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Valor of Man News

Valor of Man Demo: Patch 0.6.2-101 - Hotfix

Fix Dreadeyes Retreat reaction that was soft-locking the game.
Fix camera moving even when mouse is outside the game window.
Fix showing enemy card play above unit.
Changed burn, poison icons.
Improved 2x weapons icons.

Valor of Man Demo: Patch 0.6.2 – Combat Log and Starting Equipment Loadouts

Hello Wardens,

This update gives your beloved heroes some well-deserved attention!

You can now choose the starting gear for each hero, letting you strategize from the very beginning of a new run.

We've also given heroes a bit more presence (literally)! Larger models make them stand out on the battlefield, and new animations add flair and personality to each ability. It’s all about bringing your heroes to life with more detail and personality.

The new Combat Log makes it easy to track every move (including character banter), so you can plan better and react faster.



As we continue development with Chapters 2&3, we can't wait to share all the exciting new content we've been cooking. Stay tuned!

Once again, thank you for all your feedback and support!

Thank you!
Traian & Florian

If you like to connect with fellow Wardens, join our Discord: https://discord.gg/VZse9tUehk

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Full Patch Notes: 0.6.2



General:
- Added starting equipment selection for each hero class.
- Added a combat log for easier following of what happens during fights.
- Larger hero models.
- A hero animation is played on any ability/attack selection in the action bar.

UI, Texts and Usability:
- Improved how Hero selection works by permitting it when moves or attack actions are selected
- Automatically select Main attack after doing a hero action to permit a better flow for Hero selection.
- Improved 2 handed attack animations.
- Animations: Improved animations on hero select, ability select, and unarmed casting.
- Help: Add courage refresh information, added tip for multiple hit weapons.
- Renamed Beholder to Dreadeyes for more swag.
- Renamed Power Keyword to Might.
- Show notification to target heroes/enemies when a buff/debuff action is selected.
- Abilities which can't strain show "-" in ability details.
- Show feedback form later after a run ends.

Balance:
- Nerfed Mass Heal.
- Redesign Slime enemy.
- Buffed Dreadeyes Gaze damage.
- Buffed Dreadeyes Static Discharge - can no longer fail.
- Dreadeyes Retreat reaction now Disengages.
- Buffed Tormentor Harrow action.
- Added Critical Resistance to all large enemies.
- Nerfed Slayer Toughness.
- Nerfed Scorpion.
- Nerfed Toxic Mushroom.

Bugfixes and Stability:
- Fix bug where a move action from enemy card hover was shown in hero action bar.
- Fix bug where changing selected action while hovering a unit didn't change cursor.
- Fixed Dreadeyes: Vigilance description not mentioning rotation.
- Fix Ogre Recover card no showing because it was not unlocked in demo.
- Fix grid bug where an attack range was shown after a hero started to move.
- Fixed a bug where Lances didn't correctly enable the Joust event option.
- Orc Pain Tolerance buff is now visible in the unit overlay.
- Fixed Skeleton Warrior spin attack animation.
- Fixed Cutscene overlapping text.
- Reduced Paring Knife size.
- Removed option to switch left/right clicks.

Valor of Man Demo: Patch 0.6.1-97

Minor fixes.

Valor of Man Demo: Patch 0.6.1 - Champion Difficulty and More

Hello Wardens,

The Champion difficulty is here! Many of you wanted a tougher challenge, and we've delivered. Knight difficulty will seem like a breeze compared to this, and we can't wait to hear how it goes!

We’ve also revamped the demo, with more variety and easier access to cool abilities. The tutorial is clearer now, and after you defeat the boss, there’s a new cutscene with more story, playful banter, and some unexpected twists.

Once again, we couldn’t have done it without your feedback. Huge thanks to everyone who’s supported us; especially content creators and our amazing community.

Thank you!
Florian & Traian

If you like to connect with fellow Wardens, join our Discord: https://discord.gg/VZse9tUehk

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Full Patch Notes: 0.6.1


General:
- Added a harder Difficulty: Champion.
- Overhauled content available in Demo for better variety and cool builds.
- Improved tutorial.
- New Cutscene after Boss.

