Lambda Wars Update April, 4th 2020 - 3.13a

As the time passes, it becomes harded to work on the mod as it used to be. We have our own lives to take care of, and sadly it's not so easy to work so actively on this. I hope you guys can understand!
None the less though, to me, personally, Half-Life: Alyx was like a breath of fresh air, perhaps I'll work on Lambda Wars again once I have the proper hardware and time. Besides, we still have Mr. Lazy who's actively trying to change the game. This and some previous updates were published thanks to him. Here's the changelog:
Fixed:
- Veteran could not attack property.
- Combine mine's attribute didn't work property.
- Mines didn't take resources on its use.
Updated team colors.
- Updated hl2 orange, purple colors.
- Dark cyan replaced with teal.
- Red color replaced with dark red.
- Violet replaced with brown.
- Orange replaced with sky blue/white.
Other improvements:
- Removed unit avatar window from the hud.
Maps:
- Added new maps: or_village.
- Fixed hlw_fortress: players couldn't build strutures at one part of the map.
- hlw_city16, hlw_outland: added ambient sounds.
- hlw_canals: updated map clipping.
hlw_breakout:
- Updated map boundary.
hlw_antartica, hlw_city16:
- Fixed scrap areas.
hlw_bridge:
- Optimization.
or_bridge:
- Optimization.
- Changed map center.
Balance:
Flags:
- Imporved abilities to upgrade flag, now you see only one, price depends on you race.
- 1st level:
* Cost reduced from 30/30 for rebels to 30/20.
* Cost reduced from 30/25 for combine to 30/15.
* Amount of req. reduced from 2 to 1.
Attibutes:
Pulse(AR2):
- Bonus damage against light units is now 4.
- Bonus damage against medium units increased from 4 to 5.
Metal units:
- Bonus damage against medium units reduced from 15 to 8.
Fast zombie:
- Added creature attribute.
- Removed slash attribute.
Zombie Boss:
- Added creature attribute.
- Removed slash attribute.
Frag grenade:
- Damage radius reduced from 350 to 320.
- Damage reduced from 200 to 100.
- Bonus damage against light units increased from 30 to 100.
- Bonus damage against medium units increased from 15 to 130.
- Added bonus damage against heavy units: 100.
[h3]Rebels:[/h3]
Partisan with SMG:
- Health reduced from 75 to 70.
Partisan with molotov:
- Health reduced from 75 to 70.
- Increased unit price from 10/1 to 10/2.
- Stink bomb effect duration increased from 1.0 sec. to 1.32.
- Stink bomb cooldown increased from 0.5 sec to 1.82.
Vortigaunt:
- Antlion recall time increased from 1 sec. to 22.
- Bugbait cooldown increased from 1 sec. to 6.
- Unit speed reduced from 248 to 216.
- Dispel damage reduced from 200 to 125.
- Damage reduced from 30 to 26.
- Price reduced from 70/55 to 60/55.
- Health reduced from 320 to 280.
- Fixed attack range.
Rebel Flamer:
- Damage increased from 2 to 3.
- Will not die when shoting his back.
- Damage against light, medium, heavy units is now +11.
- Added bonus damage against creature units (vort, zombies, antlions): +6.
Dog:
- Removed bonus damage from mortar.
Saboteur:
- Time to sabotage building increased from 12 sec. to 14.
- C4 cost reduced from 15 scrap to 10.
- C4 damage reduced from 400 to 190.
- C4 cooldown reduced from 10 sec. to 7.
RPG:
- Bonus damage against synth units increased from 90 to 100.
- Added bonus damage against vort: 80.
[h3]Combine:[/h3]
Combine elite:
- Removed 'pulse_elite' as it doesn't work.
Metropolice:
- Health reduced from 180 to 160.
Metro riot:
- Health reduced from 210 to 200.
Combine mine:
- View distance reduced from 415.5 to 384.
- Detonation radius changed from 100 to 96.
- Warn radius changed from 200 to 192.
- Damage reduced from 150 to 100.
- Removed scale damage against buildings, now it deals full damage.
Hunter:
- If jump range is too large then hunter will go to closest position to jump.
- Health reduced from 450 to 400.
Rollermine:
- Stun chance is now 100%.
- Stun effect duration changed from 4.0 sec. to 0.89.
Manhack:
- Bonus damage against medium reduced from 7 to 5.
- Bonus damage against light units increased from 18 to 19.
[h2]Buildings:[/h2]
[h3]Rebels:[/h3]
Reb. barricade:
- Health reduced from 200 to 125.
Reb. mountable turret:
- Health reduced from 400 to 175.
Reb. Bunker:
- Units inside bunkers will get +192 attack range.
- Health reduced from 1900 to 800.
- Build time reduced from 60 sec. to 46.
- Sense distance reduced from 1500 to 1280.
Barrel trap:
- Ability recharge changed from 5 sec. to 8
- Attack range reduced from 2176 to 1152.
- View distance reduced from 1024 to 896.
[h3]Combine:[/h3]
Mortar:
- Bonus damage replaced with scale damage.
- Attack range reduced from 2176 to 1280.
- Damage reduced from 500 to 100.
- Added bonus damage against light units: 100.
- Added bonus damage against medium units: 150.
- Added bonus damage against heavy units: 180.
- Added bonus damage against metal units: 250.
- Added bonus damage against synth units : 250.
- Removed scale damage against buildings, now it will deal full damage.
Comb. shield gen:
- Price changed from 30/15 to 15/15.
- Damage on touch increased from 1 to 12.
- View distance reduced from 1024 to 640.
- Overrun: view distance reduced from 1024 to 896.
Comb. barricade:
- Health changed from 400 to 150.
Comb. mountable turret:
- Health changed from 400 to 200.
Comb. Bunker:
- Units inside bunkers will get +192 attack range.
- Health changed from 1800 to 1000.
- Build time reduced from 60 sec. to 46.
- Sense distance changed from 1500 to 1280.
Power generator:
- Power range increased from 720 to 768.
Headcrab canister:
- Building price changed from 40/50 to 40/65.
- Headcrab canister range reduced from 4500 to 4480.
- Fast headcrab canister range reduced from 4500 to 4480.
- Poison headcrab canister range increased from 6500 to 6528.
- Price for canister with headcrabs changed from 25/35 to 30/25.
- Price for canister with fast headcrabs changed from 40/40 to 40/25.
- Price for canister with posion headcrabs changed from 25/35 to 25/25.
- Empty canister recharge increased from 8 sec. to 12.
Overrun:
[h3]Combine:[/h3]
Sniper:
- Price reduced from 5 req. to 4.