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Monthly Dev Log #18

[p]Hello everyone,[/p][p][/p][p]We hope youโ€™re enjoying the pre-Christmas season - gingerbread, cozy lights, and opening your advent calendar doors one by one ๐ŸŽ„โ€‹๐Ÿšชโ€‹[/p][p]Hereโ€™s what weโ€™ve been up to in November:[/p][p][/p][h3]๐ŸŽฎ Gameplay[/h3]
  • [p]Finished testing several islands, and โ€ฆ[/p]
  • [p]โ€ฆ continued testing even more islands ๐Ÿ˜…[/p]
  • [p]Started creating lots of new treasure hunts for the islands[/p]
[p][/p][h3]๐ŸŽจ Art[/h3]
  • [p]Redesigned and rendered our cartography tools ๐Ÿงญ[/p]
  • [p]Designed the intro sequence[/p]
  • [p]Started set dressing new islands[/p]
  • [p]Illustrated Christmas and New Yearโ€™s artworks for social media ๐Ÿคถ๐Ÿปโ€‹๐ŸŽ†โ€‹[/p]
  • [p]Started concepts for hide-and-seek platforms ๐Ÿซฃ[/p]
  • [p]Drew concepts for in-game wall art and murals[/p]
  • [p]Designed icons for controller input hints[/p]
  • [p]Finished Byteโ€™s character expressions[/p]
  • [p]Created concept art for Rueโ€™s character expressions[/p]
[p][/p][p][/p][h3]๐Ÿ–ฅ๏ธ Programming[/h3]
  • [p]Finished save system (for now ๐Ÿ˜…)[/p]
  • [p]Started work on controller support ๐ŸŽฎ[/p]
  • [p]Added small hints and story bits on loading screens[/p]
  • [p]Began implementing the intro sequence[/p]
  • [p]A lot of polishing โœจ[/p]
[p][/p][h3]๐Ÿ’ฌ Other[/h3]
  • [p]Featured in the Indie Impact Showcase Stream[/p]
[p][/p][p]Wishing you all a wonderful day! ๐ŸŒžโ€‹โ„๏ธโ€‹๐Ÿˆโ€โฌ›โ€‹๐Ÿค—โ€‹[/p]