1. Legends of Dragaea: Idle Dungeons
  2. News

Legends of Dragaea: Idle Dungeons News

Update v1.0.2

[p]Hey everyone,[/p][p][/p][p]Another day, another patch and it's a chunky one. Please be sure to leave a review as that helps us out immensely! If your bug isn't listed PLEASE report it again! Next patch will come on Friday and I'll try to scoop up the rest of the bugs. Next week I'll start focusing more on the QoL features and Balancing!

CHANGES[/p]
  • [p] Heavy dungeon start optimizations[/p]
  • [p] Heavy combat optimizations[/p]
  • [p] The Heavy Armor perk "Life Power" is now: Ability Power for all Abilities are increased by 25% if your Current Life is more than 50%.[/p]
  • [p] The Light Armor perk "Barrier Power" is now: Ability Power for all Abilities is increased by 25% if your Current Barrier is more than 50%.[/p]
  • [p] The Medium Armor perk "Agility Power" is now: Ability Power for all Abilities is increased by 25% while you have Haste.[/p]
  • [p] You can now view up to 1500 items at a time in your inventory (to view more, remove what you currently have until you're below the threshold)[/p]
  • [p] The Katana perk "Katana Master" is now: 50% chance to activate a random non-Counterattack Ability whenever you Counterattack.[/p]
  • [p] Dungeon Log now displays how much damage you received after a block[/p]
  • [p] Dungeon Log now displays Thorns and Reflect damage[/p]
  • [p] Dungeon Log now only clears when you leave the Dungeon instead of resetting every run[/p]
  • [p] Dungeon Log now displays a message when entering the Dungeon (including next runs)[/p]
  • [p] Items at the Gamble Shop now scale with Tavern Level (up to tier 8 items at Tavern level 4, up to tier 10 items at Tavern level 5, etc)[/p]
  • [p] Added a Buy All Button to the Gamble Shop (Gamble Shop will be improved soon)[/p]
[p]FIXES[/p]
  • [p] Fixed Ores Tiers 5 to 10 not appearing in the Labourer's Union shop[/p]
  • [p] Fixed Wear Best settings not matching the correct Equip Slots[/p]
  • [p] Fixed Material Inventory appearing over Item Filters in the Shop Menus[/p]
  • [p] Fixed Achievement "Iron Maiden" not activating if you killed a monster with Reflect damage[/p]
  • [p] Fixed an issue that stops you from equipping Utilities into a Utility Loadout if a character was on an expedition[/p]
  • [p] Fixed Town shops and tavern sometimes not restocking/refreshing after entering the Dungeon[/p]
  • [p] Fixed some options settings not saving between Launches[/p]
[p]If you have issues be sure to post in the forums or discord and we'll get right on fixing it! [/p][p][/p][p]Until Next Time![/p]

Update v1.0.1

[p]Hey everyone, [/p][p][/p][p]We're thrilled that everyone is enjoying the game! Here's our latest (but by no means last) patch addressing some of the issues, suggestions, and bugs you're having. We'll announce a winner of the Steam Deck giveaway (and update that post) in the next day or two. [/p][p][/p][p]If you haven't already pleae leave a review as that helps us immensely with visibility and helping other players on Steam find the game! Now onto the patchnotes![/p][p][/p][p]CHANGES[/p]
  • [p] Replaced all ambient tracks with better ones[/p]
  • [p] Added heavy optimizations to Damage numbers and Ability Effects[/p]
  • [p] Reduced the chance to get a Mimic[/p]
  • [p] Insta-kill Effects longer work on Bosses[/p]
  • [p] Doom no longer work on Final Bosses[/p]
  • [p] Added a "See Damage Numbers" setting in the Options Menu[/p]
  • [p] Added a "Total Effects On Screen" setting in the Options Menu (This should help fix lag if kept low) (Setting it to 0 turns of all Ability effects)[/p]
  • [p] Damage Numbers now always appear over Ability Effects[/p]
  • [p] UI Scale setting in the Options Menu now scales the Town and World Map as well[/p]
[p]FIXES[/p]
  • [p] Harpy Boss Fight should no longer cause crashes (but if it still does, please let me know I have another trick up my sleeve)[/p]
  • [p] Fixed the game starting in fullscreen mode even if you disabled it in the options[/p]
  • [p] Fixed Mute When Unfocused setting not muting when unfocused[/p][p][/p]
[p]We have more fixes, changes, and updates in the pipe so stay tuned![/p][p][/p][p]Until Next Time![/p]

Hotfix v1.0.0c

[p]Hey everyone,[/p][p][/p][p]Just a quick hotfix, we'll be releasing a much more substantial update in a few days time. We've been blown away by the reception to the game and if you haven't already please leave a review as that helps us a ton![/p][p][/p][p]ICYMI we're giving away a 256GB LCD Steam Deck and a copy of the game to one lucky winner so go check that out here which ends tonight so be sure to enter to win!
[/p][p][/p][p]FIXES [/p]
  • [p]Fixed Workshop bugging out if a character isn't wearing a weapon[/p]
[p][/p][p]Until next time![/p]

Legends of Dragaea: Idle Dungeons is out now!

