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Lambda Wars Patch 4th March 2021 (1.1)

Its been just over two weeks since we released Lambda Wars, and wow, what a response! The playerbase saw a huge increase in size. We've seen a very large amount of articles in the games media. Thank you for all the kind messages and for playing the game!

The release patch saw a large amount of new combine units which had shifted the balance into the Combine's favor. In 1.1 we're addressing this issue and we're introducing the latest unit: Rebel with Tau Cannon.




Full Changelog


[h2]UI[/h2]
Online Lobby Browser:
- Fixed list lobby list overflow not being hidden in the lobby browser

[h2]Game[/h2]
- Fixed mortar synth upgrade name description.

[h2]Balance[/h2]
- Only two workers can build a building at the same time.
- Second worker gives 25% boost to construction process.

[h2]Rebels[/h2]
- Added new unit: rebel with tau cannon.
Hopper-mine upgrade:
- Research time reduced from 60 sec. to 30.

C4 upgrade:
- Research time reduced from 55 to 24.
- Price reduced from 20/40 to 20/20.

Explosive bolt upgrade:
- Moved back into munition depot.

Scout:
- Build time increased from 11 sec. to 15.

Vort:
- Increased initial energy from 80 to 160.
- Attack cost increased from 4 energy to 18.
- Vort can now detect invisible units.
- Decreased stun duration on attack from 2.1 sec. to 1.05.
- Antlion recall ability cooldown reduced from 22 sec. to 20.

Special Ops:
- Added new unit with tau weapon.
- Price reduced from 60/40 to 50/30.
- Build time reduced from 54 to 44.

Tech. center:
- Price changed from 35/50 to 40/40.
- Requires now special ops.
RPG:
- Build time reduced from 38 sec. to 30.
- Requires now tech. center.
- Bonus damage against heavy units increased from 20 to 35.

Flamer:
* Attack speed reduced from 0.10 to 1.13.

Rebel Heavy:
- Build time reduced from 30 to 28.
- Attack speed increased from 0.09 sec. to 0.075.
- Health increased from 260 to 280.
- Price reduced from 45/30 to 40/25.
Dog:
- Damage increased from 45 to 50.
- Can be repaired now by engineers.
- Slam animation slowed down by 50%.

Barracks:
- Build time reduced from 45 sec. to 38.

Partisan with SMG:
- Build time increased from 12 to 15.

Junkyard:
- Increased interval for scrap generation from 8 sec to 10.
- Each junkyard can now generate scrap.

Teleporter:
- Teleport ability doesn't take any requisition on use.
- Building price changed from 0/60 to 60/60.
- Ability cooldown increased from 16 to 40.

Radio Tower:
- Increased ability range from 6144 to 8192.

[h2]Combine[/h2]
Synth attribute:
- Removed all bonus damage.

Loyal:
- Build time increased from 6 sec. to 8.

Crab Synth:
- Removed "large" and "pulse" attributes
- Increased damage from 4 to 14.
Strider:
- Removed "tech center" requirement.
- Added "Pulse Cannon" attribute: 4 damage against medium units, 3 damage against heavy units.

Claw scanner:
- Can detect now invisible units.
- Cost reduced from 20/30 to 20/15.

Combine heavy:
- Increased move speed from 192 to 224.
- Reduced hp from 300 to 250.

Hunter:
- Splash damage radius increased from 48 to 64.

Rollermine:
- Health reduced from 155 to 115.

Mortar Synth:
- Removed global sound on attack.

Metro riot:
- Build time reduced from 15 sec. to 10.

Sniper:
- Max energy reduced from 80 to 60.
- Steady position time increased from 3.51 to 4.67

Special Ops:
- Increased cost from 60/30 to 60/40.

Energyball:
- Life time reduced from 1.34 sec to 1.

Floor turret:
- Research time reduced from 30 to 25.
- Upgrade price reduced from 30/35 to 20/20.
- Price to set up a turret reduced from 20/25 to 15/20.
- Attack range reduced from 704 to 640.

* Headcrab canisters:
- Empty canister: range reduced from 16000 to 7680.
- Poison headcrab canister: range reduced from 6512 to 5120.
- Fast headcrab canister: range reduced from 4480 to 5120.
- Regular headcrab canister: range increased from 4480 to 5120.

* Tech. center:
- Cost increased from 60/40 to 60/50.

Lambda Wars has been released!

After all these years of development Lambda Wars has finally left beta! The project started way back in 2007 and has seen huge amounts of progress since then. Over the years Lambda Wars progressed from a proof of concept into a fully fledged assymetrical RTS game with Singleplayer, Co-op and Multiplayer gamemodes.

Today's update includes 4 new units, two new buildings, building remodels and a heap of bugfixed/balance tweaks. We can't wait to see your try out all of these changes, be sure to share your experiences with Lambda Wars 1.0! We'll be excitedly reading all your discussions about the update.