UI, Texts and Usability:
- Group only move and weapon abilities in the action bar.
- Show enemy action by default in portrait.
- Improved UI feedback when an enemy fails to react.
- Rewrote Intro cutscene for more juicy banter.
- Improved event descriptions.
- Streamlined fight flavor text.
- Improved Town Quarrel event.
- Improved Staff melee icons.
- Added special icons for weapons with multiple hits.
- Added free move description for relevant abilities.

Balance:
- Reduced artifact cost for Artificer's Expedition event.
- Nerfed gold rewards.
- Nerfed Blade Dancer Health.
- Nerfed Paladin Bless ability.
- Nerfed Gladius damage and added double-hit cooldown.
- Reworked Poison Dart.
- Buffed Soothe Pain range.
- Buffed Firebolt upgrade damage.
- Buffed Inspire Others range.
- Buffed Holy Blast range.
- Rebalance Zephyrath fight.
- Nerfed Beholder Toughness, buffed life to compensate.

Bugfixes and Stability:
- Game will not pause when it is out of focus.
- Improved Skeleton animations.
- Fixed Champion Brace ability description.
- Fix Ability stats tooltips over other tooltips.
- Fixed a bug where some Critical cards did not apply some effects correctly.

DevBlog #8 | Version 0.6.0 – Threat Markers & Increased Difficulty

Greetings, Wardens,

The free Demo is LIVE! And it comes with major gameplay improvements: Threat Markers and Increased Difficulty.

A huge thank you for the incredible support on our demo launch! As always, we appreciate all your feedback. We're super excited to see what you think of the new changes!

Threat Markers
Threat Markers appear on the ground for dangerous Reactions, making it easier to control positioning. When planning an attack, you can see where the enemy will move and strike, helping you strategize more effectively.



Increased Difficulty
We heard your feedback and made Knight difficulty tougher! You can now choose your difficulty for each run. On Knight, enemies hit harder and have stronger traits. Squire mode offers a more relaxed experience for those who just want to smash monsters and have fun.



Until the next watch, Wardens!
Florian & Traian

If you like to connect with fellow Wardens, join our discord: https://discord.com/invite/eJK4GvSDE5

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[h2]Full Patch Notes 0.6.0:[/h2]

New features
- Threat Markers now appear on the ground for dangerous Reactions.
- Increased Difficulty, allowing you to customize your experience.

QoL Improvements:
- Shorter Cutscenes.
- Improved feedback when a hero can't do something.
- Smarter Action Bar auto-select for actions that go off cooldown.
- Show Reaction card when hovering enemy Intent.
- Steam overlay now opens the Demo page.
- Raised hero Health & Buff overlay to fit the new, larger icons.
- Limit FPS to max 60.

Balance:
- Reworked ability: Fossilize.
- Reworked ability: Abyssal Flick
- Buffed Shields.
- Nerfed Dull Scimitar dual-hit damage.
- Nerfed Celestial Hammer.
- New Enemy Card: Banshee Lamentation.
- New Enemy Card: Spider Hiss (Replaces ReactiveDash)
- Reworked Ogre Chieftain design.
- Reworked Tormentor Fast Cleaver reaction.
- Zephyrath Bite reaction no longer moves.
- Buffed Ogre Chieftain health.
- Nerfed Beholder damage scaling.
- Nerfed Toxic Mushroom Hop action damage.
- Nerfed Royal Assassin Taunt.

Bug Fixes:
- Fixed a bug where the grid was not displayed correctly when hovering action bar buttons.
- Vampire Bat Sonic Wave action is now faster.
- Fixed Zephyrath Dark Stomp sound not playing.
- Fix AOE sound not playing for Berserker Leap in some cases.
- Fixed Beholder Static Discharge fail bug.
- Fixed Longsword Double hit cooldown.
- Fixed a bug where Stun sometimes wouldn't stack properly.
- Improved ability descriptions.