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Pocket Pusher News

Hotfix: v1.0.4a

Patch Notes


[h2]Tables[/h2]
[h3]Winter Wonderland[/h3]
  • Fixed "UI Toggle" option not toggling all appropriate UI elements

[h3]Spring Breeze[/h3]
  • Fixed "UI Toggle" option not toggling all appropriate UI elements

v1.0.4

Patch Notes

[h3]General[/h3]
  • Performance improvements across the board relating to the UI. All users should see a massive improvement in performance when animations are turned on.



[h2]Tables[/h2]
[h3]Winter Wonderland[/h3]
  • Added a new Spinner element to the board

[h3]Spring Breeze[/h3]
  • Added more decor to the level to make it fit in with the rest of the levels more
  • Redesigned the upper half of the board, adding a new Switch element and additional drop point for marbles

v1.0.3

Patch Notes

[h3]General[/h3]
  • Further invisible improvements to the pinball systems to support upcoming features


[h2]Tables[/h2]
[h3]Spring Breeze[/h3]
  • Improved the hitboxes on the mega pusher to prevent coins from getting stuck

[h3]Warehouse[/h3]
  • Fixed one of the marble spawners not complying with the sfx rules

v1.0.2

This patch is really small but I finally figured out how to fix the flippers rotation angles and I had to push it asap. I've also started remapping the controller but I can't figure out how I want it laid out. For now, consider controller support "partial"
Patch Notes

[h3]General[/h3]
  • Improvements have been made to the scripts relating to pinball in anticipation for upcoming Tables
  • Controller Left Stick now only moves the camera
  • Controller Right Stick now rotates the camera

v1.0.1

[h2]Patch Notes[/h2]
[h3]General[/h3]
  • Reduced requirements for "Pushover" achievement by 50 to make it fall in line with the natural progression of the rest of the achievements

[h3]Trophies & Capsule Machine[/h3]
  • Fixed Warehouse #4 Missing Materials