Tower Factory: Bosses & Rewards update (v0.3) launches in 2 days!
[p][/p][previewyoutube][/previewyoutube][p]Hi everyone![/p][p]
Next Monday, June 16th at 17:00 CEST, the second major update for Tower Factory will be released: Bosses & Rewards.[/p][p][/p][p]One of its main features is the introduction of bosses. If you manage to survive long enough in a level, the boss will emerge from its fortress to try and finish you off once and for all. That will be the perfect moment (you better be ready!) to unleash all your firepower. If you defeat it, not only will you win the level, but you’ll also unlock a new permanent mechanic. Each one of these will have a significant impact on how your future runs play out.[/p][p][/p][p]On top of that, the game’s overall difficulty has been adjusted, reducing it by roughly 20%. Tower Factory is meant to be challenging, but progressing shouldn’t feel like suffering. That doesn’t mean the game is now perfectly balanced, but I hope this makes the experience more enjoyable overall. And of course, I’ll keep improving it with your feedback![/p][p]And if you’re into tough challenges, don’t forget Expert Mode is there to test your skills (now with bosses, too!)[/p][p][/p][p]On Monday, I’ll announce the release of the update along with a full set of patch notes (which will also be available in-game once it’s live). As always, I’m keeping an eye on both the Steam forums and the game’s official Discord, which I invite you to join to share your feedback and opinions with the community! [/p]
Next Monday, June 16th at 17:00 CEST, the second major update for Tower Factory will be released: Bosses & Rewards.[/p][p][/p][p]One of its main features is the introduction of bosses. If you manage to survive long enough in a level, the boss will emerge from its fortress to try and finish you off once and for all. That will be the perfect moment (you better be ready!) to unleash all your firepower. If you defeat it, not only will you win the level, but you’ll also unlock a new permanent mechanic. Each one of these will have a significant impact on how your future runs play out.[/p][p][/p][p]On top of that, the game’s overall difficulty has been adjusted, reducing it by roughly 20%. Tower Factory is meant to be challenging, but progressing shouldn’t feel like suffering. That doesn’t mean the game is now perfectly balanced, but I hope this makes the experience more enjoyable overall. And of course, I’ll keep improving it with your feedback![/p][p]And if you’re into tough challenges, don’t forget Expert Mode is there to test your skills (now with bosses, too!)[/p][p][/p][p]On Monday, I’ll announce the release of the update along with a full set of patch notes (which will also be available in-game once it’s live). As always, I’m keeping an eye on both the Steam forums and the game’s official Discord, which I invite you to join to share your feedback and opinions with the community! [/p]