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Small update v0.4.3: Smoother Difficulty

[p]Hello everyone![/p][p]I’ve got a new surprise update for you! I wasn’t planning to release any more small updates before version 0.5, but I changed my mind.[/p][p][/p][p]In this update, I’ve reviewed the difficulty of levels 3, 4, 5, and 6. Overall difficulty is now a bit lower in levels 3 and 4, and even lower in levels 5 and 6 (don’t worry, it will probably still be a challenge, just more manageable!).[/p][p]Also, and more importantly, I’ve adjusted how difficulty ramps up. Difficulty should now increase a bit less during the early days, and ramp up more sharply during the last days of the run. This should give you a bit more time to prepare, and things will get tougher starting around the middle of the run.[/p][p]These are subtle changes, but I think many of you will notice them and appreciate them. As always, remember the game is in Early Access and I’m still looking for the perfect difficulty balance![/p][p][/p][p]Now let’s talk about update 0.5, Endless Mode! The next update will include a new game mode with no day limit, where you will have to survive for as long as you can. Each run will feature different enemies, and you’ll be able to tweak some parameters like map size, path length, etc. It’s aimed both at those of you who have already completed the full campaign, and at anyone who wants a more random challenge and to test their skills by trying to survive as long as possible.[/p][p]I’m also considering adding difficulty options to the game (easy, normal, hard), both for this new mode and for the campaign (the current mode). This way, players who are less used to this kind of game can learn on easy, with a less punishing experience, while those of you looking for a bigger challenge can play on hard.
This will also allow you to play, for example, Strategy Mode on hard difficulty. Expert Mode will ALWAYS be on hard difficulty (obviously!).[/p][p][/p][p]When will all this be ready? My goal is to have it ready by early March, although I can’t confirm it 100% yet. Either way, it will definitely be ready before April.[/p][p]In the meantime, I’ll be reading your feedback and suggestions both in the Tower Factory community forums here on Steam and in the official Discord server (you’re all invited to join!)[/p][p][/p][p]That’s all for now. I hope you really enjoy the new update,[/p][p]Gius Caminiti[/p][p][/p][h3]CHANGELOG[/h3]
  • [p]Rebalanced the enemy pool across all levels.[/p]
  • [p]Slightly lowered the difficulty (enemy count) of levels 3, 4, 5, and 6.[/p]
  • [p]Fixed a bug that, in some specific cases, prevented the Steam achievement for unlocking Tier 2 from being granted.[/p]