Lambda Wars Patch October 14, 2019 - 3.12c
We have released a small update.
Maps:
Rebel turorial:
- Fixed the problem when you couldn't fortify first control point.
Sp_valley:
- Some more optimization.
- Now you won't lose if you have lost one billet.
Weapons:
SMG: Difference between shots (delay min. max.) is now 25%.
AR2: Difference between shots (delay min. max.) is now 25%.
RPG: Attack speed changed from 3.15 sec. to 2.99.
Control points:
- 1 lvl: interval of req. changed from 5.62 sec. to 5.63.
- 2 lvl: Interval of req. changed from 3.09 sec. to 3.10.
- 1 lvl: upgrade time reduced from 32 sec. to 27.
- 2 lvl: upgrade price changed:
Reb. - from 40/45 to 40/55.
Comb. - from 40/35 to 40/50.
Attibutes:
Metal:
- Removed scale damage from "plasma" units.
- Damage against light units is now 5.
- Damage against medium units is now 15.
Plasma:
- Increased damage against light units from 35 to 40.
- Increased damage against medium units from 20 to 35.
- Increased damage against heavy units from 20 to 25.
- Scale damage against "defence" is now 1.5.
RPG:
- Bonus damage against synth increased from 75 to 90.
Synth:
- Bonus damage against medium units reduced from 5 to 4.
Units:
Rebels:
Partisan with molotov:
- Stink bomb doesn't affect ally units.
Partisan:
- Price changed from 12/3 to 14/3.
Veteran:
- Changed attack speed from 2.46 to 2.34.
- Preparation time changed from 3 sec. to 3.51.
Flamer:
- Build time reduced from 38 sec. to 32.
Dog:
- Damage reduced from 45 to 35.
- Jump range changed from 960 to 896.
- Start energy reduced from 100 to 50.
- Slam cost changed from 15 to 25 energy.
- Slam cooldown changed from 3 sec. to 4.5.
- Slam damage radius changed from 200 to 192.
Combine:
Rollermine:
- Health increased from 120 to 135.
Hunter:
- Jump range changed from 1024 to 768.
- Health changed from 525 to 450.
- Build time reduced from 50 sec. to 43.
- Radius for splash damage increased from 64 to 96.
- Pop. cap increased from 3 to 4.
Strider:
- Now has 12 bullets.
- Reload will last ~1.4 sec.
Sniper:
- Damage changed from 75 to 80.
- Build time reduced from 45 sec. to 38.
- Changed attack speed from 2.89 to 3.32.
- Preparation time changed from 3 sec. to 4.98.
Elite Combine:
- Build time reduced from 38 sec. to 35.
Maps:
Rebel turorial:
- Fixed the problem when you couldn't fortify first control point.
Sp_valley:
- Some more optimization.
- Now you won't lose if you have lost one billet.
Weapons:
SMG: Difference between shots (delay min. max.) is now 25%.
AR2: Difference between shots (delay min. max.) is now 25%.
RPG: Attack speed changed from 3.15 sec. to 2.99.
Control points:
- 1 lvl: interval of req. changed from 5.62 sec. to 5.63.
- 2 lvl: Interval of req. changed from 3.09 sec. to 3.10.
- 1 lvl: upgrade time reduced from 32 sec. to 27.
- 2 lvl: upgrade price changed:
Reb. - from 40/45 to 40/55.
Comb. - from 40/35 to 40/50.
Attibutes:
Metal:
- Removed scale damage from "plasma" units.
- Damage against light units is now 5.
- Damage against medium units is now 15.
Plasma:
- Increased damage against light units from 35 to 40.
- Increased damage against medium units from 20 to 35.
- Increased damage against heavy units from 20 to 25.
- Scale damage against "defence" is now 1.5.
RPG:
- Bonus damage against synth increased from 75 to 90.
Synth:
- Bonus damage against medium units reduced from 5 to 4.
Units:
Rebels:
Partisan with molotov:
- Stink bomb doesn't affect ally units.
Partisan:
- Price changed from 12/3 to 14/3.
Veteran:
- Changed attack speed from 2.46 to 2.34.
- Preparation time changed from 3 sec. to 3.51.
Flamer:
- Build time reduced from 38 sec. to 32.
Dog:
- Damage reduced from 45 to 35.
- Jump range changed from 960 to 896.
- Start energy reduced from 100 to 50.
- Slam cost changed from 15 to 25 energy.
- Slam cooldown changed from 3 sec. to 4.5.
- Slam damage radius changed from 200 to 192.
Combine:
Rollermine:
- Health increased from 120 to 135.
Hunter:
- Jump range changed from 1024 to 768.
- Health changed from 525 to 450.
- Build time reduced from 50 sec. to 43.
- Radius for splash damage increased from 64 to 96.
- Pop. cap increased from 3 to 4.
Strider:
- Now has 12 bullets.
- Reload will last ~1.4 sec.
Sniper:
- Damage changed from 75 to 80.
- Build time reduced from 45 sec. to 38.
- Changed attack speed from 2.89 to 3.32.
- Preparation time changed from 3 sec. to 4.98.
Elite Combine:
- Build time reduced from 38 sec. to 35.