Monthly Dev Log #18
[p]Hello everyone,[/p][p][/p][p]We hope youโre enjoying the pre-Christmas season - gingerbread, cozy lights, and opening your advent calendar doors one by one ๐โ๐ชโ[/p][p]Hereโs what weโve been up to in November:[/p][p][/p][h3]๐ฎ Gameplay[/h3]
[/p][h3]๐ฅ๏ธ Programming[/h3]
- [p]Finished testing several islands, and โฆ[/p]
- [p]โฆ continued testing even more islands ๐ [/p]
- [p]Started creating lots of new treasure hunts for the islands[/p]
- [p]Redesigned and rendered our cartography tools ๐งญ[/p]
- [p]Designed the intro sequence[/p]
- [p]Started set dressing new islands[/p]
- [p]Illustrated Christmas and New Yearโs artworks for social media ๐คถ๐ปโ๐โ[/p]
- [p]Started concepts for hide-and-seek platforms ๐ซฃ[/p]
- [p]Drew concepts for in-game wall art and murals[/p]
- [p]Designed icons for controller input hints[/p]
- [p]Finished Byteโs character expressions[/p]
- [p]Created concept art for Rueโs character expressions[/p]
- [p]Finished save system (for now ๐ )[/p]
- [p]Started work on controller support ๐ฎ[/p]
- [p]Added small hints and story bits on loading screens[/p]
- [p]Began implementing the intro sequence[/p]
- [p]A lot of polishing โจ[/p]
- [p]Featured in the Indie Impact Showcase Stream[/p]