[h2]New Units[/h2]
Heavy Rebel


Heavy Combine


Crab Synth


Mortar Synth


[h2]New Buildings[/h2]
Rebel Tech Center


Combine Tech Center



[h2]Updated Models[/h2]
Rebel Spec Ops



Rebel Triage Center


Combine Garrison


Combine Mech Factory


Combine Mortar


Full Changelog


[h2]Game[/h2]
- Added new models for rebel special ops, triage center.
- Added new models for comb. garrison, mech center, mortar.
- Added game timer. It starts after preparing screen.
- Added production sounds for the buildings: Vort. Den, Combine Special Ops.
- Added new event notification voice lines for both the combine and rebels, voiced by Kungfoocheese, BlitherPaladin.
- Rollermines now become red on death.
- Stalker can't be turned into zombie now.
- Dropships now have idle animations.
- Updated Korean localization.
- Updated Russian localization.

[h2]Fixes[/h2]
- Scanners and Clawscanners now have selection sounds.
- Fixed frag grenade bug when unit could ignore ability cooldown.
- Fixed patrol command.
- An attempt to fix metro riot and hunter game crashes.
- Fixed grenade price when sometimes units could get grenades for free.
- Fixed falling animations for stalkers and zombines.
- Fixed flamethrowers and molotovs couldn't attack when inside bunkers.
- Fixed error in overrun gamemode when comb. bunker required garrison. Now bunker requires tech. level 2.
- Fixed vort. antlions when they could sometimes stuck underground.
- Fixed scout infiltrate sound, which could play when you don't have energy to use ability.
- Fixed Rebel Medic healing ability, which had broken cooldown.
- Fixed dog's slam ability which could be used while unit is moving.
- Fixed shield gen. connections.

[h2]Maps[/h2]
hlw_uzvara:
- Updated map design;
- Added two new ways, which are blocked by destructible walls.
- Minor bug fixes.

[h2]Balance[/h2]
Control points:
- Lvl 2 now gives 60 req.(76 req. before) per 1 min. as HQ does.
- Lvl 1 cost reduced from 30/15 to 25/15.
- Lvl 2 cost reduced from 40/30 to 35/30.

Mount. turrets now require Armory/Munition Depot.
Added new attribute 'large' for Dogs and Striders.

Grenades:
- Damage radius reduced from 320 to 256.

Pulse attribute:
- Removed bonus damage against metal units.

Metal attribute:
- Damage from 'plasma' reduced by 50%.

AR2:
- Attack speed changed from 0.09 sec to 0.08.
- Reload speed changed from 0.04-0.05 to 0.03-0.04.

[h2]Rebels[/h2]
- Added new unit at Special Ops building - Heavy Rebel.

Tech Center:
- Added new building - Tech. Center(Made by Spok)
- Explosive bolts moved to the new building from munition depot.
- C4 upgrade moved to the new building from munition depot.
- Hopper Mines.

Partisan with SMG:
- Build time reduced from 19 sec. to 12.

Partisan with molotov:
- Build time reduced from 17 sec. to 14.

Stink-bomb:
- Cooldown increased from 1.82 to 6.
- Stink bomb duration increased from 1.32 to 3.

Partisans:
- Move speed increased from 208 to 224.

Dog:
- Jump and slam damage reduced from 230 to 180.
- Added bonus damage to jump and slam abilities: +50 against light and meduim units.
- Increased bonus damage for jump and slam abilities from 150 to 200 against synth units.

RPG:
- Base damage reduced from 35 to 25.
- Bonus damage against heavy units reduced from 35 to 20.
- Bonus damage against synth/metal units increased from 90 to 100.
- Bonus damage against buildings increased from 70 to 80.

Munition Depot:
-Health increased from 500 to 750.
-Explosive bolt upgrade: now requires special ops.
-C4 upgrade: requires now special ops.
-Hopper Mines upgrade: requires now special ops.

Vortigaunt:
- Price reduced from 60/55 to 40/50.

Vortigaunt Den:
- Price reduced from 50/70 to 50/50.
- Has now 100% chance to stun a target.
- Health increased from 500 to 800.

Triage center:
- Health increased from 500 to 600.

Teleporter:
- Health increased from 500 to 600.

Spec. Ops:
- Health increased from 600 to 800.

Barracks:
- Health increased from 600 to 700.

Radio Tower:
- Scan doesn't have now global range, now it's 6144 range.

[h2]Combine[/h2]
- Added new units at Synth Factory - Mortar Synth and Crab Synth.
- Added new unit at Special Ops building - Combine Heavy.

