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Triarchy News

Triarchy - The Big Fat Playtest is Imminent!

[p][/p][p]Triarchy has reached 50,000 wishlists! Thanks so much for your support, and we particularly appreciate all the great feedback you've been sending in.[/p][p][/p][p]The Big Fat Playtest - our 4th Steam Playtest is coming up soon, and we're planning something HUGE. How massive? This gargantuan:[/p][p][/p]
  • [p]Added Bosses:[/p]
    • [p]Cragmaw & Marinox[/p]
    • [p]Sea Spinner[/p]
    • [p]Flubgrum, the Gribble Quartermaster[/p]
    • [p]Cephalomaw[/p]
  • [p]Added Enemies:[/p]
    • [p]Ash Worm[/p]
    • [p]Vaellarmite[/p]
    • [p]Ventrapod[/p]
    • [p]Reefskimmer[/p]
    • [p]Crab Rider[/p]
    • [p]Barrel Bomber[/p]
    • [p]Skwob[/p]
    • [p]Gruk[/p]
    • [p]Chef Gore'Don[/p]
  • [p]15 New Armor pieces[/p]
  • [p]4 New Weapons[/p]
  • [p]3 New Shields[/p]
  • [p]4 New Islands[/p]
[p][/p][p]We'll be letting an extra-large batch of you through to play in this playtest. Sign up with your friends now to guarantee your spot for the playtest on Triarchy's Steam store page.[/p]

Triarchy - Puzzles & Flux Crafting: Weekend Playtest & Game Update

[p]This weekend we're testing a variety of new systems, and changes based on feedback from our earlier playtests. A big thank you to everybody who provided feedback for us, it's been really helpful to see what you love, and what needs more work to get where it needs to be.[/p][p][/p][h3]How To Join the Playtest[/h3][p]To be included in Steam playtests:[/p][p]We're ramping up our testing waves now, so more of you can give it a Try-archy (sorry...)[/p][p][/p][h3]Improved Building[/h3][p][/p][p]We've made numerous improvements to the building system, based on watching what you wanted to build, and how you figured things out. The UI's and controls have been completely revamped, and we've added:[/p]
  • [p]More building categories to make finding things easier.[/p]
  • [p]New decorative recipes around the world, hidden among chests and secret places.[/p]
  • [p]Your ship to the main menu, of course![/p]
[p]Build the ship of your dreams - and then let us know what was easy or hard about doing that, so we can further refine the building![/p][p][/p][h3]Flux Crafting[/h3][p]Nighttime mechanics continue to be expanded - enemies now drop fluxes, but only at night. In this first area of the game, creatures drop Lunar Flux. Use this in the new Flux Crucible (buildable on your ship) to apply a wide range of powerful upgrades to your weapons and armor.[/p][p][/p][p][/p][h3]Patch Notes (Other)[/h3]
  • [p]Added a mysterious puzzle, hidden in the heart of an island with no master.[/p]
  • [p]Crafting system and rewards have been overhauled.[/p]
  • [p]Quests have been updated and some new ones have been added.[/p]
  • [p]Rum is now more important than potions for the Pirates, as it should be![/p]
  • [p]A new NPC has been added to find.[/p]
  • [p]Added some new items to find.[/p]
  • [p]Journal massively improved.[/p]
  • [p]Several improvements to tree chopping - including targeting and sounds.[/p]
  • [p]Added harvestable plants for plant fibre.[/p]
  • [p]Nighttime radiance gain is now 50% (was 0).[/p]
  • [p]You can now hide armor pieces if they cramp your style too much.[/p]
  • [p]Added camera shake strength for those who get motion sick.[/p]
  • [p]Improved super wide screen support.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Radiance is no longer removed when you're knocked down and then revived.[/p]
  • [p]Adjusted built stairs to make them easier to climb.[/p]
  • [p]Crafted burlap and twine adds correctly to existing stacks of these items.[/p]
  • [p]Some enemy respawns have been adjusted, especially around sleeping areas on various islands.[/p]
  • [p]Lucian's chest now drops a unique item, and he is re-summonable.[/p]
  • [p]Stopped you cheeky blighters from using the building edit commands to edit away the brokenness of the first ship. We see you…[/p]
  • [p]Fixed the VFX for Crustaloc's puffer fish attack.[/p]
  • [p]Fixed fish traps not destroying properly after being harvested.[/p]
[p][/p][p]Thank you all for your early support of Triarchy! This playtest kicks off today, and thank you again for all your feedback (good or bad!). Let us know in the Triarchy Discord or via the in-game feedback form. Happy adventures![/p]

