Post-Launch Reflection
[p]Hi everyone,[/p][p]
This is MK from Metropolice Studio.[/p][p]We’ve officially launched The Hell: City Builder of the Dead — and yes, the launch wasn’t strong.
Performance wasn’t perfect. Reviews were few. Bugs existed.
But one thing did happen — we finally opened the gates.[/p][p]And to every single player who entered Hell with us — thank you.[/p][p]We read every review, every comment, every curse, and every piece of advice.
We understand your frustrations — optimization, road refunding, balance, music — we hear all of it.
We are already working on these fixes. Not to chase perfection,
but to make this world of Hell truly live and breathe.[/p][p]Our team is small — tired, but never hopeless.
We come from Malaysia, trying to build something different,
something not safe, not easy, not mainstream.[/p][p]The Hell was never meant to be a comfortable city builder.
It is the Elden Ring of City Builders —
a world built on punishment, perseverance, and challenge.
But when you finally survive the chaos,
when your city stands amid fire and loss —
it becomes rewarding in the most satisfying way.[/p][p]We know we can do better.
And we will.[/p][p]If you believe in difficult games,
in worlds that punish before they reward,
in city builders that dare to imagine what comes after death —
then please, stay with us.
Write your reviews. Share your thoughts.
Your feedback shapes Hell itself.[/p][p]This is only the beginning.
We will rebuild.
Brick by brick. Soul by soul.[/p][p]— MK & Team
Metropolice Studio[/p]
This is MK from Metropolice Studio.[/p][p]We’ve officially launched The Hell: City Builder of the Dead — and yes, the launch wasn’t strong.
Performance wasn’t perfect. Reviews were few. Bugs existed.
But one thing did happen — we finally opened the gates.[/p][p]And to every single player who entered Hell with us — thank you.[/p][p]We read every review, every comment, every curse, and every piece of advice.
We understand your frustrations — optimization, road refunding, balance, music — we hear all of it.
We are already working on these fixes. Not to chase perfection,
but to make this world of Hell truly live and breathe.[/p][p]Our team is small — tired, but never hopeless.
We come from Malaysia, trying to build something different,
something not safe, not easy, not mainstream.[/p][p]The Hell was never meant to be a comfortable city builder.
It is the Elden Ring of City Builders —
a world built on punishment, perseverance, and challenge.
But when you finally survive the chaos,
when your city stands amid fire and loss —
it becomes rewarding in the most satisfying way.[/p][p]We know we can do better.
And we will.[/p][p]If you believe in difficult games,
in worlds that punish before they reward,
in city builders that dare to imagine what comes after death —
then please, stay with us.
Write your reviews. Share your thoughts.
Your feedback shapes Hell itself.[/p][p]This is only the beginning.
We will rebuild.
Brick by brick. Soul by soul.[/p][p]— MK & Team
Metropolice Studio[/p]