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Pocket Pusher News

v0.9.2 EA

[h3]General[/h3]
  • More GUI improvements like button colors and interactability indicators
  • Added the ability to UI particles off

[h3]Trophies & Capsule Machine[/h3]
  • Added a second Capsule Machine with lower odds and higher max tickets
  • Added 25 new Trophies for this new machine with help from chat in my streams
  • Fixed how Min Bet is calculated
  • Added Min Bet Button
  • Added and Fixed various UI sounds on Capsule Machine
  • Fixed Trophy #3
  • Updated Trophies to have stands
  • Adjusted some trophies to improve their appearance

[h2]Tables[/h2]
[h3]Spring Breeze[/h3]
  • Added two Gardeners who wanders around the flowers frequently
  • Moved the Slot Machine on-Table indicator around for no real reason other than I'm not happy with it

0.9.1.EA

Presented in the order I accomplished the tasks in.
  • Fixed slot machines not following the sfx volume sliders rules

v0.9.0 - Feature Complete

[h3]General[/h3]
  • Fixed Shadows existing at all. I have been developing this game without shadows and the release version had a bug where shadows were enabled for.... way too long.
  • Added the Third base game board
  • Added 12 Achievements
  • Improved the look and feel of extremely minor things like colors of buttons when you hover them
  • Fixed a potential memory leak
  • Fixed the chest images not updating until you get a new chest

[h3]Trophies[/h3]
  • Trophy #3s placeholder has been replaced
  • Fixed Trophy #18s description
  • Added Trophies #96-99
  • Trophy Number now has a "#" before it

[h3]Graveyard[/h3]
  • Added flicker to the lamps
  • Added a lil' Ghost fella that wanders the path occasionally
  • Increased the coin reward on some of the bumpers

[h3]Winter Wonderland[/h3]
  • Moved the snow around
  • Added a second snowman
  • The snowmen now throw snowballs at each other
  • Added a Train that drives by sometimes
  • Reduced the maximum zoom out distance
  • Fixed some of the sounds not following the rules of the volume slider

[h3]Spring Breeze[/h3]
  • Added to the game

v0.8.X in Summary

The cycle of development continues! I think we have reached a pretty stable place for the 0.8.x line to be wrapped up and focus shifted to 0.9.x. If bugs are reported I will obviously be fixing those if they need to be fixed immediately but will otherwise be integrating any fixes into v0.9.0

We launched at v0.8.1 and immediately got a lot of really good feedback. Having it all collected and presented to me was very helpful to organize and knock out the work that needed to be done.

Thank you for playing!


The following is a GPT summarized version of all of the minor patch notes for the 0.8.X patch line.

v0.8.X CHANGES

[h3]Trophy System:[/h3]
  • All 108 trophies now have assigned numbers and descriptions
  • Trophies make noise when appearing in the model viewer or prize shop
  • Added indicator for new trophies
  • Total count of each trophy displayed

[h3]User Interface:[/h3]
  • Config menu added with resolution selection dropdown and fullscreen toggle
  • Added visual indicators on main menu to tell the player to touch or click the menu after a delay
  • Moved version text to its own display

[h3]Skin System:[/h3]
  • Added Random Skin toggle for Coins and Marbles
  • Removed 5 Coin Skins and 5 Marble Skins
  • Added 10 Coin Skins and 10 Marble Skins

[h3]Game Mechanics:[/h3]
  • Improved cooldown indicator on Mega Pusher button
  • Mega Pusher Button now pulses when cooldown completes
  • Mega Pusher can be triggered with Ctrl on keyboard or North Face Button on controller
  • Player now has limited pocket size for marbles and slowly drops them when over x999 marbles (3s)

[h3]Sound and Effects:[/h3]
  • Various sounds added to the customization system
  • Updated SFX system with improvements from other projects
  • Small noise added for Mega Pusher button cooldown completion and usage

[h3]Gameplay Adjustments:[/h3]
  • Capsule machine defaults to 25 tickets if affordable
  • Ticket amount updates upon lever pull, not prize receipt
  • Reduced Mega Pusher ability cooldown to 4 minutes
  • Winter Wonderland Chest value reduced
  • Winter Wonderland coin per ticket cost increased
  • Moved prize holes on Winter Wonderland to slow prize earning speed
  • Capsule machine cannot bet at 0% odds
  • Max Bet button added to capsule shop

[h3]Controls and Interaction:[/h3]
  • Enter key can now fire balls and select menu objects
  • All interactable buttons highlight on hover
  • Sliders have better visual indicators of fullness

[h3]Other Fixes and Improvements:[/h3]
  • Improved model loading system for trophy display to reduce resource use
  • Fixed version number text updating issue
  • Multiplied cost of customizations by 10x
  • Default customizations no longer purchasable for 0 tickets
  • Fixed issue with Chests not spawning on Graveyard board

0.8.13.EA && Looking forward at v0.9.0.EA

This is the last planned patch before work on v0.9.0 begins. If something major is reported, I'll obviously fix it asap but don't expect to see any more minor updates for a while. 😊
  • Added missing bloop on random skin selection toggle
  • Fixed statistic display for earned tickets being confused for spent tickets in some places
  • All 108 currently available trophies have assigned trophy numbers and descriptions now
  • Added a config menu with a resolution selection dropdown, and a fullscreen toggle. This replaced being able to drag the window to be any size.


As for v0.9.0, Right now the major goals are:
  • Third playable table
  • Visual flair and polish
  • Steam Achievements

There is always more that I cannot share yet but I hope this is enough of a teaser to have you excited 🙇‍♂️