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Tower Factory: Bosses & Rewards. PLAY IT NOW!

[p][/p][previewyoutube][/previewyoutube][p]Hello everyone![/p][p]The new Tower Factory update: Bosses & Rewards is now live! It's been 3 months of hard work, so I hope you really enjoy it![/p][p][/p][p]One of its main features is the introduction of bosses. If you manage to survive long enough in a level, the boss will emerge from its fortress to try and finish you off once and for all. That will be the perfect moment (you better be ready!) to unleash all your firepower. If you defeat it, not only will you win the level, but you’ll also unlock a new permanent mechanic. Each one of these will have a significant impact on how your future runs play out.[/p][p][/p][p]On top of that, the game’s overall difficulty has been adjusted, reducing it by roughly 20%. Tower Factory is meant to be challenging, but progressing shouldn’t feel like suffering. That doesn’t mean the game is now perfectly balanced, but I hope this makes the experience more enjoyable overall. And of course, I’ll keep improving it with your feedback!
And if you’re into tough challenges, don’t forget Expert Mode is there to test your skills (now with bosses, too!)[/p][p][/p][p]The next major update (which I’ll try to release before the end of summer) will add 2 new levels in a brand-new biome, each featuring a unique boss. Defeating them will unlock new mechanics.[/p][p]Over the coming weeks, I’ll be fixing any bugs that pop up and adding small features I’ve been wanting to implement for a while.[/p][p]In the meantime, I’ll be reading your feedback and suggestions both in the Tower Factory community forums here on Steam and in the official Discord server (you’re all invited to join!)[/p][p][/p][p]That’s all for now. I hope you really enjoy the new update,
Gius Caminiti


CHANGELOG[/p]
  • [p]Each level has now its own boss. If you defeat it, you will win the match and unlock a new permanent mechanic.[/p]
  • [p]4 new permanent mechanics, each unlocked after defeating a boss.[/p]
  • [p]Game difficulty adjustments. Now the game should be about a 20% easier.[/p]
  • [p]You can now select enemies to see their health and other attributes.[/p]
  • [p]Bosses and large enemies are less affected by slow effects.[/p]
  • [p] Large enemies deal 2 damage when they reach your base.[/p]
  • [p]Power Crystal base damage has been reduced from 15 to 10.[/p]
  • [p]Power Crystals now cost one Light Crystal in addition to their previous cost (the Light Crystal is refunded if sold).[/p]
  • [p]Hammer range has been reduced from 4.5m to 4m.[/p]
  • [p]Hidden Spikes now gains experience faster.[/p]
  • [p]New enemies have been added, and others have been temporarily removed.[/p]
  • [p]Bosses now appear at the end of each level, so the ghost no longer shows up.[/p]
  • [p]The duration of the first two levels has been shortened (now 6 and 8 days, respectively).[/p]
  • [p]Trees in levels 3 and 4 now give 75 wood instead of 50.[/p]
  • [p]The number of clicks required to manually gather coal or iron has been reduced from 5 to 4.[/p]
  • [p]UI improvements.[/p]
  • [p]The "Reset Game" button now properly resets level progression.[/p]
  • [p]Probably more stuff I don't remember[/p]

Tower Factory: Bosses & Rewards update (v0.3) launches in 2 days!

[p][/p][previewyoutube][/previewyoutube][p]Hi everyone![/p][p]
Next Monday, June 16th at 17:00 CEST, the second major update for Tower Factory will be released: Bosses & Rewards.[/p][p][/p][p]One of its main features is the introduction of bosses. If you manage to survive long enough in a level, the boss will emerge from its fortress to try and finish you off once and for all. That will be the perfect moment (you better be ready!) to unleash all your firepower. If you defeat it, not only will you win the level, but you’ll also unlock a new permanent mechanic. Each one of these will have a significant impact on how your future runs play out.[/p][p][/p][p]On top of that, the game’s overall difficulty has been adjusted, reducing it by roughly 20%. Tower Factory is meant to be challenging, but progressing shouldn’t feel like suffering. That doesn’t mean the game is now perfectly balanced, but I hope this makes the experience more enjoyable overall. And of course, I’ll keep improving it with your feedback![/p][p]And if you’re into tough challenges, don’t forget Expert Mode is there to test your skills (now with bosses, too!)[/p][p][/p][p]On Monday, I’ll announce the release of the update along with a full set of patch notes (which will also be available in-game once it’s live). As always, I’m keeping an eye on both the Steam forums and the game’s official Discord, which I invite you to join to share your feedback and opinions with the community! [/p]

Tower Factory is 20% off! + A sneak peek at version 0.3.0

Hello everyone!

