Monthly Dev Log #19
[p]Hey everyone,[/p][p][/p][p]We’re back at the office! We hope you all had a cozy holiday season and a great start to 2026 🎄🎆[/p][p]
One of the first things we realized after getting back to work: the release of Map Map is THIS year! 😯 Yes, the year has only just begun, but still, THIS year! We’re sooo excited! 🥳🤩[/p][p]
Before the holidays, we were able to accomplish the following:[/p][h3]
🎮 Gameplay[/h3]
🎨 Art [/h3]
[/p][h3]🖥️ Programming[/h3]
Have a wonderful week! ❄️🤗[/p]
One of the first things we realized after getting back to work: the release of Map Map is THIS year! 😯 Yes, the year has only just begun, but still, THIS year! We’re sooo excited! 🥳🤩[/p][p]
Before the holidays, we were able to accomplish the following:[/p][h3]
🎮 Gameplay[/h3]
- [p]More intense testing of islands[/p]
- [p]Finished a first version that is playable from start to finish (still in a rough shape)[/p]
🎨 Art [/h3]
- [p]Created the UI graphics for controller support 🎮[/p]
- [p]Designed more input hints for KBM and controllers[/p]
- [p]Started working on concept and assets for Raven’s murals[/p]
- [p]Rendered Rue’s character expressions (still WIP)
[/p]
- [p]Finished controller support (yay!) 🥳[/p]
- [p]Polished and fixed a lot for the closed playtest[/p]
- [p]Made the UI pretty and ready for controllers ✨[/p]
- [p]Started fixing the first few bugs reported during the playtest 🛠️
[/p]
- [p]Started a closed playtest[/p]
- [p]Enjoyed great food at our Christmas Party and a funny round of Secret Santa: Junk Edition 🥔[/p]
Have a wonderful week! ❄️🤗[/p]