Triarchy - Nightfall & Nails: Weekend Playtest & Game Update
[h3]Ahoy, captain![/h3][p]This weekend's playtest is focused on making the game feel more guided and rewarding without losing your sense of discovery.[/p][p]You’ll find a new quest feature helping provide more reasons to explore, all new shipbuilding tools to customize your ship, and new nighttime experience bringing new challenges to Triarchy. [/p][p][/p][h3]How To Join the Playtest[/h3][p]There's several different ways to get invite to play in this weekends playtest:[/p]
[/p][p]Shipbuilding has been greatly improved, with more options and better control so you can start making real ship interiors and customize your layouts.[/p]
Merchant[/p]
Enemies[/p]
Crafting[/p]
UI[/p]
Bug Fixes[/p]
Localization[/p]
Known Issues[/p]
- [p]Sign-up to playtest on Triarchy's Steam Storepage[/p]
- [p]Receive an invite on Steam from a friend already in the playtest[/p]
- [p]Join our studio's Discord and request access in the #triarchy channel[/p]
- [p]Numerous new pieces have been added allowing you to build structures and rooms on the ship[/p]
- [p]New interactable building pieces such as doors and window shutters[/p]
- [p]Free camera building mode added[/p]
- [p]Toggle between free form building and building assisted by snapping points[/p]
- [p]All ship building pieces are unlocked immediately for feedback (some will require research in future)[/p]
- [p]Build within the red construction zone around the ship[/p]
- [p]New Pirate NPC Quest Giver: Grogskull Cutthroat now offers quests[/p]
- [p]New Quest Line: Mudley's Trade Routes[/p]
- [p]Additional dialogue lines for NPCs[/p]
- [p]New Journal - to keep track of your tutorial and quest task progress[/p][p][/p]
- [p]Regular enemies become more dangerous at night[/p]
- [p]Regular enemies gain glowing markings at night[/p]
- [p]New resource drops from enemies at night: Lunar flux[/p]
Merchant[/p]
- [p]Some of Mudley’s shop inventory becomes available after finishing her quests[/p]
- [p]Numerous item prices have been rebalanced[/p]
Enemies[/p]
- [p]New resource drops from Gribbles: Gribble Resin[/p]
- [p]Pete’s model has been updated[/p]
Crafting[/p]
- [p]Wooden Armor now requires Gribble Resin instead of Nails[/p]
UI[/p]
- [p]Choosing your character has been altered to provide a smoother experience[/p]
- [p]Multiplayer flow has been changed, now prompting you to choose a character or create a new one upon accepting an invite - we'd love more feedback on this change[/p]
- [p]Added single-player offline mode [/p]
- [p]Adjusted the way players in multiplayer go to sleep[/p]
- [p]Controller support for the Research Table[/p]
- [p]Research table UI updates[/p]
Bug Fixes[/p]
- [p]Items will no longer disappear when dropped in the Revenant's room[/p]
- [p]Fixed an issue causing crashing in multiplayer[/p]
Localization[/p]
- [p]Translation improvements and fixes for all supported languages[/p]
Known Issues[/p]
- [p]Tutorial tasks may not visually progress - this can be fixed by going into the journal to pin and unpin them[/p]
- [p]Controller support for building is not fully implemented, keyboard and mouse is recommended[/p]
- [p]Controller support for elements of the talent tree UI isn’t fully implemented, keyboard and mouse is recommended[/p]