Triarchy - Nightfall & Nails: Weekend Playtest & Game Update

[h3]Ahoy, captain![/h3][p]This weekend's playtest is focused on making the game feel more guided and rewarding without losing your sense of discovery.[/p][p]You’ll find a new quest feature helping provide more reasons to explore, all new shipbuilding tools to customize your ship, and new nighttime experience bringing new challenges to Triarchy. [/p][p][/p][h3]How To Join the Playtest[/h3][p]There's several different ways to get invite to play in this weekends playtest:[/p][p][/p][h3]Shipbuilding: Expanded and Ready for Feedback[/h3][p][/p][p]Shipbuilding has been greatly improved, with more options and better control so you can start making real ship interiors and customize your layouts.[/p]
  • [p]Numerous new pieces have been added allowing you to build structures and rooms on the ship[/p]
  • [p]New interactable building pieces such as doors and window shutters[/p]
  • [p]Free camera building mode added[/p]
  • [p]Toggle between free form building and building assisted by snapping points[/p]
  • [p]All ship building pieces are unlocked immediately for feedback (some will require research in future)[/p]
  • [p]Build within the red construction zone around the ship[/p]
[h3]Quests & Journal: More Direction, More Adventures![/h3][p]We've added a new quest system. While there's only a few quests right now, they're designed to give you a push toward interesting locations, stories, and resources. This should help you discover more of Triarchy's world while providing a more meaningful adventure.[/p]
  • [p]New Pirate NPC Quest Giver: Grogskull Cutthroat now offers quests[/p]
  • [p]New Quest Line: Mudley's Trade Routes[/p]
  • [p]Additional dialogue lines for NPCs[/p]
  • [p]New Journal - to keep track of your tutorial and quest task progress[/p][p][/p]
[h3]Nighttime: More Threat, New Rewards[/h3][p]Night is now a more distinct phase of gameplay. Regular enemies become more dangerous, and you'll find new rewards to gain after dark.[/p]
  • [p]Regular enemies become more dangerous at night[/p]
  • [p]Regular enemies gain glowing markings at night[/p]
  • [p]New resource drops from enemies at night: Lunar flux[/p]
[p][/p][h3]Patch Notes (Other) [/h3][p]
Merchant[/p]
  • [p]Some of Mudley’s shop inventory becomes available after finishing her quests[/p]
  • [p]Numerous item prices have been rebalanced[/p]
[p]
Enemies[/p]
  • [p]New resource drops from Gribbles: Gribble Resin[/p]
  • [p]Pete’s model has been updated[/p]
[p]
Crafting[/p]
  • [p]Wooden Armor now requires Gribble Resin instead of Nails[/p]
[p]
UI[/p]
  • [p]Choosing your character has been altered to provide a smoother experience[/p]
  • [p]Multiplayer flow has been changed, now prompting you to choose a character or create a new one upon accepting an invite - we'd love more feedback on this change[/p]
  • [p]Added single-player offline mode [/p]
  • [p]Adjusted the way players in multiplayer go to sleep[/p]
  • [p]Controller support for the Research Table[/p]
  • [p]Research table UI updates[/p]
[p]
Bug Fixes[/p]
  • [p]Items will no longer disappear when dropped in the Revenant's room[/p]
  • [p]Fixed an issue causing crashing in multiplayer[/p]
[p]
Localization[/p]
  • [p]Translation improvements and fixes for all supported languages[/p]
[p]
Known Issues[/p]
  • [p]Tutorial tasks may not visually progress - this can be fixed by going into the journal to pin and unpin them[/p]
  • [p]Controller support for building is not fully implemented, keyboard and mouse is recommended[/p]
  • [p]Controller support for elements of the talent tree UI isn’t fully implemented, keyboard and mouse is recommended[/p]
[p]Thank you all for your early support of Triarchy! We can’t wait to see the ships you build, and the routes you carve out on your adventure. If you have any feedback (good or bad!) let us know in the Triarchy Discord or via the in-game feedback form. Happy adventures ⛵[/p]

The Fungalblade

In the sacred groves, the Fungalblade Clan raises architecture to mirror unseen ideals, their structures precise echoes of a higher, unknowable order.



This gate marks the boundary of the real and a sacred mushroom grove. The mushroom people believe the world is an illusion and an echo of a greater truth.

[previewyoutube][/previewyoutube]

Join our Discord to discuss development with the team and opt-in to experimental branch testing

Triarchy - Multiplayer Stress Test Begins!

[h3]Welcome aboard![/h3][p]We're kicking off our first playtest session with a 48-hour multiplayer stress test. Our goal is to get as many of you sailing together as possible and see what breaks.[/p][p]Bonus Challenge: Can you find Lucian the Revenant and take him down during the test?[/p][p][/p][h3]Playtest Details:[/h3]
  • [p]⏰ Test Window (UTC): Dec 18, 2025 10PM UTC ~ Dec 21, 2025 2AM UTC[/p]
    • [p]Duration: ~48 hours[/p]
  • [p]💡 Focus: Multiplayer Stability + Performance[/p]
  • [p]✉️ Invites: Sent in a few waves across the test window[/p]
  • [p]👥 Friends: Once you're in, you can invite up to 2 friends
    [/p]
[h3]How to Join:[/h3]
  1. [p]Go to the Triarchy Steam Store page[dynamiclink][/dynamiclink][/p]
  2. [p]Request access from the "Join the Triarchy Playtest" section, right below the trailer/screenshots area[/p]
  3. [p]When you can see & install 'Triarchy Playtest' in your Steam Library then it means you're in!
    [/p]
[h3]How you can help test:[/h3]
  • [p]Party up with friends and play co-op for long sessions[/p]
  • [p]Explore the isles while sailing, crafting, and challenging enemies[/p]
[p]If you find any issues or have feedback for us, please send it via in-game reporting tools, post on the Steam forums, or chat with us in the official Discord.
[/p][h3]FAQ:[/h3][p]🐛 Bugs & Performance Issues?[/p][p]Yes, this is our first public multiplayer test so expect rough edges, crashes, and bugs.[/p][p][/p][p]🍰 Is this the full game?[/p][p]No, this is a small slice of a much bigger game.[/p][p][/p][p]🎮 Controller Support?[/p][p]Xbox Controllers have nearly full support. PlayStation controllers work, however button icons in-game are not reflective of the controller.[/p][p][/p][p]ℹ️ Missed out on this playtest?[/p][p]No worries, there will be more playtests in the future! Wishlist, request playtest access. and follow Triarchy on Steam to get the latest news and join the next test![/p]