Tech Center:
- Added new building - Tech. Center (Made by Spok), which has new upgrades for units:
- Added new upgrade, which makes clawscanner's hopper-mines invisible for enemies.
- Added move and attack upgrade for Mortar Synth unit: increases move speed by 25% and increases attack speed by 1 second.
- Strider cannon upgrade moved into this building.

- Population upgrade takes 0 seconds again.

Metrocop with Pistol:
- Builtime reduced from 19 sec. to 15.

Metro riot:
- Build time reduced from 17 to 15.

Combine Elite:
- Price reduced back to 50/20 from 50/30.
- Energyball costs 10 energy again.

Sniper:
- Bonus damage against medium units increased from 10 to 100.
- Bonus damage against heavy units increased from 20 to 60.
- Attack range reduced from 1280 to 1152.

Manhack:
- Added 'metal' attribute.

Scanner:
- Added 'metal' attribute.

Hunter:
- Added new attribute: 'flechette', gives 7 extra damage against units, which have 'large' attribute.

Rollermine:
- Health increased from 115 to 155.

Energy cell:
- Health increased from 200 to 250.

Mech. Factory:
- Health increased from 450 to 500.
- Requires now garrison again.
- Build time reduced from 45 sec. to 23.

Armory:
- Health increased from 500 to 750.

Scanner:
- Added metal attribute.
- Flash radius increased from 512 to 640.

Regeneration post:
- Requires now Armory.
- Health reduced from 300 to 250.
- View distance reduced from 896 to 640.

Power generator:
- Build time increased from 12 sec. to 17.
- HP increased from 220 to 250.

Garrison:
- Health increased from 600 to 700.

Spec. Ops:
- Health increased increased from 500 to 750.

Synth factory:
-Health increased from 800 to 1100.

Combine Elite:
- Move speed increased from 192 to 208.
- Health reduced from 300 to 250.

Metropolice with pistol:
- Move speed changed from 216 to 232.

Metropolice with SMG:
- Move speed changed from 208 to 224.
* Strider max energy upgrade:
- Research time changed from 90 sec. to 56.

Lambda Wars Patch 30 August 2020 (3.17a)

Fixes:
- Security fixes to client/server file transfers.
- Fixed "Out of thread ids" error when launching Alien Swarm on a computer with 32 or more logical processors .

Balance:

Units with AR2:
- Attack speed increased from 0.11 to 0.09.

Rebels:
Flamethrower:
- Health reduced from 350 to 270.
- Attack range increased from 320 to 384.
- Can attack while moving.
Mount. turret:
- Cost changed from 17/10 to 27/0.

Combine:
Mount. turret:
- Cost changed from 15/8 to 23/0.
Combine Elite:
- Energyball recharge increased from 20 sec. to 50.
- Energyball lifetime reduced from 2.67 to 1.34.
Energy ball:
- Ability cost changed from 30/15 to 30/30.
- Research time increased from 38 sec. to 67.

Lambda Wars Patch June 10th, 2020 - 3.16a

1v1 fans rejoice, because we have a new map ready to be played! hlw_ruins is the latest addition to our roster of multiplayer maps. The map takes you to a war ridden city which is in ruins, hence the name. It has 6 capture points and various locations to gather scrap.

This patch shifts the balance quite a bit again with various changes. These changes can be seen below in the patch notes. Be sure to give us your feedback about the new map, balance tweaks and changes!

hlw_ruins screenshots


Patch Notes


Maps:

- Added new 1v1 map: hlw_ruins.
- Updated or_desert.

Balance:


Upgrades:
Rebel AR2 weapon upgrade:
- Price changed from 20/35 to 20/25.
Rebel SG weapon upgrade:
- Price changed from 25/25 to 25/15.
Combine SG weapon upgrade:
- Price changed from 25/15 to 25/10.
Combine AR2 weapon upgrade:
- Price changed from 20/30 to 20/20.
Explosive bolt upgrade:
- Price reduced from 30/20 to 25/20.
Medic SMG upgrade:
- Price reduce from 30/20 to 20/15.

Smoke grenade:
- Recharge time reduced from 30 sec. to 20.
- Throw range reduced from 1000 to 896.
- Removed cost to use smoke grenade.
Units with SG:
- Damage reduced from 50 to 40.
- Amount of bullets reduced from 10 to 8.
Synth attribute:
- Damage from 'bullet' and 'ar2' reduced from 0.5 to 0.25.

