v1.1.0
https://store.steampowered.com/app/2880790/Pocket_Pusher__The_Citadel/
[h2]General[/h2]
[h3]Main Menu[/h3]
[h2]Prize Center[/h2]
[h3]Customization Shop[/h3]
[h3]Trophies & Capsule Machine[/h3]
[h2]Tables[/h2]
[h3]Graveyard[/h3]
[h3]Winter Wonderland[/h3]
[h3]Spring Breeze[/h3]
[h3]Warehouse[/h3]
Patch Notes
[h2]General[/h2]
- Lots of models have been replaced with updated and improved versions in just about every aspect of the game.
- All the decor in the game has been marked as "Static" and as a result, can be batched and rendered more efficiently (FPS+)
- The physics system has had some changes, resulting in more accurate but more intensive physics simulations. This should help reduce the weirdness with some of the coins/marbles and certain interactable elements
- Fixed an issue where coins and marbles were not randomizing their spawn location by small amounts
- Fixed an issue where marbles were being spun like tops when they spawned, the Conservation of Angular momentum was causing them to become overly stable as a result
[h3]Main Menu[/h3]
- Updated various UI elements to help make it clear what you can click on and what you can't
[h2]Prize Center[/h2]
[h3]Customization Shop[/h3]
- Random Skin Selection is now the default behavior
- Added Customization Loadouts
- Both Coins and Marbles have their own set of 4 loadouts, with little preview tooltips to help you remember
- Reduced the size of the selectable customization options by 33%
- Reduced the spacing between the options
- Added a UI indicator to inform the player that they can drag the menus
- Updated various UI elements to help make it clear what you can click on and what you can't
- Added 8 Marbles
- Added 8 Coins
[h3]Trophies & Capsule Machine[/h3]
- Updated various UI elements to help make it clear what you can click on and what you can't
- Updated the Trophy Stand to be unique per collection
- Improved various trophy models
- Fixed #96's Title
- Added 3 new Trophies to Base Game #1
- Added 7 new Trophies to Base Game #2
- Added 1 new Trophies to Warehouse
- Added 2 new base achievements and 1 DLC achievement
[h2]Tables[/h2]
[h3]Graveyard[/h3]
- Total Tris: 1.1m -> 783k (300k+ reduction!)
- Updated all decorative block models to a much less resource intense model
- Updated Mega Pusher Models and Button
- Updated Camera Track positions
- Adjusted the hitboxes of the Pumpkins to help prevent stuck coins
- Fixed Ghosts casting shadows
- Fixed the placement of the left coin chute being 1 unit too far to the right
- Updated and adjusted Options menu to be more clear
[h3]Winter Wonderland[/h3]
- Total Tris: 1.2m -> 341k (850k+ reduction!!!!!)
- Changed the tree model to be a much less complex model and as a result, massively increased performance
- Updated all decorative block models to a much less resource intense model
- Updated Mega Pusher Models and Button
- Updated Camera Track positions
- Mega Pusher distance increased by 33% (4 units total now)
- Updated and adjusted Options menu to be more clear
[h3]Spring Breeze[/h3]
- Total Tris: 439k -> 361k (70k+ reduction)
- Updated all decorative block models to a much less resource intense model
- Updated Mega Pusher Models and Button
- Updated Camera Track positions
- Added 4 more Bumpers and doubled the coin value per hit
- Reduced the minimum and maximum coins per ticket to 115 and 140 respectively
- Updated and adjusted Options menu to be more clear
[h3]Warehouse[/h3]
- Updated Mega Pusher Button
- Updated Camera Track positions
- Fixed the Materials being about 15% darker than intended
- Fixed NPCs phasing into the ground
- Due to the physics changes, several additional changes had to be made to this board
- Glass panels added to the sides of the upper half to aid the marbles
- Additional Bumpers have been introduced to the middle lane
- Ticket Reward has been increased slightly based on simulation data gathered in dev after these changes
- Updated and adjusted Options menu to be more clear
- Normalized the music perceived loudness to be more in line with the rest of the music in the game