[p]Hey everyone,[/p][p][/p][p]First of all thank you for this awesome journey, it's been amazing seeing the game grow as it has and the amount of support it's received has been awe inspiring. We have tons more planned that you can check out here in the Roadmap update. [/p][p][/p][p]The 10% launch price discount will last until November 17th.[/p][p][/p][p]ICYMI we're giving away a 256GB LCD Steam Deck and a copy of the game to one lucky winner so go check that out here and if you could leave a review on the game that would help us so much to get seen by other players!!![/p][p] [/p][p]Here's what we have for the 1.0 update!

CHANGES
[/p]
  • [p]Magic Find no longer combines the entire party's Magic Find stats, instead it uses the highest Magic Find stat in your party to determine rarity drops[/p]
  • [p] Resurrection Potions now have proper icons[/p]
  • [p] You now longer get Melee Crit Chance and Magic Crit Chance from getting a Character Level[/p]
  • [p] Katanas Skill now gives 0.05% Melee Crit Chance per level[/p]
  • [p] Black Magic Skill now gives 0.05% Magic Crit Chance per level[/p]
  • [p] Improved the look of the postgame dungeon's icon and graphic[/p]
  • [p] Black Magic Perk "Black Magic Prowess" is now: Magic Critical Chance is increased by 25%[/p]
  • [p] Katanas Perk "Katana Prowess" is now: Melee Critical Chance is increased by 25%[/p]
  • [p] Increased Life and Barrier of all bosses by 40%[/p]
  • [p] Slightly lowered the Damage of all Monsters[/p]
  • [p] Slightly lowered the Thorns and Reflect Damage of all Monsters[/p]
  • [p] Item Mastery no longer effects Utility item cooldowns[/p]
  • [p] Steam Achievements! Load any save with achieved achievements and it will unlock those on Steam automatically[/p]
  • [p] The Red Magic Abilities "Tornado" and "Tornado+" now only produces 4 and 12 tornadoes respectively, at x0.6 Magic Power damage for each tornado. Accuracy has also been lowered, by a small amount.[/p]
  • [p] Lowered the amount of Dragnir some Achievements give out[/p]
  • [p] Materials can now be gained via Stealing[/p]
  • [p] Thorns and Reflect no longer bypass defenses (I knew the idea was too spicy)[/p]
  • [p] Dungeon Speed Buttons will now auto press the next speed button as they're unlocked[/p]
  • [p] Can now pause during dungeons, pressing the last speed button pressed will pause the game. Pressing any speed button will unpause[/p]
  • [p] Adjusted Life/Barrier curve for bosses[/p]
  • [p] Can now reorder your Adventurers in the Roster Menu, this wont effect Parties[/p]
  • [p] Added "Mute While Unfocused" setting in the Options Menu[/p]
  • [p] Now displays an error message when you select two of the same Utility Loadouts before a boss dungeon[/p]
  • [p] Now Im The Boss achievement now also unlocks the Main Character achievement[/p]
  • [p] A fist icon will now be shown on empty Weapon Equip slots[/p]
  • [p] Fists can now be Two Handed (make sure both the Weapon and Offhand slots are empty)[/p]
  • [p] Wear Best button is now disabled if you have more than 1000 items[/p]
  • [p] Inventories now only display up to 1000 items at a time, and you must sell what you have to see the excess[/p]
  • [p] Staves Perk "Staff Master" is now: Abilities are always Charged or Imbued by 30% (Does not replace stronger Charges or Imbues)[/p]
  • [p] Space Bar now pauses the game during dungeons[/p]
  • [p] Character/Overall Levels no longer boost Masteries (it was a small amount anyway, but may result in a small EP drop)[/p]
  • [p] New Saves get a free Utility Loadout of each potion and a thieves tools[/p]
  • [p] Existing saves get a free Utility Loadout if their first Utility Loadout is empty upon loading (checks once)[/p]
  • [p] Red Magic perk "Multimagic" is now: 10% (from 25%) chance to activate another Magic Ability when a Magic Ability is used (this can chain endlessly)[/p]
  • [p] The Unique Legendary "Winged Sandal"'s first effect is now: \[2% per tier (from 5%)] of your Magical Defense is added to Agility.[/p]
  • [p] Monsters can now have perks[/p]
  • [p] Lance of Longinus' White Magic bonus is now 10% per tier from 5%[/p]
[p]FIXES[/p]
  • [p] Fixed Double status effect not nullifying damage properly[/p]
  • [p] Fixed Double status effect not displaying its tooltip properly[/p]
  • [p] Fixed Dodge Perk "Counter" bugging out if trying to activate an Ability and the Character has no Abilities equipped[/p]
  • [p] Fixed Dungeon Dive count shenanigans related to the Postgame Dungeon[/p]
  • [p] Fixed dungeon loot inventory not updating while its opened[/p]
  • [p] Fixed Utility item cooldowns being near instant if you had a high enough Item Mastery[/p]
  • [p] Fixed Beastiary's translation issues in the extra info section[/p]
  • [p] Fixed Monster Expert achievement not activating[/p]
  • [p] Fixed the Quest menu bugging out if you visited it with a higher Guink Rank than S[/p]
  • [p] Fixed final 2 quests not being functional[/p]
  • [p] Fixed Adventurer's Guild not revealing/hiding quest boards based off its building level[/p]
  • [p] Fixed Stealing not using the Dungeon's Drop List like its supposed to[/p]
  • [p] Fixed Dungeon Speed buttons not updating on Dungeon Level Ups[/p]
  • [p] Fixed Town Camera position not starting in the middle of town when loading a new save after the initial one[/p]
  • [p] Fixed Tavern characters being stuck at level 1000 if you have a character at level 2000[/p]
  • [p] Fixed Staff Master perk not charging or imbueing abilities, Abilities are now permanently Charge or Imbued with the perk[/p]
  • [p] Fixed repeatable quests freezing you when you try to hand in 10000 kills worth[/p]
  • [p] Fixed text misaligning when you upgrade some Unique Legendary items in the Workshop (also fixed text misaligning in other Languages)[/p]
  • [p] Fixed Expedition timers scaling with current Dungeon Speed[/p]
  • [p] Many more minor fixes and adjustments[/p][p][/p]
[p]We're really looking forward to everyone trying the full game and of course remember that if you played the prelude your saves will transfer over to the full game as well. Thanks again for your support and if any issues crop up please leave us feedback in the steam forums or in discord![/p][h3][/h3][p]Until next time![/p]

