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Tower Factory update 0.1.6, Christmas event and Winter Sale!

Hi everyone, today I bring you some exciting news!

First of all, version 0.1.6 of Tower Factory is now available! This update focuses on improving the gameplay experience by addressing some of the issues you've provided feedback on.
On one hand, enemy spawn times have been adjusted so that there’s a bit of peace after each night.
On the other hand, a new map element has been added to help you find crystals: the Crystal Compass!
Below, you’ll find a detailed description of these and other changes included in this version.

Secondly, the first Christmas event in Tower Factory starts today! While it doesn’t directly affect gameplay, it will make your games feel a bit more festive. If you’re feeling like the Grinch, you can disable the seasonal content from the settings menu :(

Lastly, the Steam Winter Sale begins later today, and for the first time, Tower Factory is discounted! If you haven’t purchased it yet, this is the perfect moment! :D

Now, let’s dive into the full patch notes for version 0.1.6 of Tower Factory!

Changelog:
  • Redesigned the UI for the time and wave indicators (you can now also see when enemies will start coming).
  • Added a “peace period” after each night during which no enemies will appear. On the first day, there will be peace for the first 3 minutes, and after each night, you’ll have 1 minute of peace (days still last a total of 5 minutes). This doesn’t affect the amount of Light Essence earned.
  • Added a new building to the map: the Crystal Compass. Once you find this building, you can select it and pay a small amount of Light Essence to reveal the direction of the nearest Light Crystal. Crystal Compasses spawn around your base, so they should be easier to find than Light Crystals. This should help players who dislike the RNG aspect of searching for crystals without breaking the experience for those who enjoy it.
  • Increased the bonuses from Obelisks (Damage: 50% -> 100%, Attack Speed: 30% -> 45%, Range: 50% -> 100%).
  • The Catapult is now unlocked from the beginning.
  • Reduced the Golden Coin costs for unlocking towers and exploration buildings to allow faster access and reduce the grind.
  • Added some Christmas-themed decorations to the map. These can be disabled by unchecking the “Christmas content” box in the Gameplay section of the Settings menu.
  • The VFX for the Towerquake tower now adjusts to its range when upgraded.
  • Minor bugfixes.


These are all the changes in version 0.1.6. In a few weeks, I plan to release another update focusing on controls. I aim to simplify interactions and make repositioning buildings as hassle-free as possible. I hope you enjoy this update!

As always, I’m here to listen to your feedback, whether it’s here or on the Steam forums. Don’t forget to join our Discord server (you’ll find the link on the Tower Factory Steam page or in the game’s main menu, below the game logo).

Merry Christmas and a happy new year,
Gius Caminiti