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Triarchy - Big Fat Playtest

[p]This weekend brings a playtest with a focus on testing more of the bosses, enemies, weapons and armor in the game. This playtest will be open for approximately two days.[/p][p][/p][p]Already in the playtest? Invite your friends to play with you![/p][p][/p][p]Wishlist & Follow Triarchy to keep up to date with future playtests and news for the game.[/p][p][/p][h2]New Boss: Flubgrum, the Gribble Quartermaster[/h2][p][/p][p]Gribbles have a diverse ancestry, while some are small they come in many types and sizes. There is talk of a gigantic, bloated Gribble champion - protecting their treasure from marauding pirate clans.[/p][p][/p][p]Can you take the treasure from its protector?[/p][p][/p][h2]New Boss: Cragmaw & Marinox[/h2][p][/p][p]Volcanic serpents are solitary by nature, their hunger too great to share. Yet within flooded calderas, where heat is constant and the stone remembers fire, a rare exception is made.[/p][p][/p][p]Marinox and Cragmaw have claimed such a place, not as rivals, but as brood-keepers. Here, the vents keep their young warm, and the enclosing rock shields them from the open sea.[/p][p][/p][p]They lure prey with the promise of wealth.[/p][p][/p][h2]Patch Notes (highlights)[/h2][p][/p]
  • [p]Added Bosses:[/p]
    • [p]Cragmaw & Marinox[/p]
    • [p]Sea Spinner[/p]
    • [p]Flubgrum, the Gribble Quartermaster[/p]
    • [p]Cephalomaw[/p]
  • [p]Added Elites:[/p]
    • [p]Gruk[/p]
    • [p]Chef Gore'Don[/p]
  • [p]Added Enemies:[/p]
    • [p]Ash Worm[/p]
    • [p]Vaellarmite[/p]
    • [p]Ventrapod[/p]
    • [p]Reefskimmer[/p]
    • [p]Crab Rider[/p]
    • [p]Barrel Bomber[/p]
    • [p]Skwob[/p]
  • [p]15 New Armor pieces[/p]
  • [p]4 New Weapons[/p]
  • [p]3 New Shields[/p]
  • [p]4 New Islands[/p]
  • [p]Some secret areas made more awesome[/p]
  • [p]Added Gribble fart VFX[/p]
  • [p]Mudley's home is now more civilized, but players can make it awkward[/p]
  • [p]Added greatshield run animations[/p]
  • [p]Scrolls of Revelation are now used at the Research Desk[/p]
  • [p]Significant optimization of install size (16GB -> 8GB)[/p]
  • [p]Buildables now start facing a more intuitive direction[/p]
[p]
[/p][h3]Menus[/h3]
  • [p]Lunar flux system now visually shows the odds for modifiers[/p]
  • [p]Added volume setting for ambience[/p]
  • [p]Added 'Attention' system so you can see what new items are available within crafting, building, and inventory[/p]
  • [p]Journal is now gamepad navigable[/p]
[p][/p][h3]Fixes[/h3]
  • [p]Stopped Mudley from being kidnapped off the pier by ambitious boat builds[/p]
  • [p]Fixed collision on Pete's cannon crush attack[/p]
  • [p]Fixed bad collision hole on Daggerpoint[/p]
  • [p]Fixed duplicate research success sound[/p]
  • [p]Fixed Air Slashes VFX hanging around forever if it missed[/p]
  • [p]Fixed crit damage not showing correctly in some cases[/p]
  • [p]Fixed summoned skeletons living on beyond your death[/p]
  • [p]Your summons now only show on your HUD, not teammates'[/p]
  • [p]Fixed AOE status cancelling incorrectly when inside multiple similar AOE's[/p]
[p][/p][h3]Key Balance Changes[/h3]
  • [p]Healing now adds to threat[/p]
  • [p]Shield bash now does physical damage[/p]
  • [p]Poise damage now adds to threat[/p]
[p][/p][p]Join our Discord and let us know what you'd like to see more of![/p]