Lambda Wars Patch May 26th, 2020 - 3.15a
Patch 3.15a brings a new map for the overrun fans, rebel tutorial fix, various bugfixes and balance tweaks. Be sure to take a look at the patchnotes below!

or_desert (by Akos223)
- Added new community map called or_desert (Made by Akos223).
- Fixed rebel level turorial.
- Updated: hlw_skyfight, or_hot_sand.
hlw_uzvara:
- Added a little detail.
- Added new lighting.
- Fixed minor bugs.
- Removed view distance for combine dropships.
- Reb. Barracks now requires billet instead of junkyard.
Medic: Heal ability can no longer be used on the unit itself.
Acid antlion: Attack range reduced from 750 to 704.
Vort: Dispel range increased from 448 to 512.(More chances now to stun units with SG).
barricade: added "defense" attribute.
Metropolice: price for weapon switch from pistol to SMG changed from 15/7 to 12/0.
- Fixed lag spike when attacking certain units or buildings, or when ordering constructors to repair a building.
- Fixed Rebel veteran not being able to switch enemy targets while in steady position as well as not being able to shoot from garrisoned buildings.
- Fixed various units not waiting for their attack animations to finish before switching orders.
- Added death sounds to shield generator.
- Fixed cancel ability on multiple buildings being constructed only canceling half due the units list being modified during the loop.
- The burning effect on the molotov in air no longer causes damage to units. Damage is only caused when burning on the ground.
- Fixed molotovs not doing any damage against buildings.
- Fixed: unable to move Vortigaunt when doing dispel ability during attack animation.
- Fixed glow effects not directly disappearing when a Vortigaunt is killed.
- Fixed: units could attack not fortified control points.
Localization:
- Updated Czech translations, provided by Lukyn150.
- Updated Russian localization.
(These notes also include changes from Patch 3.15b)

or_desert (by Akos223)
Patch notes
Maps
- Added new community map called or_desert (Made by Akos223).
- Fixed rebel level turorial.
- Updated: hlw_skyfight, or_hot_sand.
hlw_uzvara:
- Added a little detail.
- Added new lighting.
- Fixed minor bugs.
Balance
- Removed view distance for combine dropships.
- Reb. Barracks now requires billet instead of junkyard.
Medic: Heal ability can no longer be used on the unit itself.
Acid antlion: Attack range reduced from 750 to 704.
Vort: Dispel range increased from 448 to 512.(More chances now to stun units with SG).
barricade: added "defense" attribute.
Metropolice: price for weapon switch from pistol to SMG changed from 15/7 to 12/0.
Misc
- Fixed lag spike when attacking certain units or buildings, or when ordering constructors to repair a building.
- Fixed Rebel veteran not being able to switch enemy targets while in steady position as well as not being able to shoot from garrisoned buildings.
- Fixed various units not waiting for their attack animations to finish before switching orders.
- Added death sounds to shield generator.
- Fixed cancel ability on multiple buildings being constructed only canceling half due the units list being modified during the loop.
- The burning effect on the molotov in air no longer causes damage to units. Damage is only caused when burning on the ground.
- Fixed molotovs not doing any damage against buildings.
- Fixed: unable to move Vortigaunt when doing dispel ability during attack animation.
- Fixed glow effects not directly disappearing when a Vortigaunt is killed.
- Fixed: units could attack not fortified control points.
Localization:
- Updated Czech translations, provided by Lukyn150.
- Updated Russian localization.
(These notes also include changes from Patch 3.15b)