Valor of Man Demo: Patch 0.6.5 – Refined in the Flames
Hello Wardens,
This update brings some serious love to both visuals and performance! We’ve revamped event art with full-screen illustrations, added shiny new VFX (check out those poison clouds 👀), and improved first-time loading by 2x. Town events are now cozy Campfires where heroes can cure conditions alongside the usual upgrades, and subtle touches (like a new menu effect) make the game feel smoother than ever.

We’ve also squashed bugs, tuned the UI, and made a few balance changes behind the curtain. Demo players get access to more gear, abilities, and artifacts, but progression is now locked to keep things clean.
Once again, thank you for all your feedback and support!
Onward to Chapters II & III!
Thank you!
Florian & Traian
If you like to connect with fellow Wardens, join our Discord: https://discord.gg/VZse9tUehk
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General:
- Added a loading screen along with optimised first time game loading (2x improvement).
- The Campfire event replaces the old Town event and now allows heroes to cure conditions as well as upgrade.
- Events visual revamp, now with full screen illustrations.
- Visual FX improvements: Poison Cloud, enemies death, Ogre Enrage and others.
- Added a subtle visual FX in the main menu and on hero selection.
Balance:
- Increased available content in the Demo. You now have access to more gear, abilities, and artifacts by default, but progression is locked to keep things clean.
Bugfixes and Stability:
- Upgraded code for menus to improve overall performance of the game.
- Fixed an issue where some spell sound FX (looking at you, Firebolt) wouldn't respect volume settings, even when muted.
- Fixed Zephyrath Reactions sometimes not showing intent.
- Fix a bug where tutorials would show over other menus and block UI elements.
This update brings some serious love to both visuals and performance! We’ve revamped event art with full-screen illustrations, added shiny new VFX (check out those poison clouds 👀), and improved first-time loading by 2x. Town events are now cozy Campfires where heroes can cure conditions alongside the usual upgrades, and subtle touches (like a new menu effect) make the game feel smoother than ever.

We’ve also squashed bugs, tuned the UI, and made a few balance changes behind the curtain. Demo players get access to more gear, abilities, and artifacts, but progression is now locked to keep things clean.
Once again, thank you for all your feedback and support!
Onward to Chapters II & III!
Thank you!
Florian & Traian
If you like to connect with fellow Wardens, join our Discord: https://discord.gg/VZse9tUehk
---------------------------------
Full Patch Notes: 0.6.5
General:
- Added a loading screen along with optimised first time game loading (2x improvement).
- The Campfire event replaces the old Town event and now allows heroes to cure conditions as well as upgrade.
- Events visual revamp, now with full screen illustrations.
- Visual FX improvements: Poison Cloud, enemies death, Ogre Enrage and others.
- Added a subtle visual FX in the main menu and on hero selection.
Balance:
- Increased available content in the Demo. You now have access to more gear, abilities, and artifacts by default, but progression is locked to keep things clean.
Bugfixes and Stability:
- Upgraded code for menus to improve overall performance of the game.
- Fixed an issue where some spell sound FX (looking at you, Firebolt) wouldn't respect volume settings, even when muted.
- Fixed Zephyrath Reactions sometimes not showing intent.
- Fix a bug where tutorials would show over other menus and block UI elements.