A Closer Look at Hamburg's Tunnels
We're heading back to Hamburg, and this time we're taking a closer look at the changes made to the tracks in the tunnels. As we've mentioned before, all tracks in Hamburg have been completely re-laid for SubwaySim 2. To highlight the differences, we’ve prepared some direct comparison shots. But first, we have an important announcement.
[h2]Good News for Console Players![/h2]
The release of SubwaySim 2 is getting closer with each passing week. While we still can’t reveal the release date today (we kindly ask for a bit more patience), we do have great news for console players. SubwaySim 2 will be available for PC, PlayStation 5, and Xbox Series S/X, and this week, we’ve launched the PlayStation Store Page – don’t forget to add SubwaySim 2 to your wishlist!
[h2]Track Halls and Tunnels Around Berliner Tor[/h2]
Let’s start with the tunnel exit after Berliner Tor station heading towards Lübecker Straße. First, here’s how this section looked in SubwaySim 1 (SubwaySim Hamburg):

In the original game, tunnels were mostly dark, especially on higher graphics settings. To give you a clearer view of the track layout, we’re showing screenshots from SubwaySim 1 on “Low” graphics settings without shadows. The focus here is on track and tunnel design rather than direct graphical comparisons (which would require identical settings).

Now you can really see the difference. In SubwaySim 2, we’ve deliberately chosen to illuminate certain tunnel sections more than in real life, allowing you to appreciate the underground structures. If you look closely, you’ll also notice changes in the track layout.
Thanks to original track plans provided by HOCHBAHN and our new track system, the tracks now match real-life layouts with impressive accuracy. Curve radii, superelevation, gradients, and more have been precisely replicated for the most realistic track design possible.

Note: This screenshot was taken with high graphics settings to highlight the lighting effects. Again, it is not meant as comparison of visual quality as such.
Let’s look at two more images of the same location from the opposite direction. Again, we’re starting with an image from SubwaySim 1 (on low settings), followed by the comparison from SubwaySim 2.


[h2]A Look at Berliner Tor's Other Side[/h2]
For the next comparison, we’re still at Berliner Tor, but this time on the other side of the station, heading towards Hauptbahnhof Süd. Here too, the track layout has shifted significantly due to the track overhaul. Most notably, the tunnel halls have been given a major visual upgrade.


Here’s one last comparison from around Berliner Tor. Pay close attention to the tracks and the arrangement of the track curves.

Thanks to our new track system, we can not only implement superelevation but also avoid unwanted, unrealistic curves. The difference is especially noticeable here, significantly enhancing both the track layout and the driving experience.

All aboard - join us to gain deeper insights into the world of SubwaySim 2 over the next few weeks and months!
[h2]About SubwaySim 2[/h2]
SubwaySim 2 has been announced in August 2024 and is currently in development. In the coming weeks and months, we’ll be giving you insights into the game, its development process, and the new features. Feel free to share your feedback in the Steam Discussions, join our Discord server, and follow us on Instagram. Be sure to add SubwaySim 2 to your Steam or PlayStation Store wishlist so you don’t miss any updates!
https://store.steampowered.com/app/2707070/SubwaySim_2/
Note: This is a work-in-progress version of the game. All screenshots and videos shown are for preview purposes only and are not representative of the final product. Please feel free to share your feedback in the Steam Discussions if you like what you see or notice any specific issues!
[h2]Good News for Console Players![/h2]
The release of SubwaySim 2 is getting closer with each passing week. While we still can’t reveal the release date today (we kindly ask for a bit more patience), we do have great news for console players. SubwaySim 2 will be available for PC, PlayStation 5, and Xbox Series S/X, and this week, we’ve launched the PlayStation Store Page – don’t forget to add SubwaySim 2 to your wishlist!
[h2]Track Halls and Tunnels Around Berliner Tor[/h2]
Let’s start with the tunnel exit after Berliner Tor station heading towards Lübecker Straße. First, here’s how this section looked in SubwaySim 1 (SubwaySim Hamburg):

In the original game, tunnels were mostly dark, especially on higher graphics settings. To give you a clearer view of the track layout, we’re showing screenshots from SubwaySim 1 on “Low” graphics settings without shadows. The focus here is on track and tunnel design rather than direct graphical comparisons (which would require identical settings).

Now you can really see the difference. In SubwaySim 2, we’ve deliberately chosen to illuminate certain tunnel sections more than in real life, allowing you to appreciate the underground structures. If you look closely, you’ll also notice changes in the track layout.
Thanks to original track plans provided by HOCHBAHN and our new track system, the tracks now match real-life layouts with impressive accuracy. Curve radii, superelevation, gradients, and more have been precisely replicated for the most realistic track design possible.

Note: This screenshot was taken with high graphics settings to highlight the lighting effects. Again, it is not meant as comparison of visual quality as such.
Let’s look at two more images of the same location from the opposite direction. Again, we’re starting with an image from SubwaySim 1 (on low settings), followed by the comparison from SubwaySim 2.


[h2]A Look at Berliner Tor's Other Side[/h2]
For the next comparison, we’re still at Berliner Tor, but this time on the other side of the station, heading towards Hauptbahnhof Süd. Here too, the track layout has shifted significantly due to the track overhaul. Most notably, the tunnel halls have been given a major visual upgrade.


Here’s one last comparison from around Berliner Tor. Pay close attention to the tracks and the arrangement of the track curves.

Thanks to our new track system, we can not only implement superelevation but also avoid unwanted, unrealistic curves. The difference is especially noticeable here, significantly enhancing both the track layout and the driving experience.

All aboard - join us to gain deeper insights into the world of SubwaySim 2 over the next few weeks and months!
[h2]About SubwaySim 2[/h2]
SubwaySim 2 has been announced in August 2024 and is currently in development. In the coming weeks and months, we’ll be giving you insights into the game, its development process, and the new features. Feel free to share your feedback in the Steam Discussions, join our Discord server, and follow us on Instagram. Be sure to add SubwaySim 2 to your Steam or PlayStation Store wishlist so you don’t miss any updates!
https://store.steampowered.com/app/2707070/SubwaySim_2/
Note: This is a work-in-progress version of the game. All screenshots and videos shown are for preview purposes only and are not representative of the final product. Please feel free to share your feedback in the Steam Discussions if you like what you see or notice any specific issues!