Tower Factory is now 20% off for a limited time, so if you’ve been thinking about jumping in (or recommending it to a friend) this is the perfect moment!

Meanwhile, I’ve been hard at work on the next major update: version 0.3.0.
This update will introduce boss battles, special enemies that will test your strategies and reward you with new mechanics once defeated. These bosses will appear as new milestones in your progression and will open up fresh possibilities for your builds and factory setups.



I’ll be sharing more details soon, but for now I just wanted to thank you all for the support and let you know that exciting things are on the way!

As always, feel free to share your feedback on the Steam forums or join the community on Discord. I’m always reading your suggestions and ideas.

Cheers,
Gius Caminiti

Tower Factory update 0.2.0: Tower Upgrades & Game Modes!

Hello everyone!

The first major update for Tower Factory is here! This update brings two big new features: Tower Upgrades and Game Modes.

Each tower now has 2 upgrades that grant better stats or completely new effects, creating interesting synergies between them. Currently, there are 12 towers and 24 tower upgrades.
But… how does this system work? Every time you place a tower, it will gain experience by attacking enemies. Once a tower reaches 100% experience, you can upgrade it by paying the corresponding upgrade cost.
Each tower has two upgrades: a basic one, available from the start, and a tactical one, which you’ll need to unlock first by spending your precious Golden Coins.
Now it’s your turn to discover the best tower synergies for every situation!

Another major addition in version 0.2.0 is Game Modes, which currently include:
  • Classic Mode: Tower Factory as you know it.
  • Strategy Mode: You can build during the pause! Perfect for those who want a more relaxed experience.
  • Expert Mode: No pauses, and enemies are stronger—but you’ll receive a greater reward at the end of the game. This is a real challenge!

You can select the Game Mode from the level selection screen in the main menu.

Besides these new features, there are also some smaller changes:
· Crossing T1 and T2 are now unlocked by default.
· When selecting a tower, you’ll see a marker on the enemy it is targeting.
· Added 4 new target priorities: most grouped enemies, enemy with the most bleed, enemy with the most burn, and enemy with the most poison.
· Rebalanced some tower stats and costs.
· Minor bug fixes.
· Possibly some other changes that I forgot to note down.

These are the most important new features in version 0.2.0—I hope you love them! As always, I’m keeping an eye on both the Steam forums and the game’s official Discordr, which I invite you to join to share your feedback and opinions with the community!

In the next few days, I’ll be fixing bugs and making small improvements based on your feedback. After that, I’ll be going all-in on the next major update for Tower Factory, which will bring new challenges, as well as new mechanics and progression systems to the game.

Thank you so much for all your support—I hope you enjoy everything in this update!

Gius Caminiti

The 0.2.0 version of Tower Factory is almost here!

Hello everyone!

In just a few days, I’ll be releasing the 0.2.0 update for Tower Factory! This version introduces some major new features that I’ve been working on for a while, and I’m excited for you to try them. Here are the main highlights:

  • Tower Experience System & In-Game Upgrades – Towers will now gain experience by attacking enemies. When a tower reaches 100%, you can upgrade it! Each tower will have 2 upgrades, so this means that there are 24 tower upgrades with new effects and synergies that will change the way you play.

  • Three Game Modes:
    Classic Mode – The Tower Factory experience as you know it.
    Strategy Mode – Allows building while paused, offering a more tactical approach.
    Expert Mode – A more challenging experience, but with greater rewards.

  • General Balance Adjustments, such as tower costs and stats.


These are the key features coming in version 0.2.0, but there are other small improvements as well.

As always, I’m eager to hear your feedback, so feel free to share your thoughts! You can do so in the Steam forums or in the Discord server, where many players are already discussing strategies and ideas. If you haven’t joined yet, now’s a great time!

I hope you like this update—see you soon!
Gius Caminiti