Rebels:
Partisan with molotov:
- Build time increased from 16 sec. to 17.
Partisan with SMG:
- Build time increased from 15 sec. to 19.
Rebel with SMG:
- Build time reduced from 24 sec. to 22.
Rebel with SG:
- Price changed from 30/5 to 35/5.
- Build time increased from 22 sec. to 24.
- View distance reduced from 832 to 768.
Rebel with AR2:
- Build time reduced from 26 sec. to 24.
- View distance reduced from 896 to 832.
Rebel Medic:
- Price changed from 15/20 to 30/10.
- Build time reduced from 24 sec. to 22.
Rebel Veteran:
- Attack distance reduced from 1216 to 1157.
- View distance reduced from 960 to 896.
- Damage reduced from 55 to 50.
- Removed bonus damage against heavy units(elites flamers).
- Removed cost to launch explosive bolt.
- Explosive bolt recharge reduced from 30 sec. to 18.
- Explosive bolt damage reduced from 200 to 150.
Rebel Saboteur:
- View distance reduced from 960 to 896.
Rebel Flamer:
- Removed bonus damage against buildings.

Combine:
Metro riot:
- Build time increased from 15 sec. to 17.
- View distance reduced from 832 to 768.
Metrocop with pistol:
- Build time increased from 17 sec. to 19.
Metrocop with SMG:
- Build time increased from 17 sec. to 21.
Floor turret:
- Removed 'building' attribute.
- Added 'defence' attribute.
- Added 'pulse' attribute.
Combine with SMG:
- Build time reduced from 25 sec. to 23.
Combine with SG:
- Price changed from 40/10 to 45/7.
- Build time increased from 23 sec. to 25.
- View distance reduced from 832 to 768.
Combine with AR2:
- Price changed from 45/15 to 45/12
- Build time reduced from 26 sec. to 25.
- View distance reduced from 896 to 832.
Sniper:
- Health increased from 160 to 190.
- Change attack speed from 3.2 to 2.23.
- Damage reduced from 80 to 70.
- Removed damage against light units.
- Bonus damage against medium units reduced from 20 to 10.
- Damage against heavy units changed from 40 to 20.
Combine Elite:
- View distance reduced from 960 to 896.
- Cost increased from 50/20 to 50/30.
- Removed cost to launch energyball.
- Increased energy ball speed from 1000 to 1500.
- Reduced ball life time from 4 sec. to 2.67.
Hunter:
- Jump recharge increased from 3.5 sec. to 6.
- Health reduced from 400 to 300.
- View distance reduced from 1024 to 896.
Strider:
- View distance increased from 832 to 896.
- Health reduced from 1250 to 1125.
- Cannon ability: damage radius reduced from 192 to 128.
- Cannon ability: damage increased from 325 to 350.
- Cannon ability: range reduced from 1152 to 1024.

Buildings:
Barrel Trap:
- Ability recharge changed from 8 sec. to 12
- Removed launch cost.
Mortar:
- View distance increased from 640 to 768.
- Attack distance reduced from 1792 to 1280.
- Initial amount of energy increased from 30 energy to 35.
- Ability cost increased from 35 energy to 40.
Combine mount. turret:
- Priced reduced from 20/8 to 15/8.
- Build time reduced from 12 sec. to 9.
Rebel mount. turret:
- Price reduced from 25/10 to 17/10.

Misc:

- Added death sound to mortar.

Lambda Wars Patch May 26th, 2020 - 3.15a

Patch 3.15a brings a new map for the overrun fans, rebel tutorial fix, various bugfixes and balance tweaks. Be sure to take a look at the patchnotes below!



or_desert (by Akos223)


Patch notes
Maps

- Added new community map called or_desert (Made by Akos223).
- Fixed rebel level turorial.
- Updated: hlw_skyfight, or_hot_sand.
hlw_uzvara:
- Added a little detail.
- Added new lighting.
- Fixed minor bugs.

Balance

- Removed view distance for combine dropships.
- Reb. Barracks now requires billet instead of junkyard.

Medic: Heal ability can no longer be used on the unit itself.
Acid antlion: Attack range reduced from 750 to 704.
Vort: Dispel range increased from 448 to 512.(More chances now to stun units with SG).
barricade: added "defense" attribute.
Metropolice: price for weapon switch from pistol to SMG changed from 15/7 to 12/0.

Misc

- Fixed lag spike when attacking certain units or buildings, or when ordering constructors to repair a building.
- Fixed Rebel veteran not being able to switch enemy targets while in steady position as well as not being able to shoot from garrisoned buildings.
- Fixed various units not waiting for their attack animations to finish before switching orders.
- Added death sounds to shield generator.
- Fixed cancel ability on multiple buildings being constructed only canceling half due the units list being modified during the loop.
- The burning effect on the molotov in air no longer causes damage to units. Damage is only caused when burning on the ground.
- Fixed molotovs not doing any damage against buildings.
- Fixed: unable to move Vortigaunt when doing dispel ability during attack animation.
- Fixed glow effects not directly disappearing when a Vortigaunt is killed.
- Fixed: units could attack not fortified control points.

Localization:
- Updated Czech translations, provided by Lukyn150.
- Updated Russian localization.

(These notes also include changes from Patch 3.15b)