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Small update v0.4.1: Fast Forward & optimization

[p]Hi everyone![/p][p]Tower Factory v0.4.1 is now live![/p][p]The highlight of this update is a brand-new feature: Fast Forward. You can now speed up the game during a run, perfect for those moments when you’re waiting to gather more resources or just want the action to move along a bit faster.[/p][p]This is something many of you have been asking for, and after giving it a lot of thought, I believe it truly benefits the game.[/p][p]
[/p][p][/p][p]Alongside this new feature, overall performance has been significantly improved, on both GPU and especially CPU.[/p][p][/p][p]A few days ago I published an updated roadmap leading up to version 1.0. In the next update (v0.4.2), I’ll be adding an in-run save system (Save & Exit) as well as global save slots that you can switch from the main menu. That way, you can start a brand-new run from scratch without needing to delete your current progress.[/p][p][/p][p]In the meantime, I’ll be reading your feedback and suggestions both in the Tower Factory community forums here on Steam and in the official Discord server (you’re all invited to join!)[/p][p]That’s all for now. I hope you really enjoy the new update,[/p][p]Gius Caminiti[/p][p][/p][h3]CHANGELOG[/h3]
  • [p]Fast-forward: You can now increase the game speed during a run using the buttons below the time UI or the keys assigned in the settings menu.[/p]
  • [p]Nights until boss are now shown in the Dark Fortress menu.[/p]
  • [p]Fixed an issue that significantly worsened performance compared with version 0.3.[/p]
  • [p]Added further performance improvements, especially on the CPU side.[/p]
  • [p]The boss “Emperor Frostbeak” now summons one fewer minion.[/p]
  • [p]Slightly tweaked the enemies that appear in some level's boss waves so they better match the boss (difficulty should be the same).[/p]
  • [p]The level name now appears in the pause menu.[/p]