Tower Factory: Bosses & Rewards. PLAY IT NOW!
[p][/p][previewyoutube][/previewyoutube][p]Hello everyone![/p][p]The new Tower Factory update: Bosses & Rewards is now live! It's been 3 months of hard work, so I hope you really enjoy it![/p][p][/p][p]One of its main features is the introduction of bosses. If you manage to survive long enough in a level, the boss will emerge from its fortress to try and finish you off once and for all. That will be the perfect moment (you better be ready!) to unleash all your firepower. If you defeat it, not only will you win the level, but you’ll also unlock a new permanent mechanic. Each one of these will have a significant impact on how your future runs play out.[/p][p][/p][p]On top of that, the game’s overall difficulty has been adjusted, reducing it by roughly 20%. Tower Factory is meant to be challenging, but progressing shouldn’t feel like suffering. That doesn’t mean the game is now perfectly balanced, but I hope this makes the experience more enjoyable overall. And of course, I’ll keep improving it with your feedback!
And if you’re into tough challenges, don’t forget Expert Mode is there to test your skills (now with bosses, too!)[/p][p][/p][p]The next major update (which I’ll try to release before the end of summer) will add 2 new levels in a brand-new biome, each featuring a unique boss. Defeating them will unlock new mechanics.[/p][p]Over the coming weeks, I’ll be fixing any bugs that pop up and adding small features I’ve been wanting to implement for a while.[/p][p]In the meantime, I’ll be reading your feedback and suggestions both in the Tower Factory community forums here on Steam and in the official Discord server (you’re all invited to join!)[/p][p][/p][p]That’s all for now. I hope you really enjoy the new update,
Gius Caminiti
CHANGELOG[/p]
And if you’re into tough challenges, don’t forget Expert Mode is there to test your skills (now with bosses, too!)[/p][p][/p][p]The next major update (which I’ll try to release before the end of summer) will add 2 new levels in a brand-new biome, each featuring a unique boss. Defeating them will unlock new mechanics.[/p][p]Over the coming weeks, I’ll be fixing any bugs that pop up and adding small features I’ve been wanting to implement for a while.[/p][p]In the meantime, I’ll be reading your feedback and suggestions both in the Tower Factory community forums here on Steam and in the official Discord server (you’re all invited to join!)[/p][p][/p][p]That’s all for now. I hope you really enjoy the new update,
Gius Caminiti
CHANGELOG[/p]
- [p]Each level has now its own boss. If you defeat it, you will win the match and unlock a new permanent mechanic.[/p]
- [p]4 new permanent mechanics, each unlocked after defeating a boss.[/p]
- [p]Game difficulty adjustments. Now the game should be about a 20% easier.[/p]
- [p]You can now select enemies to see their health and other attributes.[/p]
- [p]Bosses and large enemies are less affected by slow effects.[/p]
- [p] Large enemies deal 2 damage when they reach your base.[/p]
- [p]Power Crystal base damage has been reduced from 15 to 10.[/p]
- [p]Power Crystals now cost one Light Crystal in addition to their previous cost (the Light Crystal is refunded if sold).[/p]
- [p]Hammer range has been reduced from 4.5m to 4m.[/p]
- [p]Hidden Spikes now gains experience faster.[/p]
- [p]New enemies have been added, and others have been temporarily removed.[/p]
- [p]Bosses now appear at the end of each level, so the ghost no longer shows up.[/p]
- [p]The duration of the first two levels has been shortened (now 6 and 8 days, respectively).[/p]
- [p]Trees in levels 3 and 4 now give 75 wood instead of 50.[/p]
- [p]The number of clicks required to manually gather coal or iron has been reduced from 5 to 4.[/p]
- [p]UI improvements.[/p]
- [p]The "Reset Game" button now properly resets level progression.[/p]
- [p]Probably more stuff I don't remember[/p]