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  3. v0.9.99 - Launch Build Candidate

v0.9.99 - Launch Build Candidate

[h3]First and foremost, I am not done working on this game but this is the final planned checkpoint for development. The next major patch will be v1.0.0[/h3]


The point of feedback I received during development the most was that it is annoying to have to push the button so much / hold it for so long. Players were requesting more idle game mechanics as a way to offset this. While this is a great idea, I think it goes against the core design principles of Pocket Pusher.

Instead, I added a new Accessibility section to the config menu on the main screen. Inside you will find a new "Auto-Marble" toggle that simply spawns marbles continuously, as if the player were actively holding the button. I do not consider this the intended way to play the game, and it does allow for the game to be idled, but I feel that it is more important to let people enjoy the game the way they want to.



Additionally, many people have been asking how they can support me financially. With the launch of v1.0.0, I will be launching the first DLC pack. You can wishlist it now, but it's not coming for a bit.

https://store.steampowered.com/app/2718380

[h3]General Patch Notes:[/h3]
  • Added Auto-Marble Toggle
  • Added Placeholder objects for upcoming DLC

[h3]Trophies & Capsule Machine[/h3]
  • Trophy numbers display the internal id+1 (the first trophy is 001 instead of 000)
  • Renumbered several trophies
  • Fixed capsule machines setting min bet when swapping sets
  • Readded missing trophies to the base game sets
  • Fixed duplicate trophy numbers
  • Rebalanced all capsule machine odds to make them a little less punishing


[h2]Tables[/h2]
[h3]Graveyard[/h3]
  • Adjusted lighting slightly to improve visuals
  • Several new ghosts have appeared

[h3]Winter Wonderland[/h3]
  • Adjusted lighting slightly to improve visuals
  • Fixed Slot Machine Slots being misaligned with the prize holes

[h3]Spring Breeze[/h3]
  • Fixed Slot Machine Slots being misaligned with the prize holes
  • Fixed lighting being 2x as bright as intended