Lambda Wars Patch - October 10, 2019 (3.12b, rev. 6730)

A regular Lambda Wars balance update has been released. Apologies for the 2-day delay.
Maps:
- Some fixes.
Balance:
- Players now will start with 100 req. (150 before).
Control points:
- Lvl 0: Amount of req. changed from 0.2 to 1.0.
- Lvl 0: Interval of req. changed from 1.5 sec. to 7.5 sec.
- Lvl 1: Amount of req. changed from 1.5 to 2.0.
- Lvl 1: Interval of req. changed from 1.5 sec. to 5.62 sec.
- Lvl 2: Amount of req. changed from 1.5 to 4.0.
- Lvl 2: Interval of req. changed from 1.5 sec. to 3.09 sec.
- First lvl upgrade time changed from 45 sec. to 32.
- Second lvl upgrade time changed from 30 sec. to 44.
- Now cost req. AND Power/Scrap:
ReB 1 lvl - 30/30.
Reb 2 lvl - 40/45.
Comb 1 lvl - 30/25.
Comb 2 lvl - 40/40.
Attributes:
BuiLding:
- Removed damage scAle from RPG.
- Damage from "synth" units reduced to 0.5.
RPG:
- Bonus damage against buildings changed to 60.
- Bonus damage against heavy changed to 60.
- Bonus damage against synth changed to 75.
- Removed sCale damage against "light".
- Removed scale damage against "medium".
Slash:
- Changed bonus damage from against light units from 30 to 18.
Light:
- Increased attacK against light from 2 to 3.
Synth:
- BonuS damage against medium units is now 5.
- Bonus damage againsT heavy units is now 3.
- Scale damage from "bullet" set to 0.5.
- Scale damage from "pulse" set to 0.5.
- Removed scale damage from "pulse".
- Removed scale damage from "pulse_elite".
- Removed scale damage from "plasma".
- Removed scale damage from "explosive".
- Removed scale damage from "slash".
- Removed scale damage from "bite".
Metal:
- Scale damage from "bullet" changed from 0.4 to 0.5.
- Removed scale damage from "explosive".
- Removed scale damage from "fire".
- Removed scale damage from "slash".
- Removed scale damage from "bite".
Pulse:
- Bonus damage against medium units is now 4.
- Bonus damage against metal units is now 3.
- Removed bonus damage against light units.
Plasma:
- Bonus damage against light units is now 35.
- Bonus damage against medium units is now 20.
- Scale damage against building changed from 0.1 to 0.2.
- Removed scale damage against defence.
Weapons:
- AR2 attack range Reduced from 832 to 768.
- Pistol attack speed changed from 0.5 to 0.59.
CombIne and rebel with AR2:
- Sense Distance set to 960.
Upgrades:
Rebel AR2: changed price from 10/30 to 20/35.
Rebel SG: changed price from 10/15 to 25/25.
Combine AR2: changed price from 10/30 to 20/30.
Combine SG: changed price from 10/15 to 25/20.
Units:
- Disabled tiers for all units.
Rebels:
Scout:
- Damage Reduced from 4 to 3.
Partisan with molotov:
- Build time changed from 12 sec. to 14 sec.
Partisan:
- Build time changed from 12 sec. to 14 sec.
Rebel with SMG:
- Build time increased from 22 sec. to 24 sec.
Rebel with AR2:
- Build time increased from 22 sec. to 26 sec.
Medic:
- Build time increased from 22 sec. to 23 sec.
Veteran:
- Damage changed from 160 to 55.
- Explosive blot splash damage radius changed from 128 to 64.
- Minimum attack range changed from 320 to 128.
- Attack speed changed from 2.9 to 2.46.
RPG:
- Attack speed changed from 3.5 sec to 3.15.
- Bouns damage against "synth" units changed from 150 to 80
- Build time decreased from 45 sec. to 38 sec.
- Splash damage radius changed from 128 to 96.
Dog:
- Build time changed from 90 sec. to 76.
- Price changed from 90/90 to 80/100.
- Health changed from 1600 to 1400.
- Attack speed changed from 1.35 to 1.14.
Combine:
Metropolice with pistol:
- Damage reduced from 5 to 4.
Combine with SMG:
- Build time increased from 23 sec. to 25 sec.
Combine with AR2:
- Build time increased from 23 sec. to 26 sec.
Manhack:
- Bonus damage against light units reduced from 30 to 18.
Sniper:
- Start energy reduced to 30.
- Can now take cover positions.
- Minimum attack range changed from 500 to 128.
- Damage changed from 150 to 75.
- Attack speed changed from 3.4 to 2.89.
Hunter:
- Added splash damage 64 radius.
- Damage reduced from 10 to 7.
- Attack range changed from 512 to 640.
- Removed "pulse_elite" attribute.
- Reduced HP from 600 to 525.
Strider:
- Build time changed from 90 sec. to 84.
- Price changed from 90/90 to 100/100.
- Removed "pulse_elite" attribute.
- Attack speed changed from 0.1 to 0.19.
- HP changed from 1500 to 1250.
- Cannon cost changed from 30 energy to 45.
Buildings:
Barracks:
- Reduced price from 60/0 to 50/0.
Garrison:
- Reduced price from 60/0 to 50/0.
Floor Turret:
- Cooldown to place floor turret changed from 27 sec. to 36 sec.
- Floor turret price changed from 15/25 to 20/25.
Mortar:
- Building price changed from 125/0 to 60/50.
- Now has energy, 100 max.
- Starting energy is 30.
- One shot costs 35 energy.
- Recharge time reduced from 8 sec. to 6.
- Damage radius reduced from 350 to 320.
Localization:
- Updated Russian localization.