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Tower Factory News

v0.3.4 Hotfix_01

- Rollback to a previous Unity version since the current version was causing game crashes to some users.
- Fixed a bug that was causing an enemy in level 4 to give insane amounts of Light Essence.

Small update (v0.3.4) & Autumn Sale with 20% discount!

[p]Hi everyone![/p][p]Fall is here, leaves are dropping, days are getting shorter and… a new small Tower Factory update is rolling out! 🍂
Also, the Steam Autumn Sale is live this week with 20% off. If you don’t own the game yet (or want to gift it), now’s the perfect time![/p][p]I know many of you are waiting for version 0.4. It’ll bring 2 new levels in a brand-new biome with its own unique mechanic, 9 new enemies, 2 new bosses, and 2 new gameplay mechanics to unlock. I can’t give you a fixed date yet, but my goal is to have it ready in about three weeks. I’m working hard to make it happen![/p][p][/p][p]In the meantime, today’s v0.3.4 includes a new Tier-1 tower and a bunch of balance, map-gen, and QoL improvements I think you’ll like (details below).[/p][p]As always, you’re invited to join the official Discord to keep up with news, help shape development, and chat with other Tower Factory players (there’s activity every day!). And even if I don’t always reply right away, I read the Steam forums daily.[/p][p]That’s all for now! Enjoy the new mini-update and the Autumn Sale!
Gius Caminiti[/p][p][/p][hr][/hr][h3]CHANGELOG[/h3][p]· New tower: Mushroom Cannon! Tier-1 tower strong against shields.[/p][p]· Some towers now have a default target priority setup to help new players (you can still change it, just like before).[/p][p]· Slightly lowered the difficulty of levels 3 and 4.[/p][p]· Adjusted the price of the Rockets tower so it no longer costs Reinforced Planks but Gears.[/p][p]· Reduced and tweaked the price of Eye of Light.[/p][p]· Reduced and tweaked the price of Light Flower.[/p][p]· Reduced the Burn stacks applied by the Incendiary Catapult’s area.[/p][p]· Increased the distance from the map edge to the back of the Light Tower.[/p][p]· Added small iron nodes near the Light Tower in level 3 to make iron easier to find early on.[/p][p]· Improved fog detection. Now you can build on tiles that are slightly in the fog.[/p][p]· Magic Gems are now sorted by type and level.[/p][p]· The number of obelisks per level is now much more consistent (2 in level 1; 3 in levels 2 and 3; and 4 in level 4).[/p][p]· It’s now much less likely that all obelisks are the same type.[/p][p]· Added more variety to the shapes of the enemy path.[/p]

Tower Factory is 20% off! + News about version 0.4

[p]Hello everyone![/p][p]Tower Factory is now 20% off for one week! If you’ve been waiting for the right moment to jump in (or want to recommend it to a friend), now’s the perfect time![/p][p][/p][p]While the sale is live, I also wanted to share new info about the upcoming version 0.4.[/p][p]In the image below, you can see the new core mechanic of these levels: you’ll need to find and light the Altars of the Flame to protect yourself from the negative effects of the Snowfall (and even gain powerful bonuses!)[/p][p][/p][p]Alongside this new gameplay element, version 0.4 will introduce two brand-new levels, each with a unique boss, new enemies, new upgrades and possibly even a new tower to expand your defensive options.[/p][p]I’m doing everything I can to have this update ready before the end of September, but due to personal reasons it’s possible the release may slip into October (I'm sorry for that).[/p][p][/p][p]As always, I’m reading all your feedback on the Steam forums and on the game’s official Discord (which I warmly invite you to join!). Your ideas and support are a huge part of what keeps this project growing.[/p][p]Thanks again for playing and supporting Tower Factory!
Gius Caminiti[/p]

Tower Factory is 20% off! + A sneak peek at version 0.4

[p]Hello everyone![/p][p]Tower Factory is now 20% off for one week! If you've been waiting for the right moment to jump in (or want to recommend it to a friend) now’s the perfect time![/p][p][/p][p]While the sale is live, I also wanted to share a sneak peek at what’s coming in version 0.4.
This update will introduce two brand-new levels, each with an unique bosse, new enemy, and possibly even some new tower to expand your defensive options.[/p][p]Alongside the new content, version 0.4 will feature a completely new environment with a different visual identity. Here's a small work-in-progress preview (a very early one!) of what the new setting might look like 👀[/p][p][/p][p]Please keep in mind that this is still under development, and things might change, but I hope this gives you a sense of what comes next.[/p][p]As always, I’m reading all your feedback on the Steam forums and on the game’s official Discord (which I invite you to join!). Your ideas and support are a huge part of what keeps this project growing.[/p][p][/p][p]Thanks again for playing and supporting Tower Factory!
Gius Caminiti[/p]

Small update (v0.3.3) & next steps!

[p]Hi everyone![/p][p]Version 0.3.3 of Tower Factory is now live!
This update focuses on quality-of-life improvements for building, along with a few other nice tweaks and fixes that should make your runs feel smoother and more intuitive.[/p][p]Most notably, you can now hold SHIFT to align buildings along a straight line, and I’ve added a new panel to make changing Tower target priorities much easier. There’s also a new cursor icon when selling, better input responsiveness, and some polish in various corners of the game (full changelog below).[/p][p][/p][p]As for what’s next: for the coming weeks (or months), there won’t be more small updates because I’m going to fully focus on the next major update: version 0.4![/p][p]Version 0.4 will include two new levels set in a brand-new biome, each with a unique boss battle that unlocks a new gameplay mechanic. I’m really excited about what’s coming, and while I can’t give you a specific release date yet, my goal is to have it ready by late August or September.[/p][p][/p][p]In the meantime, I’ll keep reading all your feedback and suggestions both here in the Steam forums and over on the official Discord server (feel free to join us!).[/p][p][/p][p]Thanks again for playing, and I hope you enjoy the new changes![/p][p]Gius Caminiti[/p][p][/p][p]CHANGELOG – Version 0.3.3[/p][p]· Holding SHIFT while building now aligns new buildings along the same axis. The alignment is determined based on the direction of your mouse movement when placing the first two buildings.
· Improved input detection when purchasing new buildings and moving the mouse quickly.
· Added a new panel in the tower menus to make selecting their Target Priorities easier. To access it, click on the tower's current Target Priority icon.
· If you complete a level or defeat a boss in expert mode, the completed level/boss icon in the level selection menu will change color. If you had already done it before, you'll need to do it again for the icon to update (sorry!).
· When you find a Light Crystal that was being targeted by a Crystal Compass, the Crystal Compass now keeps its lights on to show that it has already been used without needing to click on it.
· Fixed a bug where resetting upgrades would also remove boss rewards and starting tower upgrades until the game was restarted.
· Fixed a bug that caused erratic behavior in the Unyielding Power Crystal tower.
· The Workshop and the Hammers tower, along with its two upgraded versions, no longer trigger the Screen Shake effect.
· Added a new cursor icon when holding the sell key (default: F).[/p]