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Monthly Dev Log #16

[p]Hello soon-to-be-cartographers, [/p][p][/p][p]Have you already kicked off the spooky season with a pumpkin-spiced treat? 🎃 At our office, the first pumpkin soup of the season is definitely overdue! 👻🧛
[/p][p]Here’s what we’ve been up to over the past month:[/p][p][/p][h3]🎮 Gameplay[/h3]
  • [p]Lukas is currently in Japan - he says it’s for gathering new inspiration, but he’s also posting a lot of claw machine pictures 🏗️🤔[/p]
[h3]
🎨 Art[/h3]
  • [p]Created new expressions for Milo ✨[/p]
  • [p]Designed additional environment and prop concepts (like statues and architecture) 🐦‍⬛[/p]
[p][/p]
  • [p]Redesigned some of our tools (such as the compass and dividers) 🧭[/p]
  • [p]Finished the character design for a new adventure crew member and started working on her emotes[/p]
[p]
Meet Byte: She’s fluent in every language, adores animals, and can’t wait to set off on her very first adventure! 🤗[/p][p][/p][p][/p][h3]🖥️ Programming[/h3]
  • [p]Started setting up a save game system[/p]
  • [p]Began implementing Steam achievements 🎖️[/p]
  • [p]Added a water barrier system (so you can’t swim off the map anymore 😅)[/p]
  • [p]Fixed a bunch of bugs[/p]
[h3]
💬 Other[/h3]
  • [p]Welcomed two new team members: Tabea (Art Intern) and Jorin (Programming Intern). We’re so happy you’ve joined our adventure! 🥰🤗[/p]
  • [p]Continued preparations for Polaris (which isn’t that far away anymore - will we see you there?)[/p]
[p][/p][p]Wishing you all a fantastic weekend! 🍂🎃🍁[/p]