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Legends of Dragaea: Idle Dungeons News

Update v1.0.6

[p]Hey everyone,[/p][p][/p][p]Got another patch fresh off the presses for you! Please review the game if you haven't as that helps us out immensely! [/p][p]Be sure to check out brand new wiki you can contribute to at https://dragaea.miraheze.org/[/p][p][/p][p]On to the patch notes:[/p][p][/p][p]CHANGES[/p]
  • [p]Added Skill Training menu, this is unlocked at Tavern Level 3 (From here you can pay a large amount of Dragnir to level Skills quickly)[/p]
  • [p]Block perk "Block Prowess" is now: Physical Block Chance and Magical Block Chance are increased by 30%. (Perks will receive an overhaul in the coming weeks)[/p]
  • [p]Dungeon Exp Bar now stays visually full when maxed out[/p]
  • [p]Resolution Selection buttons now display Hz beside the Resolution [/p]
  • [p]The cost of Rerolling Mods to different ones has been increased to 1000 Dr (from 500 Dr)[/p]
  • [p]Beastiary stat bonuses are now revealed at the first kill[/p]
[p]FIXES[/p]
  • [p] Fixed the last two Adventurers not being selectable in the Character Select menu[/p]
  • [p] Fixed Toxic Cloud giving more exp than Drain++[/p]
  • [p] Fixed not adding to Total Revives if a Resurrection Potion was used on the entire party[/p]
  • [p] Fixed Utility Equip Menu not updating when locking an item[/p]
  • [p] Fixed screen resolution resetting between sessions and not saving[/p]
[p][/p][p]If you have issues be sure to post in the forums or discord and we'll get right on fixing it! [/p][p][/p][p]Until Next Time![/p]

Update v1.0.5

[p]Hey everyone,[/p][p][/p][p]Got another patch fresh off the presses for you! Please review the game if you haven't as that helps us out immensely! [/p][p]Be sure to check out brand new wiki you can contribute to at https://dragaea.miraheze.org/[/p][p][/p][p]On to the patch notes:[/p][p][/p][p]CHANGES[/p]
  • [p] You no longer gain passive Block Chance stats from Overall Levels, only from the Block Skill and Equipment[/p]
  • [p] Block Chances that reach past the limit now boost Defense stats (example: if your Block Chance is at 100%, but the limit is 75%, your def stats gain a 25% boost) [/p]
  • [p] Overall Level skill now displays which stats it increases when viewing its description[/p]
  • [p] Halved the Security Exp Gain from Steal, Steal+ and Mug abilities[/p]
  • [p] Added a button to claim all finished Repeatable quests[/p]
  • [p] Having at least 1 stack of Double now dodges thorns/reflect, but it will remove 1 stack. Thorns damage will show up as 0 in the log if it worked[/p]
  • [p] Workshop menu now displays Perfect Roll Chance %[/p]
[p]FIXES[/p]
  • [p] Fixed the rare chance that a Monster's sprite flies around the screen whenever they attack or take damage[/p]
  • [p] Fixed UI scaling not saving between sessions[/p]
[p][/p][p]If you have issues be sure to post in the forums or discord and we'll get right on fixing it! [/p][p][/p][p]Until Next Time![/p]

Update v1.0.4 - Infinite Runs, and Official Wiki

[p]Hey everyone,[/p][p][/p][p]Hope everyone had a great weekend of idle dungeon crawling. We're starting the week off strong with a fresh patch with new changes and fixes. We added infinite (or close to) dungeon runs as well as autosaving during a dungeon run. Please review the game if you haven't as that helps us out immensely!

