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Developer Plan Note 1.0.0

[h2]Developer Plan Note[/h2][p][/p][p]As part of our continuous post-launch development, here’s what we’re currently planning for the subsequent major updates to The Hell: City Builder of the Dead:[/p][p][/p][h3]1. Endless Hell — Sandbox Mode \[ LIVE by 24th DEC ][/h3][p]We’re building an “Endless Hell” mode — a sandbox experience with procedurally generated maps that stretch near-infinite in scope.
Players will be able to build, expand, and experiment freely, processing a perpetual influx of souls while facing mild natural disasters that maintain tension without punishing too harshly.
This mode is designed to let you truly govern Hell without limits — at your own pace and creativity.[/p][p][/p][h3]2. Building Repair & Recovery \[ LIVE ][/h3][p]We plan to enable building repair functions for damages caused by Namazu’s Earthquakes and other significant events.
This will give players more control over recovery and sustainability, rewarding long-term management and not just survival through destruction.[/p][p][/p][h3]3. Improved Game Pacing & Onboarding \[ LIVE ][/h3][p]We are also adjusting the early-game pacing to offer more breathing space for new players.
Our goal is to make the start of the game less strenuous while keeping the challenge intact — preserving the “Elden Ring of City Builders” spirit, but with more time to learn and strategise before Hell truly tests you.[/p]