Small update (v0.3.3) & next steps!
[p]Hi everyone![/p][p]Version 0.3.3 of Tower Factory is now live!
This update focuses on quality-of-life improvements for building, along with a few other nice tweaks and fixes that should make your runs feel smoother and more intuitive.[/p][p]Most notably, you can now hold SHIFT to align buildings along a straight line, and I’ve added a new panel to make changing Tower target priorities much easier. There’s also a new cursor icon when selling, better input responsiveness, and some polish in various corners of the game (full changelog below).[/p][p][/p][p]As for what’s next: for the coming weeks (or months), there won’t be more small updates because I’m going to fully focus on the next major update: version 0.4![/p][p]Version 0.4 will include two new levels set in a brand-new biome, each with a unique boss battle that unlocks a new gameplay mechanic. I’m really excited about what’s coming, and while I can’t give you a specific release date yet, my goal is to have it ready by late August or September.[/p][p][/p][p]In the meantime, I’ll keep reading all your feedback and suggestions both here in the Steam forums and over on the official Discord server (feel free to join us!).[/p][p][/p][p]Thanks again for playing, and I hope you enjoy the new changes![/p][p]Gius Caminiti[/p][p][/p][p]CHANGELOG – Version 0.3.3[/p][p]· Holding SHIFT while building now aligns new buildings along the same axis. The alignment is determined based on the direction of your mouse movement when placing the first two buildings.
· Improved input detection when purchasing new buildings and moving the mouse quickly.
· Added a new panel in the tower menus to make selecting their Target Priorities easier. To access it, click on the tower's current Target Priority icon.
· If you complete a level or defeat a boss in expert mode, the completed level/boss icon in the level selection menu will change color. If you had already done it before, you'll need to do it again for the icon to update (sorry!).
· When you find a Light Crystal that was being targeted by a Crystal Compass, the Crystal Compass now keeps its lights on to show that it has already been used without needing to click on it.
· Fixed a bug where resetting upgrades would also remove boss rewards and starting tower upgrades until the game was restarted.
· Fixed a bug that caused erratic behavior in the Unyielding Power Crystal tower.
· The Workshop and the Hammers tower, along with its two upgraded versions, no longer trigger the Screen Shake effect.
· Added a new cursor icon when holding the sell key (default: F).[/p]
This update focuses on quality-of-life improvements for building, along with a few other nice tweaks and fixes that should make your runs feel smoother and more intuitive.[/p][p]Most notably, you can now hold SHIFT to align buildings along a straight line, and I’ve added a new panel to make changing Tower target priorities much easier. There’s also a new cursor icon when selling, better input responsiveness, and some polish in various corners of the game (full changelog below).[/p][p][/p][p]As for what’s next: for the coming weeks (or months), there won’t be more small updates because I’m going to fully focus on the next major update: version 0.4![/p][p]Version 0.4 will include two new levels set in a brand-new biome, each with a unique boss battle that unlocks a new gameplay mechanic. I’m really excited about what’s coming, and while I can’t give you a specific release date yet, my goal is to have it ready by late August or September.[/p][p][/p][p]In the meantime, I’ll keep reading all your feedback and suggestions both here in the Steam forums and over on the official Discord server (feel free to join us!).[/p][p][/p][p]Thanks again for playing, and I hope you enjoy the new changes![/p][p]Gius Caminiti[/p][p][/p][p]CHANGELOG – Version 0.3.3[/p][p]· Holding SHIFT while building now aligns new buildings along the same axis. The alignment is determined based on the direction of your mouse movement when placing the first two buildings.
· Improved input detection when purchasing new buildings and moving the mouse quickly.
· Added a new panel in the tower menus to make selecting their Target Priorities easier. To access it, click on the tower's current Target Priority icon.
· If you complete a level or defeat a boss in expert mode, the completed level/boss icon in the level selection menu will change color. If you had already done it before, you'll need to do it again for the icon to update (sorry!).
· When you find a Light Crystal that was being targeted by a Crystal Compass, the Crystal Compass now keeps its lights on to show that it has already been used without needing to click on it.
· Fixed a bug where resetting upgrades would also remove boss rewards and starting tower upgrades until the game was restarted.
· Fixed a bug that caused erratic behavior in the Unyielding Power Crystal tower.
· The Workshop and the Hammers tower, along with its two upgraded versions, no longer trigger the Screen Shake effect.
· Added a new cursor icon when holding the sell key (default: F).[/p]