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Triarchy - Nightfall & Nails: Weekend Playtest & Game Update

[h3]Ahoy, captain![/h3][p]This weekend's playtest is focused on making the game feel more guided and rewarding without losing your sense of discovery.[/p][p]You’ll find a new quest feature helping provide more reasons to explore, all new shipbuilding tools to customize your ship, and new nighttime experience bringing new challenges to Triarchy. [/p][p][/p][h3]How To Join the Playtest[/h3][p]There's several different ways to get invite to play in this weekends playtest:[/p][p][/p][h3]Shipbuilding: Expanded and Ready for Feedback[/h3][p][/p][p]Shipbuilding has been greatly improved, with more options and better control so you can start making real ship interiors and customize your layouts.[/p]
  • [p]Numerous new pieces have been added allowing you to build structures and rooms on the ship[/p]
  • [p]New interactable building pieces such as doors and window shutters[/p]
  • [p]Free camera building mode added[/p]
  • [p]Toggle between free form building and building assisted by snapping points[/p]
  • [p]All ship building pieces are unlocked immediately for feedback (some will require research in future)[/p]
  • [p]Build within the red construction zone around the ship[/p]
[h3]Quests & Journal: More Direction, More Adventures![/h3][p]We've added a new quest system. While there's only a few quests right now, they're designed to give you a push toward interesting locations, stories, and resources. This should help you discover more of Triarchy's world while providing a more meaningful adventure.[/p]
  • [p]New Pirate NPC Quest Giver: Grogskull Cutthroat now offers quests[/p]
  • [p]New Quest Line: Mudley's Trade Routes[/p]
  • [p]Additional dialogue lines for NPCs[/p]
  • [p]New Journal - to keep track of your tutorial and quest task progress[/p][p][/p]
[h3]Nighttime: More Threat, New Rewards[/h3][p]Night is now a more distinct phase of gameplay. Regular enemies become more dangerous, and you'll find new rewards to gain after dark.[/p]
  • [p]Regular enemies become more dangerous at night[/p]
  • [p]Regular enemies gain glowing markings at night[/p]
  • [p]New resource drops from enemies at night: Lunar flux[/p]
[p][/p][h3]Patch Notes (Other) [/h3][p]
Merchant[/p]
  • [p]Some of Mudley’s shop inventory becomes available after finishing her quests[/p]
  • [p]Numerous item prices have been rebalanced[/p]
[p]
Enemies[/p]
  • [p]New resource drops from Gribbles: Gribble Resin[/p]
  • [p]Pete’s model has been updated[/p]
[p]
Crafting[/p]
  • [p]Wooden Armor now requires Gribble Resin instead of Nails[/p]
[p]
UI[/p]
  • [p]Choosing your character has been altered to provide a smoother experience[/p]
  • [p]Multiplayer flow has been changed, now prompting you to choose a character or create a new one upon accepting an invite - we'd love more feedback on this change[/p]
  • [p]Added single-player offline mode [/p]
  • [p]Adjusted the way players in multiplayer go to sleep[/p]
  • [p]Controller support for the Research Table[/p]
  • [p]Research table UI updates[/p]
[p]
Bug Fixes[/p]
  • [p]Items will no longer disappear when dropped in the Revenant's room[/p]
  • [p]Fixed an issue causing crashing in multiplayer[/p]
[p]
Localization[/p]
  • [p]Translation improvements and fixes for all supported languages[/p]
[p]
Known Issues[/p]
  • [p]Tutorial tasks may not visually progress - this can be fixed by going into the journal to pin and unpin them[/p]
  • [p]Controller support for building is not fully implemented, keyboard and mouse is recommended[/p]
  • [p]Controller support for elements of the talent tree UI isn’t fully implemented, keyboard and mouse is recommended[/p]
[p]Thank you all for your early support of Triarchy! We can’t wait to see the ships you build, and the routes you carve out on your adventure. If you have any feedback (good or bad!) let us know in the Triarchy Discord or via the in-game feedback form. Happy adventures ⛵[/p]