hunter distract mechanic.
- Fixed Jesters Brigandine Evasion. Jester's Brigandine can now be worn by Elara.
- Fixed Lamp & Poisoned Apple not working together.
- Fixed Strain sometimes triggering for abilities that should not have Strain.
- Fixed a bug where Mass Cure would remove Poison but not heal for it.
- Fixed a rare bug where Knockback would sometimes still occur if the enemy Missed.