Procedural Generation Update
[h2]Hi everyone![/h2][h3]Procedurally generated level have been upgraded![/h3][p][/p][h3]🧩 Procedural Generation now has more variety, biomasses and darkness![/h3][p]The generation have been made more dense and creepy. The level from now on, grows out biomasses and progressively gets more and more dark as you progress through, adding more intensity to the level.[/p][p]The items are now spawning more randomly through the level adding more variety to their locations.[/p][p]The item markers also got smaller, so now it is not as easy to find the solution as before! [/p][p]Hunt mode related UI have been improved.[/p][p][/p][h3]💬 As Always, I Need Your Feedback![/h3][p]Procedural generation is a huge step forward for the game, and I want to make sure it feels just right. It is in a really early stage but is already a huge improvement in terms of mechanics, that I plan to improve much more. If it goes well, it will make the levels much more unpredictable.[/p][p]Let me know how it plays for you, what works, and what needs tweaking. Post your thoughts on the Steam forums, or join the Backrooms Media Discord server![/p][p][/p][h3]🤝 Join the Community![/h3][p]If you’d like to talk about the game, report bugs, or just hang out with other players, join the Backrooms Media Discord server! Your feedback is incredibly important in shaping the game, and I always appreciate hearing from you! Looking forward to sharing more info soon! [/p][p][/p][p]Thank you all for the continued support and for being part of this journey![/p][p]— Patrik[/p][p][/p][p] [dynamiclink][/dynamiclink][/p][p][/p]