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Legends of Dragaea: Idle Dungeons News

Update v1.0.5

[p]Hey everyone,[/p][p][/p][p]Got another patch fresh off the presses for you! Please review the game if you haven't as that helps us out immensely! [/p][p]Be sure to check out brand new wiki you can contribute to at https://dragaea.miraheze.org/[/p][p][/p][p]On to the patch notes:[/p][p][/p][p]CHANGES[/p]
  • [p] You no longer gain passive Block Chance stats from Overall Levels, only from the Block Skill and Equipment[/p]
  • [p] Block Chances that reach past the limit now boost Defense stats (example: if your Block Chance is at 100%, but the limit is 75%, your def stats gain a 25% boost) [/p]
  • [p] Overall Level skill now displays which stats it increases when viewing its description[/p]
  • [p] Halved the Security Exp Gain from Steal, Steal+ and Mug abilities[/p]
  • [p] Added a button to claim all finished Repeatable quests[/p]
  • [p] Having at least 1 stack of Double now dodges thorns/reflect, but it will remove 1 stack. Thorns damage will show up as 0 in the log if it worked[/p]
  • [p] Workshop menu now displays Perfect Roll Chance %[/p]
[p]FIXES[/p]
  • [p] Fixed the rare chance that a Monster's sprite flies around the screen whenever they attack or take damage[/p]
  • [p] Fixed UI scaling not saving between sessions[/p]
[p][/p][p]If you have issues be sure to post in the forums or discord and we'll get right on fixing it! [/p][p][/p][p]Until Next Time![/p]

Update v1.0.4 - Infinite Runs, and Official Wiki

[p]Hey everyone,[/p][p][/p][p]Hope everyone had a great weekend of idle dungeon crawling. We're starting the week off strong with a fresh patch with new changes and fixes. We added infinite (or close to) dungeon runs as well as autosaving during a dungeon run. Please review the game if you haven't as that helps us out immensely!

In addition we have a brand new wiki you can contribute to at https://dragaea.miraheze.org/ so head on over and check it out! On to the patch notes:[/p][p][/p][p]CHANGES[/p]
  • [p] Axe Abilities "Blood Bath" and "Blood Bath+" now have "Cannot be dodged" in their descriptions.[/p]
  • [p] Defense Calculation Overhaul, instead of defense reducing damage when reaching "thresholds", every amount of defense is important and used. This means Defense isn't useless in post-game.[/p]
  • [p] Increased drop rates for Crystalized Mana, Chromatic Dust, and Golden Acorns.[/p]
  • [p] Tavern Adventurers now scale gradually to your level depending on the Table, corner tables have higher leveled Adventurers while an Adventurer in the middle table will always be level 1[/p]
  • [p] Added Infinite* Dungeon Runs, this will run the dungeon 9999 times or until your inventory is full. Press Right beside the Enter Dungeon button until it says "(Until Full Inventory)"[/p]
  • [p] Added a "Character Dungeon Animations" setting in the Options Menu, this will stop Character Statuses/Life bars to stop moving when actions are performed.[/p]
  • [p] Status Effect "Shield" now caps at a +200% Defense boost[/p]
  • [p] Dagger Abilities "Steal", "Steal+" and "Mug" now also give Security Exp on use (they don't have to steal anything to gain exp)[/p]
  • [p] Autosaving is now enabled during Dungeon Runs[/p]
[p][/p][p]FIXES[/p]
  • [p] Fixed not being able to steal items or Dragnir if "Total Effects On Screen At A Time" is set to 0[/p]
  • [p] Fixed items not displaying proper sell prices[/p]
  • [p] Fixed Hold Position and Hold Position+ displaying Accuracy when it shouldn't (they never miss anyway)[/p]
  • [p] Fixed Omega Bright 2000's accuracy reduction being 300% at tier 10 internally instead of 30%[/p]
  • [p] Fixed Monster's Ability Accuracy sometimes not appearing in tooltips[/p]
[p][/p][p]If you have issues be sure to post in the forums or discord and we'll get right on fixing it! [/p][p][/p][p]Until Next Time![/p]

