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Cultis = danger

This area has always harbored a mad cult. In the past, these lands were inhabited by Native Americans with their ancient beliefs. Even today, one can find their remains. In the caves, paintings attract archaeologists. The Indians believed in the power of the mountain, which occasionally awakens the sleeping god Huehuecoyotl with a coyote's head. This was called the Night of the Coyote. The coyote would take the sanity of adults and kidnap children. Wooden masks were meant to protect against this, designed to deceive Huehuecoyotl. When he was hungry, he would ignite fires by throwing lightning or flood the crops with sudden storms. These beliefs formed the basis of the cult, which over time blamed new arrivals and modernity for the sudden cataclysms in the region. See what the design process looked like:





When the HARM research center was established, the local community sabotaged the research. When the source of HARM's research became unstable, nearby villages were evacuated. After the disaster, not only did the weather go mad, but so did those who remained. Mad cultists in wooden masks began hunting other people who came here and sacrificing them to the angered mountain.

Cultists will be the main adversaries in the game and a significant threat to the player.

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