Roadmap and Price Announcement Update

[p]Hey everyone,[/p][p][/p][p]We're now entering the home stretch to release with a little less than 7 days for the game! In this update we're going to talk about our post-release plans and the launch price of the game. We'll have an ETA for this content as we get closer and talk about it in greater detail!
[/p][p]ICYMI we're giving away a 256GB LCD Steam Deck and a copy of the game to one lucky winner so go check that out here and if you haven't already be sure to wishlist the game, it helps immensely![/p][p]

[/p][h3]Prestige System: [/h3][p]I'm planning out a way to Prestige in Dragaea, you may be able to Prestige skills individually when they reach Level 999, and the Character Level cap will be raised to 9999 so you can keep leveling past Level 2000 (some of you already made it here even in the Prelude)[/p][h3]More Races: [/h3][p]I have 2 new races planned! They'll also be playable in the Prelude[/p][h3]More Equip Types/Tiers:[/h3][p] I'm increasing the amount of tiers of each equip type, as well as introducing more equip types such as Fist weapons and more.[/p][h3]More Unique Legendaries: [/h3][p]I'm planning on adding 10 or so more Legendaries for the Expansion. Soon I'll have a thread where everyone can suggest ideas for new Legendaries![/p][h3]More Perks and Abilities: [/h3][p]I definitely have more perk ideas as well as giving some Skills interesting abilities, like a Taunt Ability for the Blocking skill.[/p][h3]More Dungeons: [/h3][p]A new section of the map will be opened up after Players have beaten the game, this will open the game up to more Equipment Tiers and Materials and even Enemies![/p][h3]The Expansion Price: [/h3]
FREE
[p][/p][h3]Launch Price: [/h3][p]We'll be launching the game at $9.99 USD with a 10% Discount from November 3rd until November 17th.

We're really looking forward to everyone trying the full game and of course you can play the prelude (and those saves will transfer to the full game) if you want to get a jump start on the game. [/p][p][/p][p]Until next time![/p]