1. Pocket Pusher
  2. News
  3. v1.1.0

v1.1.0

https://store.steampowered.com/app/2880790/Pocket_Pusher__The_Citadel/
Patch Notes

[h2]General[/h2]
  • Lots of models have been replaced with updated and improved versions in just about every aspect of the game.
  • All the decor in the game has been marked as "Static" and as a result, can be batched and rendered more efficiently (FPS+)
  • The physics system has had some changes, resulting in more accurate but more intensive physics simulations. This should help reduce the weirdness with some of the coins/marbles and certain interactable elements
  • Fixed an issue where coins and marbles were not randomizing their spawn location by small amounts
  • Fixed an issue where marbles were being spun like tops when they spawned, the Conservation of Angular momentum was causing them to become overly stable as a result

[h3]Main Menu[/h3]
  • Updated various UI elements to help make it clear what you can click on and what you can't

[h2]Prize Center[/h2]
[h3]Customization Shop[/h3]
  • Random Skin Selection is now the default behavior
  • Added Customization Loadouts
  • Both Coins and Marbles have their own set of 4 loadouts, with little preview tooltips to help you remember
  • Reduced the size of the selectable customization options by 33%
  • Reduced the spacing between the options
  • Added a UI indicator to inform the player that they can drag the menus
  • Updated various UI elements to help make it clear what you can click on and what you can't
  • Added 8 Marbles
  • Added 8 Coins

[h3]Trophies & Capsule Machine[/h3]
  • Updated various UI elements to help make it clear what you can click on and what you can't
  • Updated the Trophy Stand to be unique per collection
  • Improved various trophy models
  • Fixed #96's Title
  • Added 3 new Trophies to Base Game #1
  • Added 7 new Trophies to Base Game #2
  • Added 1 new Trophies to Warehouse
  • Added 2 new base achievements and 1 DLC achievement

[h2]Tables[/h2]
[h3]Graveyard[/h3]
  • Total Tris: 1.1m -> 783k (300k+ reduction!)
  • Updated all decorative block models to a much less resource intense model
  • Updated Mega Pusher Models and Button
  • Updated Camera Track positions
  • Adjusted the hitboxes of the Pumpkins to help prevent stuck coins
  • Fixed Ghosts casting shadows
  • Fixed the placement of the left coin chute being 1 unit too far to the right
  • Updated and adjusted Options menu to be more clear

[h3]Winter Wonderland[/h3]
  • Total Tris: 1.2m -> 341k (850k+ reduction!!!!!)
  • Changed the tree model to be a much less complex model and as a result, massively increased performance
  • Updated all decorative block models to a much less resource intense model
  • Updated Mega Pusher Models and Button
  • Updated Camera Track positions
  • Mega Pusher distance increased by 33% (4 units total now)
  • Updated and adjusted Options menu to be more clear

[h3]Spring Breeze[/h3]
  • Total Tris: 439k -> 361k (70k+ reduction)
  • Updated all decorative block models to a much less resource intense model
  • Updated Mega Pusher Models and Button
  • Updated Camera Track positions
  • Added 4 more Bumpers and doubled the coin value per hit
  • Reduced the minimum and maximum coins per ticket to 115 and 140 respectively
  • Updated and adjusted Options menu to be more clear

[h3]Warehouse[/h3]
  • Updated Mega Pusher Button
  • Updated Camera Track positions
  • Fixed the Materials being about 15% darker than intended
  • Fixed NPCs phasing into the ground
  • Due to the physics changes, several additional changes had to be made to this board
  • Glass panels added to the sides of the upper half to aid the marbles
  • Additional Bumpers have been introduced to the middle lane
  • Ticket Reward has been increased slightly based on simulation data gathered in dev after these changes
  • Updated and adjusted Options menu to be more clear
  • Normalized the music perceived loudness to be more in line with the rest of the music in the game