In addition we have a brand new wiki you can contribute to at https://dragaea.miraheze.org/ so head on over and check it out! On to the patch notes:[/p][p][/p][p]CHANGES[/p]
  • [p] Axe Abilities "Blood Bath" and "Blood Bath+" now have "Cannot be dodged" in their descriptions.[/p]
  • [p] Defense Calculation Overhaul, instead of defense reducing damage when reaching "thresholds", every amount of defense is important and used. This means Defense isn't useless in post-game.[/p]
  • [p] Increased drop rates for Crystalized Mana, Chromatic Dust, and Golden Acorns.[/p]
  • [p] Tavern Adventurers now scale gradually to your level depending on the Table, corner tables have higher leveled Adventurers while an Adventurer in the middle table will always be level 1[/p]
  • [p] Added Infinite* Dungeon Runs, this will run the dungeon 9999 times or until your inventory is full. Press Right beside the Enter Dungeon button until it says "(Until Full Inventory)"[/p]
  • [p] Added a "Character Dungeon Animations" setting in the Options Menu, this will stop Character Statuses/Life bars to stop moving when actions are performed.[/p]
  • [p] Status Effect "Shield" now caps at a +200% Defense boost[/p]
  • [p] Dagger Abilities "Steal", "Steal+" and "Mug" now also give Security Exp on use (they don't have to steal anything to gain exp)[/p]
  • [p] Autosaving is now enabled during Dungeon Runs[/p]
[p][/p][p]FIXES[/p]
  • [p] Fixed not being able to steal items or Dragnir if "Total Effects On Screen At A Time" is set to 0[/p]
  • [p] Fixed items not displaying proper sell prices[/p]
  • [p] Fixed Hold Position and Hold Position+ displaying Accuracy when it shouldn't (they never miss anyway)[/p]
  • [p] Fixed Omega Bright 2000's accuracy reduction being 300% at tier 10 internally instead of 30%[/p]
  • [p] Fixed Monster's Ability Accuracy sometimes not appearing in tooltips[/p]
[p][/p][p]If you have issues be sure to post in the forums or discord and we'll get right on fixing it! [/p][p][/p][p]Until Next Time![/p]

Update v1.0.3

[p]Hey everyone,[/p][p][/p][p]It's Friday and here's the patch I promised. We're still working through bugs but we'll begin also working on QoL and a bit of balancing beginning next week. Please be sure to leave a review as that helps us out immensely![/p][p] If you have a bug or even a suggestion to make the game experience better please be sure to visit the forums and use those threads! Here's what's in this patch:[/p][p][/p][p]CHANGES[/p]
  • [p] Effects of Drain++, Execute, and Gravity are heavily reduced against bosses (by 1/10th)[/p]
  • [p] Added a 15 FPS setting to the FPS Limit option[/p]
  • [p] Improved boss perk icons[/p]
  • [p] Dungeon Results menu will now display gained exp up to 9999999[/p]
  • [p] Dungeon Results menu no longer hides the current level of a skill if it leveled up (with the LEVEL UP sign)[/p]
  • [p] In the Abilities Menu, moved the "All Categories" button near the rest of the Ability Categories[/p]
  • [p] Stake, and Stake+ can now be used with Swords and Daggers[/p]
[p][/p][p]FIXES[/p]
  • [p] Fixed Perk tooltips on Monsters not disappearing after a Monster has been killed[/p]
  • [p] Fixed Total Dragnire Acquired bugging out in the Dungeon Results Menu if you got more than the max amount[/p]
  • [p] Fixed drop issues for Crystalized Mana, Chromatic Dust, and Golden Acorns. They now drop in boss dungeons reliably[/p]
  • [p] Fixed the odd cases where a bunch of dungeon objects would spawn at the start of the dungeon and bundle up[/p]
  • [p] Fixed Workshop menu not updating properly after manually choosing a new character[/p]
  • [p] Fixed Stake, Stake+, and Stake++ not filling between encounters[/p]
[p][/p][p]If you have issues be sure to post in the forums or discord and we'll get right on fixing it! [/p][p][/p][p]Until Next Time![/p]

Hotfix v1.0.2c

[p]Hey everyone,[/p][p][/p][p]Just a quick hotfix for the Harpy Forest boss fight.[/p][p][/p][p]FIXES [/p]
  • [p]Fixed Counterattacks going infinite if you had a Counterattack ability equipped and fought a monster with a Counterattack ability (This most likely fixes Harpy) (For Sure)[/p]
[p][/p][p]Until next time!

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