Monhtly Dev Log #17
[p]Hey everyone,[/p][p][/p][p]Hereโs what weโve been up to in october:[/p][p][/p][h3]๐ฎ Gameplay[/h3]
[/p][h3]๐ฅ๏ธ Programming[/h3]
- [p]Finished the base versions for most islands that will be in the game ๐๏ธ[/p]
- [p]Moving on to intense playtesting to iterate and optimize these islands[/p][p][/p]
- [p]Created first drafts of the city maps ๐บ๏ธ[/p]
- [p]Worked on designs for quest assets[/p]
- [p]Started sketching ideas for quest buildings[/p]
- [p]Continued developing Steam achievement icons (concepts and render) ๐ [/p]
- [p]Made some extra doodles to decorate the maps[/p]
- [p]Designed 3D tools and statues[/p]
- [p]Finished the replaying missions and islands feature[/p]
- [p]Continued working on the save system[/p]
- [p]Implemented control remapping[/p]
- [p]Polished the dialogue system ๐จ๏ธ[/p][p][/p]
- [p]Exhibited at Polaris and the Pixel & Popcorn Event at Savoy Movie Theatre ๐ฟ๐ฝ๏ธ[/p]
- [p]Participated in the Xperion Playtesting[/p]
- [p]Annika and Laura attended the GIC in Poznaล[/p]
- [p]Started the narrative blockout for new islands[/p][p][/p]