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Tooltip Expansion & More QoL Fixes

Hey everyone,

It’s been slightly less than a week since our last update, and we’re back with another round of improvements!


[h2]First up, Tooltips have been expanded![/h2]
They’re no longer limited to just the Top HUD — now every structure on the map has its own Tooltip. Simply hover your mouse over a building to get a quick overview of what it does. This should make navigating and understanding your Hell a whole lot easier.

We’re still fine-tuning some elements of the Tooltips, but this marks a big step toward a more intuitive experience.



[h2]Now onto the “Work as Usual” improvements:[/h2]

  • Resolved multiple issues related to the Poison State, including both logic and visual bugs (especially for organic structures).
  • Cleaned up UK/US English inconsistencies across the game.
  • Updated Pandemik’s descriptions for better clarity.
  • Further balanced the Goo consumption of Sinners, particularly for new players struggling with Mission 1, Stage 2, where Goo previously exceeded storage limits.


As always, your feedback and suggestions are incredibly valuable to us. Let us know what you think — or what you'd like to see next!

Until the next update, take care and keep ruling your Hell wisely.

*This is the Tooltips for structures


Oh! that also reminds us. We added water to Mission 1 so Namazu is no longer in a "Fish Out Of Water" situation, literally. 🤣

Before

More effects and VFX will be done on this pane of water down the line!