Update v1.0.3

[p]Hey everyone,[/p][p][/p][p]It's Friday and here's the patch I promised. We're still working through bugs but we'll begin also working on QoL and a bit of balancing beginning next week. Please be sure to leave a review as that helps us out immensely![/p][p] If you have a bug or even a suggestion to make the game experience better please be sure to visit the forums and use those threads! Here's what's in this patch:[/p][p][/p][p]CHANGES[/p]
  • [p] Effects of Drain++, Execute, and Gravity are heavily reduced against bosses (by 1/10th)[/p]
  • [p] Added a 15 FPS setting to the FPS Limit option[/p]
  • [p] Improved boss perk icons[/p]
  • [p] Dungeon Results menu will now display gained exp up to 9999999[/p]
  • [p] Dungeon Results menu no longer hides the current level of a skill if it leveled up (with the LEVEL UP sign)[/p]
  • [p] In the Abilities Menu, moved the "All Categories" button near the rest of the Ability Categories[/p]
  • [p] Stake, and Stake+ can now be used with Swords and Daggers[/p]
[p][/p][p]FIXES[/p]
  • [p] Fixed Perk tooltips on Monsters not disappearing after a Monster has been killed[/p]
  • [p] Fixed Total Dragnire Acquired bugging out in the Dungeon Results Menu if you got more than the max amount[/p]
  • [p] Fixed drop issues for Crystalized Mana, Chromatic Dust, and Golden Acorns. They now drop in boss dungeons reliably[/p]
  • [p] Fixed the odd cases where a bunch of dungeon objects would spawn at the start of the dungeon and bundle up[/p]
  • [p] Fixed Workshop menu not updating properly after manually choosing a new character[/p]
  • [p] Fixed Stake, Stake+, and Stake++ not filling between encounters[/p]
[p][/p][p]If you have issues be sure to post in the forums or discord and we'll get right on fixing it! [/p][p][/p][p]Until Next Time![/p]

Hotfix v1.0.2c

[p]Hey everyone,[/p][p][/p][p]Just a quick hotfix for the Harpy Forest boss fight.[/p][p][/p][p]FIXES [/p]
  • [p]Fixed Counterattacks going infinite if you had a Counterattack ability equipped and fought a monster with a Counterattack ability (This most likely fixes Harpy) (For Sure)[/p]
[p][/p][p]Until next time!

[/p]

Update v1.0.2

[p]Hey everyone,[/p][p][/p][p]Another day, another patch and it's a chunky one. Please be sure to leave a review as that helps us out immensely! If your bug isn't listed PLEASE report it again! Next patch will come on Friday and I'll try to scoop up the rest of the bugs. Next week I'll start focusing more on the QoL features and Balancing!

CHANGES[/p]
  • [p] Heavy dungeon start optimizations[/p]
  • [p] Heavy combat optimizations[/p]
  • [p] The Heavy Armor perk "Life Power" is now: Ability Power for all Abilities are increased by 25% if your Current Life is more than 50%.[/p]
  • [p] The Light Armor perk "Barrier Power" is now: Ability Power for all Abilities is increased by 25% if your Current Barrier is more than 50%.[/p]
  • [p] The Medium Armor perk "Agility Power" is now: Ability Power for all Abilities is increased by 25% while you have Haste.[/p]
  • [p] You can now view up to 1500 items at a time in your inventory (to view more, remove what you currently have until you're below the threshold)[/p]
  • [p] The Katana perk "Katana Master" is now: 50% chance to activate a random non-Counterattack Ability whenever you Counterattack.[/p]
  • [p] Dungeon Log now displays how much damage you received after a block[/p]
  • [p] Dungeon Log now displays Thorns and Reflect damage[/p]
  • [p] Dungeon Log now only clears when you leave the Dungeon instead of resetting every run[/p]
  • [p] Dungeon Log now displays a message when entering the Dungeon (including next runs)[/p]
  • [p] Items at the Gamble Shop now scale with Tavern Level (up to tier 8 items at Tavern level 4, up to tier 10 items at Tavern level 5, etc)[/p]
  • [p] Added a Buy All Button to the Gamble Shop (Gamble Shop will be improved soon)[/p]
[p]FIXES[/p]
  • [p] Fixed Ores Tiers 5 to 10 not appearing in the Labourer's Union shop[/p]
  • [p] Fixed Wear Best settings not matching the correct Equip Slots[/p]
  • [p] Fixed Material Inventory appearing over Item Filters in the Shop Menus[/p]
  • [p] Fixed Achievement "Iron Maiden" not activating if you killed a monster with Reflect damage[/p]
  • [p] Fixed an issue that stops you from equipping Utilities into a Utility Loadout if a character was on an expedition[/p]
  • [p] Fixed Town shops and tavern sometimes not restocking/refreshing after entering the Dungeon[/p]
  • [p] Fixed some options settings not saving between Launches[/p]
[p]If you have issues be sure to post in the forums or discord and we'll get right on fixing it! [/p][p][/p][p]Until Next Time![/p]